Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Leaders

97 shown – use the Your game build menu to change which sources appear.

Leaders

L1Z1X Mindnet

2RAM

Commander

Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.

Prophecy of Kings
L1Z1X Mindnet

2RAM

Commander

Game effects cannot prevent you from using BOMBARDMENT. At the start of a space combat, if the number of planets in the active system is equal to or greater than the number of your dreadnoughts in that system, choose 1 of them to roll 1 additional die and to apply +1 to its roll results during this combat.

Black Spectrum
Empyrean

Acamar

Agent

After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.

Prophecy of Kings
Embers of Muaat

Adjudicator Ba'al - Nova Seed

Hero

After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.

Prophecy of Kings
Deepwrought Scholarate

Aello

Commander

When another player spends resources to research a technology: That player may reduce the cost by 1; if they do, gain 1 commodity or convert 1 of your commodities to a trade good.

Thunder's Edge
Universities of Jol-Nar

Agnlan Oln

Commander

After you roll dice for a unit ability: You may reroll any of those dice.

Thunder's Edge
Crimson Rebellion

Ahk Ravin

Agent

ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.

Thunder's Edge
Crimson Rebellion

Ahk Siever

Commander

At the end of a combat between any players: Gain 1 commodity or convert 1 of your commodities to a trade good.

Thunder's Edge
Nomad

Ahk-Syl Siven - Probability Matrix

Hero

ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. At the end of that game round, purge this card.

Prophecy of Kings
Mahact Gene-Sorcerers

Airo Shir Aur - Benediction

Hero

ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then, purge this card.

Prophecy of Kings
Edyn Mandate

Allant

Agent

After a player passes: You may exhaust this card to choose 1 player; that player may perform up to 1 action. Then, look at the top card of the agenda deck; you may discard that agenda card.

Discordant Stars
Myko-Mentori

Amanita Muscaria

Commander

After another player produces 1 or more hits against your units during space combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.

Discordant Stars
Obsidian

Aroz Hollow

Commander

Apply +1 to the result of each of your units' combat rolls in The Fracture.

Thunder's Edge
Nomad

Artuno the Betrayer

Agent

When you gain trade goods from the supply: You may exhaust this card to place an equal number of trade goods on this card. When this card readies, gain the trade goods on this card.

Prophecy of Kings
Mirveda Protectorate

Assault Machina

Commander

During Movement, for each infantry you transport, you may replace that unit with 1 fighter. You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit's system.

Discordant Stars
Augurs of Ilyxum

Atropha - Synchronicity Algorithm

Hero

ACTION: Draw 3 objective cards from 1 of the public objective decks; choose up to 1 of those cards to replace an objective card on a player's faction sheet, and return the others to the bottom of their corresponding decks. Then, purge this card.

Discordant Stars
Veldyr Sovereignty

Auberon Elyrin - Twilight Protocol

Hero

ACTION: For each planet that has a Branch Office attachment, you may gain 1 unit upgrade technology of the same unit type as 1 owned by the player that controls that planet. Then, purge this card.

Discordant Stars
Roh'Dhna Mechatronics

B-Unit 205643a

Commander

When you spend a command token to resolve the secondary ability of the "Construction" strategy card, you may resolve the primary ability instead.

Discordant Stars
Olradin League

Baggil Wildpaw

Agent

After a player exhausts a cultural, hazardous, or industrial planet they control, you may exhaust this card to allow that player to ready a planet they control of a different trait than that planet.

Discordant Stars
Florzen Profiteers

Banua Gowen - Harmonic Convergence

Hero

ACTION: Place 2 fighters from your reinforcements in each system that contains 1 or more planets you control and no other player's ships. Then, you may remove 1 attachment from any planet in a system that contains 1 or more of your ships and attach it to 1 planet in your home system. Then, purge this card.

Discordant Stars
Glimmer of Mortheus

Bayan - Weavelink Replicator

Hero

ACTION: Purge this card to choose 1 ship you control in each system; for each of those units, you may place 1 unit of that unit type from your reinforcements in the space area of that unit's system, if able.

Discordant Stars
Ghoti Wayfarers

Becece

Agent

When a player produces 1 or more units: You may exhaust this card to allow that player to either produce 2 additional units or gain 1 trade good.

Discordant Stars
Winnu

Berekar Berekon

Agent

When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.

Prophecy of Kings
Zealots of Rhodun

Bishop Ulin

Commander

When researching a technology, you may use the technology specialty of 1 planet you control to ignore any 1 prerequisite on the technology card you are researching.

Discordant Stars
Yin Brotherhood

Brother Milor

Agent

After a player's destroyer or cruiser is destroyed: You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

Prophecy of Kings
Yin Brotherhood

Brother Milor

Agent

After a player's unit is destroyed during combat: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

Thunder's Edge
Yin Brotherhood

Brother Omar

Commander

This card satisfies a green technology prerequisite. You may produce 1 additional infantry for their cost; these additional units do not count against your Production limit.

