Law's Order
You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
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You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.
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tirules.com
- The blanked laws come back into effect at the end of the turn.
- If this ability is used, all laws are blanked. The Keleres player cannot choose for some laws to remain in effect.
- If the Keleres player owns the Political Censure law, they will not lose a victory point when it is blanked, and they may use action cards during this turn.
- If the Keleres player then uses the Repeal Law action card, targeting the Political Censure law, then it will be discarded without the Keleres player losing the victory point.
- The Keleres player and all of the other players treat all laws as blank for the turn.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord