Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Uprising

ACTION: Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.
Action card

ACTION:

Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.

1in the deck
–chance to draw
Yescomponent action

Source: Base game

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  • Uprising cannot be played if all planets owned by each other player is exhausted.
  • Uprising cannot target an exhausted planet.

Interactions

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Archon's Gift

  • Other players cannot use the influence value when they gain trade goods from the Uprising action card if they choose to exhaust one of the Xxcha player’s planets.

Archon's Gift

  • Other players cannot use the influence value when they gain trade goods from the Uprising action card if they choose to exhaust one of the Xxcha player’s planets.

Psychoarchaeology

  • If a player has one of their planets with a technology specialty targeted with the Uprising action card, they cannot use Psychoarchaeology in response to gain a trade good.

The Triad

  • The Triad cannot be exhausted by the Uprising action card.