Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Action Cards

151 shown · 140 cards in the deck – use the Your game build menu to change which sources appear.

Action Cards

Abyssal Starpaths

After you activate a system: Choose any 2 systems that do not contain planets; those 2 systems are adjacent to one another until the end of this tactical action.

Uncharted Space

Aggressive Broker

When another player purges a component: That player must choose to allow you to either gain 2 trade goods or replenish your commodities.

Uncharted Space

AI Augury

When you pass: Return 1 of your unscored secret objectives to the secret objective deck, shuffle that deck, and draw 1 secret objective.

Uncharted Space

Ancient Burial Sites

At the start of the agenda phase: Choose 1 player. Exhaust each cultural planet owned by that player.

Base game

Arbitrage

When you pass: Gain 4 commodities; for each commodity you would gain in excess of your commodity value, gain 1 trade good instead.

Uncharted Space

Archaeological Expedition

ACTION: Reveal the top 3 cards of an exploration deck that matches a planet you control; gain any relic fragments that you reveal and discard the rest.

Prophecy of Kings

Assassinate Representative

After an agenda is revealed: Choose 1 player. That player cannot vote on this agenda.

Base game

Atomize

When your flagship is destroyed: Purge your flagship and destroy all other units in its system.

Twilight's Fall

Black Market Dealings

When you are negotiating a transaction: You and the other player can include relics, action cards, and unscored secret objectives as part of this transaction. This card cannot be canceled.

Thunder's Edge

Blitz

At the start of an invasion: Each of your non-fighter ships in the active system that does not have BOMBARDMENT gains BOMBARDMENT 6 until the end of the invasion.

Thunder's Edge

Bounty Contracts

At the start of the status phase: Choose 1 revealed public objective; during this status phase, when a player scores that objective, gain 1 trade good.

Uncharted Space

Bribery

After the speaker votes on an agenda: Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.

Base game

Bribery

After the votes cast on an agenda are tallied: Spend any number of trade goods. For each trade good spent, add 2 additional votes to your total.

Black Spectrum

Brilliance

ACTION: Ready 1 of your planets that has a technology specialty or choose 1 player to gain their breakthrough.

Thunder's Edge

Bunker

At the start of an invasion: During this invasion, apply -4 to the result of each BOMBARDMENT roll against planets you control.

Base game

Carapace Plating

After your opponent produces 1 or more hits during ground combat: Cancel up to 2 of those hits.

Uncharted Space

Classified Weapons

Before 1 or more of your units would make a roll for a unit ability: Apply +4 to the result of each of those rolls. Any hits produced by those rolls cannot be canceled.

Uncharted Space

Cloak

After you activate a system: Your ships can move through systems that contain other players' ships during this action, and SPACE CANNON cannot be used against them.

Twilight's Fall

Coerce

ACTION: Choose a player; that player must give you 1 of their abilities.

Twilight's Fall

Command ×2

After you activate a system: Apply +1 to the move value of each of your ships during this tactical action. Additionally, your ships may move through and into asteroid fields during this movement.

Twilight's Fall

Confounding Legal Text

When another player is elected as the outcome of an agenda: You are the elected player instead.

Prophecy of Kings

Confused Sage

After a die is rolled: Apply +3 or -3 to the result before resolving the effects of that roll.

Uncharted Space

Confusing Legal Text

When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.

Base game

Confusing Legal Text

When an agenda outcome would be resolved: You may choose to be treated as either the dissenter or the proponent, if able. The previous dissenter or proponent is treated as having the most votes after you. If you are the elected player, you may also choose 1 player to become the elected player instead.

Black Spectrum

Construction Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

Base game

Construction Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 structure on a planet you control.

Black Spectrum

Contagion

After you destroy 1 or more of another player's infantry on a planet: Destroy half of that player's infantry on that planet, rounded up.

Uncharted Space

Converge

Before you roll dice for Space Cannon: Your hits must be applied to non-fighter ships during Space Cannon Offense, or mechs during Space Cannon Defense, if able.

Twilight's Fall

Counterstroke

After another player activates a system that contains 1 of your command tokens: Return that command token to your tactic pool.

Thunder's Edge

Coup d'Etat

When another player would perform a strategic action: End that player's turn; the strategic action is not resolved and the strategy card is not exhausted.

Prophecy of Kings

Courageous to the End

After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.

Base game

Crash Landing

When your last ship in the active system is destroyed: Place 1 of your ground forces from the space area of the active system onto a planet in that system other than Mecatol Rex; if the planet contains other players' units, place your ground forces into coexistence.

Thunder's Edge

Create

ACTION: Gain 1 relic.

Twilight's Fall

Cripple Defenses

ACTION: Choose 1 planet. Destroy each PDS on that planet.

Base game

Crisis

At the end of any player's turn, if there are at least 2 players who have not passed: Skip the next player's turn.

Thunder's Edge

Deadly Plot

During the agenda phase when an outcome would be resolved: If you voted for or predicted another outcome, discard the agenda instead; the agenda is resolved with no effect and it is not replaced. Then, exhaust all of your planets.

Prophecy of Kings

Decoy Operation

After another player activates a system that contains 1 or more of your structures: Remove up to 2 of your ground forces from the game board and place them on a planet you control in the active system.

Prophecy of Kings

Diplomacy Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.

Base game

Diplomatic Pressure ×4

When an agenda is revealed: Choose another player; that player must give you 1 promissory note from their hand.

Prophecy of Kings

Diplomatic Pressure

When an agenda is revealed: Choose another player; that player must give you 1 promissory note from their hand.

Uncharted Space

Direct Hit ×4

After another player's ship uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that ship.

Base game

Direct Hit ×4

After another player's ship or ground force uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that unit.

Black Spectrum

Direct Hit

After another player's ship uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that ship.

Uncharted Space

Direct Hit (US)

After another player's ship or ground force uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that unit.

Black Spectrum – Discordant Stars

Disable

At the start of an invasion in a system that contains 1 or more of your opponents' PDS units: Your opponents' PDS units lose PLANETARY SHIELD and SPACE CANNON during this invasion.

Base game

Distinguished Councilor

After you cast votes on an outcome of an agenda: Cast 5 additional votes for that outcome.

Base game

Divert Funding

ACTION: Return a non-unit upgrade, non-faction technology that you own to your technology deck. Then, research another technology.

Prophecy of Kings

Divinity

When 1 of your units would be destroyed: It is not destroyed instead.

Twilight's Fall

Echo Shielding

At the start of invasion: Units you control in the active system gain PLANETARY SHIELD until the end of this tactical action.

Uncharted Space

Economic Initiative

ACTION: Ready each cultural planet you control.

Base game

Elevate

ACTION: Draw 1 paradigm.

Twilight's Fall

Emergency Meeting

At the start of the agenda phase: Shuffle all discarded agendas into the agenda deck and look at the top 3 cards of that deck. Place each of those cards on the top or bottom of that deck in any order.

Uncharted Space

Emergency Repairs

At the start or end of a combat round: Repair all of your units that have SUSTAIN DAMAGE in the active system.

Base game

Engineer

When you draw cards for a splice that you initiated: Add 2 additional cards to the splice; after you choose your card, choose and discard 2 of the spliced cards before passing them to the next player.

Twilight's Fall

Entangle

After you activate a system: All systems that contain alpha wormholes, beta wormholes, gamma wormholes, and gravity rifts are adjacent during this movement.

Twilight's Fall

Escape Clause

When another player would resolve your “Trade Agreement” promissory note: You do not give that player your commodities; that player returns your Trade Agreement promissory note.

Uncharted Space

Evolve

ACTION: Draw 1 card from any splice deck.

Twilight's Fall

Exchange Program

ACTION: Choose another player. You and that player may agree to place 1 infantry from each of your reinforcements into coexistence on a planet the other player controls that contains their ground forces; if no agreement is reached, you each discard 1 token from your fleet pool.

Thunder's Edge

Experimental Battlestation

After another player moves ships into a system during a tactical action: Choose 1 of your space docks that is either in or adjacent to that system. That space dock uses SPACE CANNON 5 (x3) against ships in the active system.

Base game

Exploration Probe

ACTION: Explore a frontier token that is in or adjacent to a system that contains 1 or more of your ships.

Prophecy of Kings

Extreme Duress

At the start of another player's turn, if they have a readied strategy card: If that player's next action is not a strategic action, they discard all of their action cards, give you all of their trade goods, and show you all of their secret objectives.

Thunder's Edge

Feint

When you announce a retreat: Your units immediately retreat to an eligible system; do not place a command token in that system.

Twilight's Fall

Festival

ACTION: Ready a non-home planet that contains 1 of your structures. If that planet contains your monument, place 4 infantry or 1 mech on it.

Monuments

Fighter Conscription

ACTION: Place 1 fighter from your reinforcements into each system that contains 1 or more of your space docks or ships that have a capacity value; they cannot be placed in systems that contain other players' ships.

Thunder's Edge

Fighter Prototype

At the start of the first round of a space combat: Apply +2 to the result of each of your fighters' combat rolls during this combat round.

Base game

Fire Team

After your ground forces make combat rolls during a round of ground combat: Reroll any number of your dice.

Base game

Flank Speed ×4

After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.

Base game

Flank Speed

After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.

Uncharted Space

Flux

ACTION: Either remove any player's command token from the board, or place a command token from any player's reinforcements in a system that contains or is adjacent to one of your ships.

Twilight's Fall

Focused Research

ACTION: Spend 4 trade goods to research 1 technology.

Base game

Forbidden Knowledge

When you research a technology: You may ignore 1 of that technology's prerequisites. If that technology is not a unit upgrade technology, you may ignore 2 of that technology's prerequisites.

Uncharted Space

Forward Supply Base

After another player activates a system that contains your units: Gain 3 trade goods. Then, choose another player to gain 1 trade good.

Thunder's Edge

Free Trade Initiative

ACTION: For each planet trait, if you control a planet of that trait, gain 2 commodities or convert 2 of your commodities to trade goods.

Uncharted Space

Freedom Fighters

At the start of ground combat: You may place a number of infantry from your reinforcements on that planet equal to half that planet's influence value, rounded down.

Uncharted Space

Frontline Deployment

ACTION: Place 3 infantry from your reinforcements on 1 planet you control.

Base game

Fulfillment Protocols

After a player activates a system that contains 1 or more of your ships: Place up to 1 ship from your reinforcements that has a cost of 4 or less in the active system.

Uncharted Space

Genophage

ACTION: Discard 1 of your neighbors' genomes.

Twilight's Fall

Ghost Ship

ACTION: Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.

Base game

Ghost Squad

After another player commits units to land on a planet you control: Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.

Thunder's Edge

Ghost Squad

After a player commits units to land on a planet you control: Place 1 infantry on that planet. Then, move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.

Black Spectrum

Hack Election

After an agenda is revealed: During this agenda, you vote last.

Thunder's Edge

Hack Election

When an agenda outcome would be resolved: Switch the number of votes cast between 2 other players that cast at least 1 vote.

Black Spectrum

Hardlight ×2

Before hits are assigned to your units: Cancel up to 2 hits.

Twilight's Fall

Harness Energy

After you activate an anomaly: Replenish your commodities.

Thunder's Edge

Helix

ACTION: Initiate a splice of any type, including all players.

Twilight's Fall

Hostile World

After a player commits ground forces to land on a planet you control: Roll a number of dice equal to that planet's resource value, for each result of 6 or greater, produce 1 hit against those ground forces.

Uncharted Space

Ignis

ACTION: Place a command token from your tactic pool in any non-home system; choose and destroy 1 unit in that system.

Twilight's Fall

Illusory Duplication

At the start of a space combat round: Each of your non-fighter ships in the active system that does not have SUSTAIN DAMAGE gains that unit ability this combat round.

Uncharted Space

Imperial Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point.

Base game

Impersonation

ACTION: Spend 3 influence to draw 1 secret objective.

Thunder's Edge

In The Silence Of Space

After you activate a system: Choose 1 system. During this tactical action, your ships in the chosen system can move through systems that contain other players' ships.

Base game

Industrial Initiative

ACTION: Gain 1 trade good for each industrial planet you control.

Base game

Infiltrate

When you gain control of a planet: Replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Base game

Insider Information

After an agenda is revealed: Look at the top 3 cards of the agenda deck.

Thunder's Edge

Insubordination

ACTION: Remove 1 token from another player's tactic pool and return it to their reinforcements.

Base game

Intercept

After your opponent declares a retreat during a space combat: Your opponent cannot retreat during this round of space combat.

Base game

Irradiate

ACTION: Choose 1 unit type other than flagship; reveal cards from the unit upgrade deck until you reveal a card of that type, if able. Then, gain that card and shuffle the rest back into the unit upgrade deck.

Twilight's Fall

Lash

When 1 of your units is destroyed: Destroy a unit in its system that has an equal or lower cost.

Twilight's Fall

Leadership Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.

Base game

Lie in Wait

After 2 of your neighbors resolve a transaction: Look at each of those players' hands of action cards, then choose and take 1 action card from each.

Thunder's Edge

Locust

ACTION: Choose 1 infantry in a system adjacent to your units and roll 1 die. On a result of a 3 or higher, destroy that infantry and choose an infantry in the same or an adjacent system to repeat the roll; for each new roll choose an infantry owned by a different player than the previous infantry, if able.

Twilight's Fall

Lost Star Chart

After you activate a system: During this tactical action, systems that contain alpha and beta wormholes are adjacent to each other.

Base game

Lucky Shot

ACTION: Destroy 1 dreadnought, cruiser, or destroyer in a system that contains a planet you control.

Base game

Magnificence

ACTION: Move all units from the space area of any system into an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships.

Twilight's Fall

Maneuvering Jets ×4

Before you assign hits produced by another player's SPACE CANNON roll: Cancel 1 hit.

Base game

Maneuvering Jets

Before you assign hits produced by another player's SPACE CANNON roll: Cancel 1 hit.

Uncharted Space

Manifest

ACTION: Resolve the PRODUCTION ability of 1 of your units; reduce the combined cost of the produced units by 3.

Twilight's Fall

Manipulate

After cards are drawn for a splice you are not participating in: Take the cards and choose which card each participating player will take.

Twilight's Fall

Manipulate Investments

At the start of the strategy phase: Place a total of 5 trade goods from the supply on strategy cards of your choice; you must place these tokens on at least 3 different cards.

Prophecy of Kings

Master Plan

After you perform an action: Perform an additional action.

Thunder's Edge

Meddle

When any die is rolled: Add or subtract 1 from its result.

Twilight's Fall

Meditative Firing Cycles

At any time: You may use the SPACE CANNON ability of each of up to 3 of your units in any system against another player's ships in or adjacent to that system.

Uncharted Space

Meld

When a die is rolled by any player: Roll two dice instead, and add the results together (max 10).

Twilight's Fall

Mercenary Contract

ACTION: Spend 2 trade goods to place 2 neutral infantry on any non-home planet that contains no units; if that planet was owned by another player, they return its planet card to the planet card deck.

Thunder's Edge

Meteor

When you would remove ground forces due to insufficient capacity: Commit those ground forces to a planet in that system instead; resolve an invasion on that planet using only those ground forces.

Twilight's Fall

Micrometeoroid Storm

ACTION: Choose 1 system that contains another player's ships. Roll 1 die for each fighter in that system. For each result of 6 or greater, destroy 1 of those units.

Uncharted Space

Mining Initiative

ACTION: Gain trade goods equal to the resource value of 1 planet you control.

Base game

Morale Boost ×4

At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.

Base game

Morale Boost

At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.

Uncharted Space

Mutate ×2

ACTION: Discard 1 of your abilities, then draw 1 ability.

Twilight's Fall

Nav Suite

After you activate a system: During the "Movement" step of this tactical action, ignore the effect of anomalies.

Prophecy of Kings

Neural Hammer

ACTION: Choose 1 player with the most victory points. Look at up to 1 of their unscored secret objectives, at random.

Uncharted Space

Overrule

ACTION: Perform the primary ability of a readied or unchosen strategy card.

Thunder's Edge

Overrule

ACTION: If you have at least 2 victory points more than every other player in the game, perform the primary ability of any strategy card.

Black Spectrum

Parley

After another player commits units to land on a planet you control: Return the committed units to the space area.

Base game

Pax

After another player commits units to land on a planet you control: Return the committed units to the space area; choose 1 of them to destroy.

Twilight's Fall

Personnel Writ

ACTION: Ready your agent or spend 1 command token from your strategy pool to unlock your commander.

Uncharted Space

Pirate Contract ×4

ACTION: Place 1 neutral destroyer in a non-home system that contains no non-neutral ships.

Thunder's Edge

Pirate Fleet

ACTION: Spend 3 resources to place 1 neutral carrier, 1 neutral cruiser, 1 neutral destroyer, and 2 neutral fighters in a non-home system that contains no non-neutral ships.

Thunder's Edge

Plagiarize

ACTION: Spend 5 influence and choose a non-faction technology owned by 1 of your neighbors; gain that technology.

Thunder's Edge

Plague

ACTION: Choose 1 planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.

Base game

Planetary Rigs

ACTION: Choose 1 non-home planet you control other than Mecatol Rex. Reveal cards from that planet's corresponding exploration deck until you reveal an attachment; attach that attachment to that planet and discard the rest.

