Other Cards
Other Cards
Account Siphon
While this card is attached, you may reveal this card after a player gains control of this planet. Take upto 2 trade goods or 3 commodities from that player. At the end of this tactical action, return this card to your reinforcements.
Assail
Apply +1 to the results of each of your combat and unit ability rolls against the puppeted player.
Assail
When this card is revealed, choose 1 non-fighter ship type that the puppeted player has on the game board. The puppeted player destroys half of their ships of that type, rounded up. Apply +1 to the results of each of your combat and unit ability rolls against the puppeted player. At the start of your turn, you may treat your flagship as if it had the text ability of 1 of the puppeted players' flagship until the end of that turn.
Avernus
ACTION: Exhaust this card to use the Embers of Muaat's Star Forge faction ability without spending a command token.
Axis Order – Carrier ×2
Cost: 2 At the end of your turn: Exhaust this card to place 1 carrier from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order – Cruiser ×2
Cost: 1 At the end of your turn: Exhaust this card to place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order – Destroyers ×2
Cost: 1 At the end of your turn: Exhaust this card to place 2 destroyers from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Axis Order – Dreadnought ×2
Cost: 3 At the end of your turn: Exhaust this card to place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Custodia Vigilia
While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3. Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."
Enervate
You can perform the secondary abilities of the puppeted player's strategy cards without spending command tokens; for "Leadership," you can perform the primary ability instead.
Enervate
After this card is revealed, perform a strategic action using the puppeted player's readied strategy card; exhaust that strategy card. Then, each other player may resolve its secondary ability. When the puppeted player performs a strategic action, you can perform the secondary ability of their strategy card without spending a command token. For Leadership, you can perform the primary ability instead.
Extract
When this card is revealed, gain 1 non-faction technology owned by the puppeted player. When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology.
Extract
When this card is revealed, choose 1 non-unit upgrade, non-faction technology owned by the puppeted player; that player returns that technology to their technology deck. Then, gain that technology, if able. When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology.
Feint
While this card is attached, you may reveal this card at any time. Then, return this card to your reinforcements.
Gravitic Inhibitor
While this card is attached, you may reveal this card after a player activates this system, Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit. At the end of this tactical action, return this card to your reinforcements.
Interference Grid
While this card is attached, you may reveal this card at the start of a space combat in this system. Choose 1 player, apply -1 to each of that player's combat rolls during this combat. At the end of this tactical action, return this card to your reinforcements.
Minefields
While this card is attached, you may reveal this card after a player commits 1 or more units to this planet. Destroy up to 2 of that player's infantry on this planet. At the end of this tactical action, return this card to your reinforcements.
Ordinian
You may exhaust this card when you pass to draw 1 action card and gain 1 command token.
Policy - The Economy: Empower +
Once per action, after you exhaust an industrial or legendary planet you control, gain 1 commodity. Exploit −: Place the “2” commodity token on your faction sheet, your commodity value is 2. Once per action, after you exhaust an industrial planet you control, place up to 1 fighter from your reinforcements in a system that contains 1 or more of your ships.
Policy - The Environment: Preserve +
Once per action, after you exhaust a hazardous or legendary planet you control, you may reveal the top card of the exploration deck that matches 1 of those planets; if it is a relic fragment, gain it, otherwise discard that card. Plunder −: When 1 or more of your units use PRODUCTION, reduce the PRODUCTION value of 1 of those units by 2. Once per action, after you explore a hazardous planet, you may remove 1 unit from that planet to explore that planet.
Policy - The People: Connect +
Once per action, after you exhaust a cultural or legendary planet you control, you may move 1 infantry on that planet to another planet you control. Control −: You cannot perform transactions during the agenda phase. During the agenda phase, after you cast votes on an agenda, cast 2 additional votes for each cultural planet you exhausted.
Saboteurs
While this card is attached, you may reveal this card any time. Choose 1 non-carrier unit in this system. If it is not damaged and has the SUSTAIN DAMAGE ability, that unit becomes damaged. Otherwise destroy that unit. Then, return this card to your reinforcements.
Seethe
When this card is revealed, destroy all units on a non-home planet controlled by the puppeted player. At the start of the status phase, destroy 1 of the puppeted player's infantry in any system.
Seethe
When this card is revealed, capture each unit on a non-home planet controlled by the puppeted player. Once per combat in which you are the defender, after 1 of the puppeted player's non-structure units is destroyed, you may capture that unit. At the start of the status phase, you may return 1 or more captured units of the puppeted player. Then, for each returned unit, place 1 unit of that type from your reinforcements in a system that contains your units and no other players' units.
Siphon
When the puppeted player gains commodities, you gain an equal number of trade goods.
Siphon
When this card is revealed, take 1 of the puppeted player's relics. When the puppeted player gains commodities, you gain an equal number of trade goods.