Prophecy of Kings
Yin Brotherhood

Brother Omar

Commander

This card satisfies a green technology prerequisite. When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.

Thunder's Edge
Bentor Conglomerate

C.E.O. Ken Tucc - Primordial Data Core

Hero

ACTION: Purge this card to explore each planet you control, in any order.

Discordant Stars
Bentor Conglomerate

C.M.O. Ranc

Commander

Your commodity value is increased by 1.

Discordant Stars
Bentor Conglomerate

C.O.O. Mgur

Agent

ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.

Discordant Stars
Firmament

Captain Aroz

Commander

You may treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.

Thunder's Edge
Kollecc Society

Captain Dust

Agent

At the start of a player's turn: You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control; they gain any relic fragments that they revealed and discard the rest.

Discordant Stars
Clan of Saar

Captain Mendosa

Agent

After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.

Prophecy of Kings
Emirates of Hacan

Carth of Golden Sands

Agent

During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.

Prophecy of Kings
Ghoti Wayfarers

Ceie Doleegueaunm

Commander

After you activate a system: You may treat systems that contain no planets as adjacent to each other during this tactical action.

Discordant Stars
Federation of Sol

Claire Gibson

Commander

At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet.

Prophecy of Kings
Federation of Sol

Claire Gibson

Commander

During the Move Ships step, your ships may transport infantry from systems containing your command tokens, and you can land infantry on your planets along their movement path. When you are the defender you may resolve 1 additional transaction with 1 neighbor of your choice.

Black Spectrum
Augurs of Ilyxum

Clodho

Agent

After a player explores a legendary planet or a planet that has a technology specialty, you may exhaust this card to allow that player to gain 2 trade goods.

Discordant Stars
Dih-Mohn Flotilla

Clona Bathru

Commander

This card satisfies a red technology prerequisite. At the start of a space combat in a system that contains 3 or more different types of your non-fighter ships, produce 1 hit against your opponent's ships.

Discordant Stars
Empyrean

Conservator Procyon - Multiverse Shift

Hero

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.

Prophecy of Kings
Myko-Mentori

Coprinus Comatus - Soul Cage

Hero

When another player's hero would be purged, instead attach it to this card. You may resolve this card as if it instead had the text of any single hero attached to this card. When this card is purged, purge each of its attachments as well.

Discordant Stars
Free Systems Compact

Cordo Haved

Agent

While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card's ability.

Discordant Stars
Free Systems Compact

Count Otto P'may - Heart of Rebellion

Hero

ACTION: Ready a non-home planet other than Mecatol Rex that you control, remove all units on that planet and attach this card to it. Units cannot be committed to, produced on, or placed on this planet.

Discordant Stars
Last Bastion

Dame Briar

Agent

When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.

Thunder's Edge
Yin Brotherhood

Dannel of the Tenth - Spinner Overdrive

Hero

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.

Prophecy of Kings
Yin Brotherhood

Dannel of the Tenth - Quantum Dissemination

Hero

ACTION: Commit up to 3 infantry from your reinforcements to any non-home, non-legendary planets and resolve ground combats on those planets; other players cannot play action cards during this action. Then, purge this card.

Black Spectrum
Yin Brotherhood

Dannel of the Tenth - Quantum Dissemination

Hero

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units. Then, purge this card.

Thunder's Edge
Barony of Letnev

Darktalon Treilla - Dark Matter Affinity

Hero

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.

Prophecy of Kings
Barony of Letnev

Darktalon Treilla - Dark Matter Affinity

Hero

ACTION: Place this card near the game board. The number of non-fighter ships you can have in systems is not limited by laws or the number of command tokens in your fleet pool during this game round. At the end of that game round, gain 2 command tokens and purge this card. For each ship removed due to excess fleet, gain 1 trade good.

Black Spectrum
Naaz-Rokha Alliance

Dart and Tai

Commander

After you gain control of a planet that was controlled by another player: You may explore that planet.

Prophecy of Kings
Tnelis Syndicate

Davish S'Norri

Agent

At the start of invasion: You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.

Discordant Stars
Shipwrights of Axis

Demi-Queen Mdcksssk - Galactic Field Test

Hero

ACTION: Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players; for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.

Discordant Stars
Shipwrights of Axis

Designer TckVsk

Commander

After a player resolves an Axis Order card: You may spend 6 resources to gain the corresponding unit's unit upgrade technology.

Discordant Stars
Ral Nel Consortium

Director Nel - Signal Intrusion

Hero

After the last player passes: You may choose to no longer be passed; if you do, gain 2 command tokens, draw 1 action card, and purge this card.