Uncharted Space

Political Stability

When you would return your strategy card(s) during the status phase: Do not return your strategy card(s). You do not choose strategy cards during the next strategy phase.

Base game

Politics Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.

Base game

Preparation

ACTION: Draw 1 action card.

Uncharted Space

Professional Archaeologists

ACTION: For each exploration deck, look at the top card of that deck; if that card is a relic fragment, reveal and gain that card, otherwise discard that card and gain 1 commodity.

Uncharted Space

Public Disgrace

When another player chooses a strategy card during the strategy phase: That player must choose a different strategy card instead, if able.

Base game

Puppets on a String

At the end of any player's turn, if you have passed: Perform 1 action.

Thunder's Edge

Rally

After you activate a system that contains another player's ships: Place 2 command tokens from your reinforcements into your fleet pool.

Thunder's Edge

Reactor Meltdown

ACTION: Destroy 1 space dock in a non-home system.

Base game

Rebel Bombing

ACTION: Spend 2 trade goods to destroy 1 of your neighbor's structures in a non-home system.

Monuments

Refit Troops

ACTION: Choose 1 or 2 of your infantry on the game board; replace each of those infantry with mechs.

Prophecy of Kings

Reflect

ACTION: For each trade good you have, either gain 1 commodity or convert 1 of your commodities to a trade good.

Twilight's Fall

Reflective Shielding

When one of your ships uses SUSTAIN DAMAGE during combat: Produce 2 hits against your opponent's ships in the active system.

Thunder's Edge

Remnant Collection

ACTION: Purge any number of your relic fragments to draw an equal number of action cards.

Uncharted Space

Renegotiation

After a player resolves the effect of 1 of your faction promissory notes: That player must give you 1 promissory note from their hand, if able.

Uncharted Space

Renovation

ACTION: Replace 1 of your structures with 1 structure from your reinforcements.

Monuments

Reparations

After another player gains control of a planet you control: Exhaust 1 planet that player controls and ready 1 planet you control.

Base game

Repeal Law

ACTION: Discard 1 law from play.

Base game

Rescue

After another player moves ships into a system that contains your ships: You may move 1 of your ships into the active system from any system that does not contain 1 of your command tokens.

Thunder's Edge

Reveal Prototype

At the start of a combat: Spend 4 resources to research a unit upgrade technology of the same type as 1 of your units that is participating in this combat.

Prophecy of Kings

Reverse

When a splice begins: Reverse the order the spliced cards are passed.

Twilight's Fall

Reverse Engineer

After another player discards an action card that has a component action: Take that action card from the discard pile.

Prophecy of Kings

Rise

ACTION: Either place 1 infantry on each planet you control or place 1 fighter in each system that contains your ships or space docks and no other players' ships.

Twilight's Fall

Rise of a Messiah

ACTION: Place 1 infantry from your reinforcements on each planet you control.

Base game

Rout

At the start of the "Announce Retreats" step of space combat, if you are the defender: Your opponent must announce a retreat, if able.

Prophecy of Kings

Sabotage ×4

When another player plays an action card other than "Sabotage": Cancel that action card.

Base game

Sabotage

When another player plays an action card other than Sabotage: Cancel that action card.

Uncharted Space

Safety Overrides

After a mech you control is destroyed during ground combat: Your opponent must choose and destroy 2 of their own units on that planet.

Uncharted Space

Salvage

After you win a space combat: Your opponent gives you all of their commodities.

Base game

Salvage

At the start of the "Assign Hits" step of space combat: Capture each of your opponent's ship destroyed during this step. Then, gain 1 trade good for each non-fighter ships captured in this way.

Black Spectrum

Sanction

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, each player that voted for that outcome returns 1 command token from their fleet supply to their reinforcements.

Thunder's Edge

Scarab

ACTION: Choose a spliced card you own; gain 2 trade goods for each card you own with a faction origin that matches that card.

Twilight's Fall

Scramble Frequency

After another player makes a BOMBARDMENT, SPACE CANNON, or ANTI-FIGHTER BARRAGE roll: That player rerolls all of their dice.

Thunder's Edge

Scuttle

ACTION: Choose 1 or 2 of your non-fighter ships on the game board and return them to your reinforcements; gain trade goods equal to the combined cost of those ships.

Prophecy of Kings

Secured Trove

ACTION: Purge any 2 of your relic fragments to gain 1 relic.

Uncharted Space

Seize Artifact

ACTION: Choose 1 of your neighbors that has 1 or more relic fragments. That player must give you 1 relic fragment of your choice.

