Legendary Planet Abilities
Legendary Planet Abilities
Domna
You may exhaust this card at the end of your turn to remove 1 of your ships from the game board and place that unit in an adjacent system that does not contain another player's ships.
Echo
You may exhaust this card at the end of your turn to place 1 frontier token in a system that does not contain a planet.
Emelpar
You may exhaust this card at the end of your turn to ready another component that isn't a strategy card.
Faunus
You may exhaust this card when you pass to gain control of a non-home, non-legendary planet that contains no units and has no attachments.
Garbozia
You may exhaust this card when you pass to place 1 action card from the discard pile face up on this card; you can purge cards on this card to play them as if they were in your hand.
Hope's End
You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control or draw 1 action card.
Industrex
You may exhaust this card when you pass to place 1 ship that matches a unit upgrade technology you own from your reinforcements into a system that contains your ships.
Mallice
You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities to trade goods.
Mecatol Rex
You may exhaust this card and discard 1 secret objective at the end of your turn to draw 1 secret objective.
Mirage
You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
Primor
You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control.
Prism
You may exhaust this card at the end of your turn and purge a non-faction, non-unit upgrade technology you own to gain 1 technology with the same number of prerequisites.
Silence
You may exhaust this card at the end of your turn to place 1 cruiser from your reinforcements in any system that contains 1 or more of your ships.
Styx
When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point.
Tarrock
After an agenda is revealed, you may exhaust this card to predict aloud an outcome of that agenda. If your prediction is correct, draw 1 secret objective.
Tempesta
You may exhaust this card after you activate a system to apply +1 to the move value of 1 of your ships during this tactical action.
Thunder's Edge
Gain your breakthrough when you gain this card if you do not already have it. You may exhaust this card at the end of your turn to perform an action.