Thunder's Edge
Arborec

Dirzuga Rophal

Commander

After another player activates a system that contains 1 or more of your units that have PRODUCTION: You may produce 1 unit in that system.

Prophecy of Kings
Arborec

Dirzuga Rophal

Commander

After 1 or more other players place a command token in a system that contains 1 or more of your units with PRODUCTION: You may produce 1 unit in that system with the reduced cost of 1.

Black Spectrum
Monks of Kolume

Disciple Fran

Agent

ACTION: Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet.

Discordant Stars
Deepwrought Scholarate

Doctor Carrina

Agent

When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.

Thunder's Edge
Universities of Jol-Nar

Doctor Sucaban

Agent

When a player spends resources to research: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

Prophecy of Kings
Kollecc Society

Dorrahn Griphyn - Shadowcaster

Hero

ACTION: Draw a number of relic cards up to an amount equal to the number of players in the game, choose 1 to gain, and return the rest to the relic deck. Then, shuffle that deck and purge this card.

Discordant Stars
Li-Zho Dynasty

Dume Tathu

Commander

During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die.

Discordant Stars
Gledge Union

Durran

Agent

When 1 or more of a player's units use PRODUCTION: You may exhaust this card to apply +3 to the total PRODUCTION value of that player's units.

Discordant Stars
Vaylerian Scourge

Dyln Harthuul - Spear of Vaylar

Hero

After you activate a system: Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships' combat rolls. At the end of this turn, purge this card.

Discordant Stars
Xxcha Kingdom

Elder Qanoj

Commander

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.

Prophecy of Kings
Xxcha Kingdom

Elder Qanoj

Commander

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda. After a planet is readied during the action phase: You may move 1 of your units on that planet into coexistence on a planet in an adjacent system.

Black Spectrum
Ghosts of Creuss

Emissary Taivra

Agent

After a player activates a system that contains a non-delta wormhole: You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.

Prophecy of Kings
Ghosts of Creuss

Emissary Taivra

Agent

After a player activates a system that contains a non-delta wormhole: You may exhaust this card. If you do, during this tactical action, for each type of wormhole present on the game board, you make players treat the active system as either containing that specific wormhole or as if it does not contain that wormhole.

Black Spectrum
Federation of Sol

Evelyn DeLouis

Agent

At the start of a ground combat round: You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during this combat round.

Prophecy of Kings
Federation of Sol

Evelyn DeLouis

Agent

At the start of a ground combat round: You may exhaust this card to choose 1 ground force in the active system; that unit rolls 1 additional combat die during this combat.

Black Spectrum
Nomad

Field Marshal Mercer

Agent

At the end of a player's turn: You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system.

Prophecy of Kings
Tnelis Syndicate

Fillipo Rois

Commander

After you activate a system, you may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.

Discordant Stars
Sardakk Norr

G'hom Sek'kus

Commander

During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Prophecy of Kings
Naaz-Rokha Alliance

Garv and Gunn

Agent

At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.

Prophecy of Kings
Celdauri Trade Confederation

George Nobin

Agent

At the end of a player's tactical action: You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 space dock from their reinforcements on a planet they control in the active system.

Discordant Stars
Xxcha Kingdom

Ggrocuto Rinn

Agent

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.

Prophecy of Kings
Xxcha Kingdom

Ggrocuto Rinn

Agent

At any time: You may exhaust this card to ready any planet. Then, you may remove 1 of any player's ground force from a system adjacent to that planet.

Black Spectrum
Emirates of Hacan

Gila the Silvertongue

Commander

When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Prophecy of Kings
Gledge Union

Gorthrim - Magnum Opus

Hero

ACTION: Reveal cards from any non-frontier exploration decks until you reveal up to 3 attachments, if able; attach those cards to any planets you control of the corresponding planet type, and discard the rest. Then, purge this card.

Discordant Stars
Clan of Saar

Gurno Aggero - Armageddon Relay

Hero

ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.

Prophecy of Kings
Council Keleres

Harka Leeds - Erwan's Covenant

Hero

ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.

Thunder's Edge
Emirates of Hacan

Harrugh Gefhara - Galactic Securities Net

Hero

When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Prophecy of Kings
Celdauri Trade Confederation

Henry Storcher

Commander

After you activate a system that contains 1 or more of your space docks, gain 1 commodity. Your ships may treat systems that contain 1 or more of your space docks as adjacent to each other.

Discordant Stars
Naaz-Rokha Alliance

Hesh and Prit - Perfect Synthesis

Hero

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Prophecy of Kings
L'tokk Khrask

Hkot Tokal

Commander

At the start of invasion in a system that contains 1 or more planets: You may place 1 infantry unit from your reinforcements in that system's space area if you have unused capacity in that system.