Prophecy of Kings

Shatter ×2

When a player exhausts a genome or plays an action card other than "Shatter": That genome is exhausted without effect, or that action card is canceled.

Twilight's Fall

Shields Holding ×4

Before you assign hits to your ships during a space combat: Cancel up to 2 hits.

Base game

Shields Holding

Before you assign hits to your ships during a space combat: Cancel up to 2 hits.

Uncharted Space

Signal Jamming

ACTION: Choose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.

Base game

Singularity Charge

At the start of a round of combat: Each unit participating in that combat becomes damaged, if able.

Uncharted Space

Skilled Retreat ×4

At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.

Base game

Skilled Retreat

At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.

Uncharted Space

Solar Flare

After you activate a system: During the "Movement" step of this tactical action, other players cannot use SPACE CANNON against your ships.

Thunder's Edge

Spark ×2

After another player's unit uses Sustain Damage to cancel a hit produced by your units or abilities: Destroy that unit.

Twilight's Fall

Special Session

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, after the agenda has been fully resolved, ready all your planets and reveal 1 agenda from the top of the deck. Players vote on this agenda.

Black Spectrum – Discordant Stars

Special Session

After an agenda is revealed: Each player must vote on this agenda, if able.

Uncharted Space

Spy

ACTION: Choose 1 player. That player gives you 1 random action card from their hand.

Base game

Starflare

ACTION: Choose a supernova; each player destroys 3 of their units in that supernova and each adjacent system.

Twilight's Fall

Stasis

At the start of another player's turn: Immediately end that player's turn.

Twilight's Fall

Strategize ×4

ACTION: Perform the secondary ability of any readied or unchosen strategy card.

Thunder's Edge

Summit

At the start of the strategy phase: Gain 2 command tokens.

Base game

Tactical Bombardment

ACTION: Choose 1 system that contains 1 or more of your units that have BOMBARDMENT. Exhaust each planet controlled by other players in that system.

Base game

Tactical Bombardment

ACTION: Choose a system that contains another player's ready planet and is adjacent to or contains 1 or more of your units that have BOMBARDMENT. Roll for each BOMBARDMENT ability of these units. For each hit, exhaust 1 planet controlled by another player in that system.

Black Spectrum

Tartarus

At the start of the strategy phase: Choose a strategy card; that card cannot be picked unless there is no other option.

Twilight's Fall

Technology Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.

Base game

Thieve

When a splice ends, if you did not participate: Take all of the remaining spliced cards.

Twilight's Fall

Timestop

When a player activates a system that contains your units: Immediately perform an action, during which you are the active player.

Twilight's Fall

Trade Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.

Base game

Transpose ×2

ACTION: Give 1 of your abilities to one of your neighbors, then take 1 of their abilities.

Twilight's Fall

Trine

During the "Space Cannon Offense" step of a tactical action: Your units up to 2 systems away can use their SPACE CANNON abilities against ships in the active system.

Twilight's Fall

Twinning

After another player resolves the component action of an action card: Immediately resolve that action card as if you had played it.

Twilight's Fall

Unexpected Action

ACTION: Remove 1 of your command tokens from the game board and return it to your reinforcements.

Base game

Unravel

ACTION: Choose and purge a relic. If the relic belonged to another player, that player gains 1 victory point; if it belonged to you, put The Fracture into play and place 1 additional ingress token in a system that contains your units.

Twilight's Fall

Unstable Planet

ACTION: Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

Base game

Upgrade

After you activate a system that contains 1 or more of your ships: Replace 1 of your cruisers in that system with 1 dreadnought from your reinforcements.

Base game

Uprising

ACTION: Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.

Base game

Vault

After you activate a system: You may ignore the effects of anomalies during this movement.

Twilight's Fall

Veto

When an agenda is revealed: Discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Base game

War Effort

ACTION: Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.

Base game

War Machine ×4

When 1 or more of your units use PRODUCTION: Apply +4 to the total PRODUCTION value of your units and reduce the combined cost of the produced units by 1.

Thunder's Edge

War Machine

When 1 or more of your units use PRODUCTION: Apply +4 to the total PRODUCTION value of your units and reduce the combined cost of the produced units by 1.

Uncharted Space

Warfare Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships.

Base game

Waylay

Before you roll dice for ANTI-FIGHTER BARRAGE: Hits from this roll are produced against all ships (not just fighters).

Prophecy of Kings