Discordant Stars
Crimson Rebellion

Homesick Phantom - Fragment Reality

Hero

When you produce ships: You may place any of those ships on this card. At the start of a space combat, you may purge this card to place all ships from this card into the active system.

Thunder's Edge
L1Z1X Mindnet

I48S

Agent

After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

Prophecy of Kings
L1Z1X Mindnet

I48S

Agent

After a player's BOMBARDMENT roll destroys 1 or more ground forces: You may exhaust this card to allow that player to remove 2 of their infantry in the active system. If they do, they place 1 command token from their reinforcements in their strategy pool.

Black Spectrum
Mahact Gene-Sorcerers

Il Na Viroset

Commander

During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.

Prophecy of Kings
Mentak Coalition

Ipswitch, Loose Cannon - Sleeper Cell

Hero

At the start of a space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.

Prophecy of Kings
Mentak Coalition

Ipswitch, Loose Cannon - Sleeper Cell

Hero

At the start of a space combat: You may purge this card; if you do, when your opponent's ships are destroyed during this combat, place matching ships of those types from your reinforcements in the active system. Your opponent cannot resolve abilities that would move ships during this combat.

Black Spectrum
Monks of Kolume

Issac of Sinci

Commander

Apply +1 to each of your unit's ability rolls.

Discordant Stars
Vuil'raith Cabal

It Feeds on Carrion - Dimensional Anchor

Hero

ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighter to be removed, also capture those units. Then, purge this card.

Prophecy of Kings
Federation of Sol

Jace X, 4th Air Legion - Helio Command Array

Hero

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.

Prophecy of Kings
Nokar Sellships

Jack Hallard

Commander

Before you assign hits to your ships during a space combat, if you announced a retreat, cancel up to 2 hits. During combat, you may treat the active system as adjacent to each system adjacent to your home system.

Discordant Stars
Mahact Gene-Sorcerers

Jae Mir Kan

Agent

When you would spend a command token during the secondary ability of a strategic action: You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.

Prophecy of Kings
Ghemina Raiders

Jarl Vel & Jarl Jotrun

Commander

After you win a combat in a system that contains no planets or on a planet that contains a structure, you may gain 1 trade good.

Discordant Stars
Dih-Mohn Flotilla

Jgin Faru

Agent

When a player commits 1 or more units to a planet during invasion: You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet.

Discordant Stars
Kollecc Society

Kado S'mah-Qar

Commander

This card satisfies a blue technology prerequisite. When you retreat, if the active system does not contain 1 of your command tokens, you do not place a command token in the system your ships retreated to.

Discordant Stars
Edyn Mandate

Kadryn

Commander

When any game effect would allow you to score a public objective, you may instead draw 1 secret objective.

Discordant Stars
Ral Nel Consortium

Kan Kip Rel

Agent

ACTION: Exhaust this card to draw 2 action cards; give 1 of those cards to another player.

Thunder's Edge
Ghemina Raiders

Kantrus - Destiny Drive

Hero

ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player's units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet.

Discordant Stars
Li-Zho Dynasty

Khaz-Rin Li-Zho - Star's Razor

Hero

ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player's ships. Then, purge this card.

Discordant Stars
Olradin League

Knak Half-Ear

Commander

When you pass: You may exhaust 1 non-home planet you control other than Mecatol Rex to gain a number of trade goods equal to that planet's resource or influence value.

Discordant Stars
Glimmer of Mortheus

Komat

Commander

At the start of a space combat while you are not the active player: Choose 1 of your non-fighter ships in the active system to gain SUSTAIN DAMAGE until the end of combat.

Discordant Stars
Vaden Banking Clans

Komdar Borodin

Commander

At the start of the status phase: Gain 1 trade good for each secret objective you have scored and 1 commodity for each public objective you have scored.

Discordant Stars
Ghemina Raiders

Korela - Raze Order

Hero

ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.

Discordant Stars
Savages of Cymiae

Koryl Ferax

Commander

After you gain control of a planet during a tactical action: You may discard 1 action card to place or move 1 mech onto that planet.

Discordant Stars
Nivyn Star Kings

Krill Drakkon - Singularity Cradle

Hero

ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.

Discordant Stars
Council Keleres

Kuuasi Aun Jalatai - Overwing Zeta

Hero

At the start of a round of space combat in a system that contains a planet you control: Place your flagship and up to a total of 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.

Thunder's Edge
Yssaril Tribes

Kyver, Blade and Key - Guild of Spies

Hero

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.

Prophecy of Kings
Augurs of Ilyxum

Lachis

Commander

This card satisfies a yellow technology prerequisite. When you cast at least 1 vote, cast 1 additional vote for every 2 technologies you own.

Discordant Stars
Myko-Mentori

Lactarius Indigo

Agent

Before a player rolls a die, you may instead exhaust this card and choose 1 Omen die near the Myko-Mentori player's faction sheet; resolve that die roll as if it had the result of that Omen die.

Discordant Stars
Arborec

Letani Miasmiala - Ultrasonic Emitter

Hero

ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces. Then, purge this card.

Prophecy of Kings
Arborec

Letani Ospha

Agent

ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.

Prophecy of Kings
Mirveda Protectorate

Logic Machina

Agent

After a player gains a unit upgrade technology: You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.

Discordant Stars
Last Bastion

Lyra Keen - Entity 4X41A "Apollo"

Hero

When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.

Thunder's Edge
Naalu Collective

M'aban

Commander

You may produce 1 additional fighter for their cost; these additional units do not count against your PRODUCTION limit.

Prophecy of Kings
Naalu Collective

M'aban

Commander

At any time: You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.

Thunder's Edge
Embers of Muaat

Magmus

Commander

After you spend a token from your strategy pool: You may gain 1 trade good.

Prophecy of Kings
Embers of Muaat

Magmus

Commander

Your war suns gain +1 capacity for each of your war suns and flagships on the game board and for each supernova that contains your units. After you spend a token from your strategy pool: You may gain 1 trade good.

Black Spectrum
Lanefir Remnants

Master Halbert

Commander

After you explore a planet: You may place 1 infantry from your reinforcements on that planet.

Discordant Stars
Winnu

Mathis Mathinus - Imperial Seal

Hero

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Prophecy of Kings
Winnu

Mathis Mathinus - Imperial Seal

Hero

After you perform the secondary ability of a strategy card: You may purge this card to perform the primary ability of that strategy card.

Black Spectrum
Berserkers of Kjalengard

Merkismathr Asvand

Agent

At the start of a combat: Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.

Discordant Stars
Edyn Mandate

Midir - Golden Order

Hero

ACTION: For each Sigil on the game board, draw 1 agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action. Then, purge this card.

Discordant Stars
Argent Flight

Mirik Aun Sissiri - Helix Protocol

Hero

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Prophecy of Kings
Firmament

Myru Vos

Agent

When a player moves ships: You may exhaust this card; if you do, SPACE CANNON cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.

Thunder's Edge
Nomad

Navarch Feng

Commander

You can produce your flagship without spending resources.

Prophecy of Kings
Nekro Virus

Nekro Acidos

Commander

After you gain a technology: You may draw 1 action card.

Prophecy of Kings
Nekro Virus

Nekro Malleon

Agent

During the action phase: You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.

Prophecy of Kings
Last Bastion

Nip and Tuck

Commander

Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.

Thunder's Edge
Ghoti Wayfarers

Nmenmede - Transcendence

Hero

ACTION: For each system that contains 1 or more of your ships, you may replace 1 of your non-fighter ships in that system with a ship from your reinforcements that has a cost value of up to 2 greater than the cost value of that ship. Then, purge this card.

Discordant Stars
Council Keleres

Odlynn Myrr - Operation Archon

Hero

After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome of this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.

Thunder's Edge
Cheiran Hordes

Operator Kkavras

Agent

At the end of a player's turn: Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.

Discordant Stars
Olradin League

Pahn Silverfur - Shadow Council

Hero

ACTION: Place 1 infantry from your reinforcements on each planet you control; you may choose and flip 1 policy card. Then, purge this card.

Discordant Stars
Free Systems Compact

President Cyhn

Commander

After you gain control of a non-home planet during a tactical action: If you have 1 or more ships in the active system, you may produce 1 ship in that system.

Discordant Stars
Zealots of Rhodun

Priestess Tuh

Agent

After a player researches a technology: You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.

Discordant Stars
Vaden Banking Clans

Putriv Sirvonsk - Acula Network

Hero

ACTION: For each control token that belongs to another player on your faction sheet, you may return that token. If you do, that player must give you 1 of their trade goods, 2 of their commodities, or 1 promissory note from their hand, if able. Then, purge this card.

Discordant Stars
Vaylerian Scourge

Pyndil Gonsuul

Commander

After you activate a system: Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.

Discordant Stars
Florzen Profiteers

Quaxdol Junitas

Commander

After the second agenda is revealed during the agenda phase: You may ready 1 planet you control; explore that planet, if able.

Discordant Stars
Kortali Tribunal

Queen Lorena

Commander

During the first round of a combat, you may cancel 1 hit produced against your units.

Discordant Stars
Kortali Tribunal

Queen Lucreia

Agent

When a player wins a ground combat: You may exhaust this card to allow that player to take 1 relic fragment their opponent owns, at random, if able.

Discordant Stars
Kortali Tribunal

Queen Nadalia - Calling of the Queens

Hero

When you win a combat: You may purge this card to choose and take up to 1 of your opponent's relics. Then, for each planet you control that is a legendary planet or has a technology specialty, gain 1 command token.

Discordant Stars
Barony of Letnev

Rear Admiral Farran

Commander

After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 trade good.

Prophecy of Kings
Barony of Letnev

Rear Admiral Farran

Commander

At the start of a space combat: Place on this card a number of trade goods equal to twice the number of your non-fighter ships in this system. During this combat, each time 1 of your units uses SUSTAIN DAMAGE, you may gain 1 trade good from this card. At the end of the combat, discard all trade goods from this card.

Black Spectrum
Winnu

Rickar Rickani

Commander

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Prophecy of Kings
Winnu

Rickar Rickani

Commander

During combat: Apply +2 to the result of your flagship's combat rolls against a player holding the custodians token, if other than the Winnu. Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Black Spectrum
Ghosts of Creuss

Riftwalker Meian - Singularity Reactor

Hero

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the wormhole nexus. Then, purge this card.

Prophecy of Kings
Universities of Jol-Nar

Rin, the Master's Legacy - Genetic Memory

Hero

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.

Prophecy of Kings
Roh'Dhna Mechatronics

Roh'Vhin Dhna mk4 - Primespace Actualization

Hero

After you move 1 or more of your ships into the active system: You may purge this card to produce ships using the PRODUCTION abilities of any units in the active system as if they were your own, regardless of whether that system contains another player's ships.

Discordant Stars
Roh'Dhna Mechatronics

Rond Bri'ay

Agent

After 1 or more of a player's units use PRODUCTION: You may exhaust this card to allow that player to gain 1 command token.

Discordant Stars
Clan of Saar

Rowl Sarrig

Commander

When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Prophecy of Kings
Mentak Coalition

S'ula Mentarion

Commander

After you win a space combat: You may force your opponent to give you 1 promissory note from their hand.

Prophecy of Kings
Mentak Coalition

S'ula Mentarion

Commander

After you win a space combat: You may force your opponent to give you 1 promissory note and 1 action card from their hand, if able.

Black Spectrum
Ghosts of Creuss

Sai Seravus

Commander

After your ships move: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

Prophecy of Kings
Ghosts of Creuss

Sai Seravus

Commander

Game effects cannot allow other players to move ships through a system containing your flagship unless you allow it. After your ships move: For each non-fighter ship that moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship.

Black Spectrum
Zealots of Rhodun

Saint Binal - Blessing of the Ancients

Hero

ACTION: Place this card and up to 3 non-faction technologies near the game board, you gain those technologies. At the start of the next strategy phase, purge all but 1 of those technologies and this card.

Discordant Stars
Florzen Profiteers

Sal Gavda

Agent

At the start of a player's turn: You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet's system.

Discordant Stars
Nokar Sellships

Sal Sparrow

Agent

After movement: You may exhaust this card to allow 1 player with 1 or more ships in the active system to place 1 destroyer from their reinforcements in that system. Then, you may resolve 1 transaction with that player.

Discordant Stars
Berserkers of Kjalengard

Sdallari Tvungovot

Commander

When researching a unit upgrade technology, each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching.

Discordant Stars
Sardakk Norr

Sh'val, Harbinger - Tekklar Conditioning

Hero

After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.

Prophecy of Kings
Sardakk Norr

Sh'val, Harbinger - Tekklar Conditioning

Hero

After the Move Ships step of your tactical action: You may purge this card; if you do, other players cannot play action cards during this action and you skip to the "Commit Ground Forces" step. Return each of your ships in the active system to your reinforcements. For each ship removed, produce 1 hit to the defender's ground forces.

Black Spectrum
Firmament

Sharsiss - The Blade Beckons

Hero

ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens. Then, purge this card.

Thunder's Edge
Obsidian

Sharsiss Hollow - The Blade Revealed

Hero

ACTION: Ready all of your planets. Then, purge this card.

Thunder's Edge
Shipwrights of Axis

Shipmonger Zsknck

Agent

ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships. Then, if you chose another player, gain 2 commodities.

Discordant Stars
Kyro Sodality

Silas Deriga

Commander

When you cast votes: You may remove up to 4 of your infantry from the game board to cast 1 additional vote for each unit removed.

Discordant Stars
Ghemina Raiders

Skarvald & Torvar

Agent

When the active player produces 1 or more hits during a round of combat: You may exhaust this card to allow that player to produce 1 additional hit.

Discordant Stars
Savages of Cymiae

Skhot Unit X-12

Agent

When a player discards or purges an action card: You may exhaust this card to allow that player to draw 1 action card.

Discordant Stars
Yssaril Tribes

So Ata

Commander

After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.

Prophecy of Kings
Veldyr Sovereignty

Solis Morden

Agent

When a player spends resources to research: You may exhaust this card to allow that player to spend the influence of 1 planet they control as resources.

Discordant Stars
Cheiran Hordes

Spc. Phquaiset

Commander

While you are the defender: After your opponent produces 1 or more hits against your units during ground combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.

Discordant Stars
Kyro Sodality

Speygh - Brikk Strain

Hero

At the start of the status phase: You may attach this card to 1 of your strategy cards. Its initiative value is 9. Non-Kyro Players may only resolve 1 clause of this strategy card's primary ability. The Kyro player gains any trade goods placed on this card.

Discordant Stars
Yssaril Tribes

Ssruu

Agent

This card has the text ability of each other player's agent, even if that agent is exhausted.

Prophecy of Kings
Nokar Sellships

Starsails - Irrefutable Offer

Hero

ACTION: Place this card near the game board, until the end of this game round, each of your planets gains the PRODUCTION 3 ability as if it were a unit. At the end of this game round, purge this card.

Discordant Stars
Council Keleres

Suffi An

Commander

After you perform a component action: You may perform an additional action.

Thunder's Edge
Mentak Coalition

Suffi An

Agent

After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card.

Prophecy of Kings
Mentak Coalition

Suffi An

Agent

After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card. Then, you may allow 1 of these players to explore 1 of their planets.

Black Spectrum
Nivyn Star Kings

Suldhan Wraeg

Agent

When a player would use 1 unit's non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.

Discordant Stars
Sardakk Norr

T'ro

Agent

At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.

Prophecy of Kings
Sardakk Norr

T'ro

Agent

At the end of a player's tactical action: You may exhaust this card. If you do, that player may place 2 infantry on a planet they control in the active system. If they don't, they may instead remove a number of infantry from the active system, equal to the number of tokens in their fleet pool, to remove their command token from that system.

Black Spectrum
Universities of Jol-Nar

Ta Zern

Commander

After you roll dice for a unit ability: You may reroll any of those dice.

Prophecy of Kings
Deepwrought Scholarate

Ta Zern - Wave Function Collapse

Hero

ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.

Thunder's Edge
Titans of Ul

Tellurian

Agent

When a hit is produced against a unit: You may exhaust this card to cancel that hit.

Prophecy of Kings
Cheiran Hordes

Thakt Clqua - Contingency Plan

Hero

ACTION: Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players' ships, or on planets you control. Then, purge this card.

Discordant Stars
Vuil'raith Cabal

That Which Molds Flesh

Commander

When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Prophecy of Kings
L1Z1X Mindnet

The Helmsman - Dark Space Navigation

Hero

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.

Prophecy of Kings
Naalu Collective

The Oracle - C-Radium Geometry

Hero

At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.

Prophecy of Kings
Vuil'raith Cabal

The Stillness of Stars

Agent

After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.

Prophecy of Kings
Nomad

The Thundarian

Agent

After the "Roll Dice" step of combat: You may exhaust this card. If you do, hits are not assigned to either player's units. Return to the start of this combat round's "Roll Dice" step.

Prophecy of Kings
Lanefir Remnants

The Venerable - Resonance Cascade

Hero

ACTION: Draw and reveal up to 3 relics. For each relic that started this action in a player's play area, gain 1 command token; you may swap that relic for 1 of the revealed relics or a relic in a player's play area. Then, shuffle the remaining relics into the relic deck and purge this card.

Discordant Stars
Savages of Cymiae

The Voice United - The Scream

Hero

ACTION: Draw and reveal a number of action cards from the action card deck equal to 1 more than the number of players in the game, give 1 to each other player in the game and keep the rest; each other player must discard 1 action card. Then, purge this card.

Discordant Stars
Nivyn Star Kings

Thussad Krath

Commander

When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.

Discordant Stars
Celdauri Trade Confederation

Titus Flavius - Trader Mobilization Act

Hero

After a player activates a system other than Mecatol Rex: You may place 1 space dock on a planet you control in that system, convert each of your commodities to a trade good, and use the PRODUCTION ability of each of your units in the active system. Then, purge this card.

Discordant Stars
Kyro Sodality

Tox

Agent

After a player loses or draws a ground combat: You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.

Discordant Stars
Argent Flight

Trilossa Aun Mirik

Agent

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

Prophecy of Kings
Argent Flight

Trrakan Aun Zulok

Commander

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

Prophecy of Kings
Argent Flight

Trrakan Aun Zulok

Commander

Your units in systems that contain your command tokens and are adjacent to the active system can make rolls for their unit abilities. When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

Black Spectrum
Titans of Ul

Tungstantus

Commander

When 1 or more of your units use PRODUCTION: You may gain 1 trade good.

Prophecy of Kings
Tnelis Syndicate

Turra Sveyar - Contract Network

Hero

After another player scores a secret objective: You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.

Discordant Stars
L'tokk Khrask

Udosh B'rtul

Agent

When a player would spend influence: You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.

Discordant Stars
Titans of Ul

Ul the Progenitor - Geoform

Hero

ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Prophecy of Kings
Embers of Muaat

Umbat

Agent

ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.

Prophecy of Kings
Nekro Virus

UNIT.DSGN.FLAYESH - Polymorphic Algorithm

Hero

ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.

Prophecy of Kings
Li-Zho Dynasty

Vasra Ivo

Agent

At the end of a player's turn: You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.

Discordant Stars
Lanefir Remnants

Vassa Hagi

Agent

When a player explores, you may exhaust this card to allow that player to discard 1 exploration card they drew and draw another.

Discordant Stars
L'tokk Khrask

Vehl Tikar - Crystal Chorus

Hero

ACTION: Purge this card to choose up to 4 planets; exhaust or ready each of those planets.

Discordant Stars
Veldyr Sovereignty

Vera Khage

Commander

When you research a technology that is owned by a player who controls a planet with a Branch Office attachment, you may ignore 1 prerequisite on that technology.

Discordant Stars
Dih-Mohn Flotilla

Verrisus Ypru - Defense Matrix Overload

Hero

After the "Roll Dice" step of space combat: You may purge this card. If you do, all ships in the active system become damaged; during this round of space combat your ships cannot be destroyed.

Discordant Stars
Barony of Letnev

Viscount Unlenn

Agent

At the start of a space combat round: You may exhaust this card to choose 1 ship in the active system; that ship rolls 1 additional die during this combat round.

Prophecy of Kings
Barony of Letnev

Viscount Unlenn

Agent

Before a player makes combat rolls: You may exhaust this card to choose 1 non-fighter ship of that player; that ship rolls 1 additional die during this combat round. After this combat round, if any of that player's ships of that type produced at least 1 hit, that player gains trade goods equal to the number of their ships of that type in the active system.

Black Spectrum
Gledge Union

Voldun

Commander

When you use the PRODUCTION of 1 or more of your units, you may increase the total PRODUCTION value of those units by 1 for each space dock you control.

Discordant Stars
Obsidian

Vos Hollow

Agent

When a player's ship is destroyed during any combat: You may exhaust this card; if you do, that player's opponent must destroy 1 of their ships of the same type in the active system.

Thunder's Edge
Glimmer of Mortheus

Walik

Agent

When a player produces 1 or more units in a system: You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player's ships.

Discordant Stars
Ral Nel Consortium

Watchful Ojz

Commander

When you declare a retreat: Immediately retreat up to 2 of your ships from the active system to an adjacent system that does not contain another player's ships. Place a command token from your reinforcements into that system.

Thunder's Edge
Monks of Kolume

Wonell the Silent - Coil Overcharge

Hero

ACTION: Place this card near the game board; during this game round, after you perform a component action, you may use 1 of your unit's SPACE CANNON against ships in or adjacent to that unit's system, without rolling additional dice. At the end of this game round, purge this card.

Discordant Stars
Mirveda Protectorate

Wrath Machina - Dhor's Hammer

Hero

ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system. Then, purge this card.

Discordant Stars
Council Keleres

Xander Alexin Victori III

Agent

At any time: You may exhaust this card to allow any player to spend commodities as if they were trade goods.

Thunder's Edge
Empyrean

Xuange

Commander

After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.

Prophecy of Kings
Xxcha Kingdom

Xxekir Grom - Political Data Nexus

Hero

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action. Then, purge this card.

Prophecy of Kings
Xxcha Kingdom

Xxekir Grom - Planetary Defense Nexus

Hero

ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.

Thunder's Edge
Berserkers of Kjalengard

Ygegnad, The Thunder - A Tale of Legends

Hero

ACTION: For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able. Then, purge this card.

Discordant Stars
Vaden Banking Clans

Yudri Sukhov

Agent

At the start of a player's turn: You may exhaust this card to allow that player to choose 1 planet they control; that player gains a number of commodities equal to that planet's influence value.

Discordant Stars
Vaylerian Scourge

Yvin Korduul

Agent

After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.

Discordant Stars
Naalu Collective

Z'eu

Agent

After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

Prophecy of Kings
Naalu Collective

Z'eu

Agent

After any player's command token is placed in a system: You may exhaust this card to return that token to that player's reinforcements.

Thunder's Edge
Zelian Purifier

Zelian A

Agent

At the start of invasion: You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.

Discordant Stars
Zelian Purifier

Zelian B

Commander

Each of your Dreadnoughts and War Suns without ANTI-FIGHTER BARRAGE gains ANTI-FIGHTER BARRAGE 5.

Discordant Stars
Zelian Purifier

Zelian R - Cataclysm

Hero

After you move a unit with BOMBARDMENT into a non-home system other than Mecatol Rex: You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile.

Discordant Stars