Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Relics

35 shown · 23 cards in the deck – use the Your game build menu to change which sources appear.

Relics

Accretion Engine

Apply +1 to the PRODUCTION value of each of your units with PRODUCTION. When you produce 1 or more units reduce the combined cost of the produced units by 1.

Uncharted Space

Azdel's Key

ACTION: Purge this card to draw 3 system tiles with a blue-colored back at random; place 1 of those tiles at the edge of the game board, adjacent to at least 2 other systems. Purge the rest.

Uncharted Space

Book of Latvinia

When you gain this card, research up to 2 technologies that have no prerequisites. ACTION: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.

Thunder's Edge

Book of Latvinia

When you gain this card, research up to 2 technologies that have no prerequisites. ACTION: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.

Twilight's Fall

Circlet of the Void

Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies. ACTION: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.

Thunder's Edge

Circlet of the Void

Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies. ACTION: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.

Twilight's Fall

Dominus Orb

Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.

Prophecy of Kings

Dominus Orb

After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action. After you activate a system, you may move and transport units that are in systems that contain 1 of your command tokens. If you do, purge this card.

Absol

Dominus Orb

Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.

Prophecy of Kings

Dynamis Core

While this card is in your play area, your commodity value is increased by 2. ACTION: Gain trade goods equal to your commodity value, then purge this card.

Thunder's Edge

Dynamis Core

While this card is in your play area, your commodity value is increased by 2. ACTION: Purge this card to gain trade goods equal to double your printed commodity value (max 10 trade goods).

Absol

Dynamis Core

While this card is in your play area, your commodity value is increased by 2. ACTION: Gain trade goods equal to your commodity value, then purge this card.

Twilight's Fall

E6-G0 Network

You may have 2 additional action cards in your hand, game effects cannot prevent you from using this ability. At any time, you may exhaust this card to draw 1 action card.

Uncharted Space

Eye of Vogul

After you activate a system: Purge this card to treat 2 of your ships as adjacent to the active system until the end of this tactical action.

Uncharted Space

Forgotten Throne

ACTION: Purge this card to either gain 1 relic or immediately score 1 scored secret objective, or 1 of your unscored secret objectives, if you fulfill its requirements.

Uncharted Space

Heart of Ixth

After any die is rolled, you may exhaust this card to add or subtract 1 from its result.

Thunder's Edge

Heart of Ixth

After any die is rolled, you may exhaust this card to add or subtract 1 from its result. At the end of your turn, ready this card.

Black Spectrum

Heart of Ixth

After any die is rolled, you may exhaust this card to add or subtract 1 from its result.

Twilight's Fall

JR-XS455-O

ACTION: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

Thunder's Edge

JR-XS455-O

ACTION: Exhaust this agent and choose a planet. The player that controls that planet may place a structure on that planet. If they do not, they gain 1 trade good for each structure on that planet.

Absol

JR-XS455-O

ACTION: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

Twilight's Fall

Lightrail Ordnance

Your space docks gain SPACE CANNON 5 (x2). You may use your space dock's SPACE CANNON against ships that are adjacent to their systems.

Thunder's Edge

Lightrail Ordnance

Your space docks gain SPACE CANNON 5 (x2). You may use your space docks' SPACE CANNON against ships that are adjacent to their systems. You may purge this card at any time to destroy 1 of your space docks on the game board. If you do, destroy all ships in its system's space area.

Black Spectrum

Lightrail Ordnance

Your space docks gain SPACE CANNON 5 (x2). You may use your space dock's SPACE CANNON against ships that are adjacent to their systems.

Twilight's Fall

Luxarch Treatise

When performing a tactical action, you may exhaust this card to activate a system that contains 1 of your command tokens. When you activate a system, you may place this card next to the game board. If you do, you may ignore your fleet pool limit and add +2 to the results of your ships' combat rolls in the active system. At the end of that action, purge this card.

Absol

Maw of Worlds

At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

Prophecy of Kings

Maw of Worlds

When you would exhaust a technology or legendary planet card, you may exhaust this card instead. At the start of the agenda phase, you may purge this card and exhaust any number of your planets to gain a technology with the same number of prerequisites.

Absol

Metali Void Armaments

During the "Anti-Fighter Barrage" step of space combat, you may resolve ANTI-FIGHTER BARRAGE 6 (x3) against your opponent's units.

Thunder's Edge

Metali Void Armaments

During the "Anti-Fighter Barrage" step of space combat, you may resolve ANTI-FIGHTER BARRAGE 6 (x3) against your opponent's units.

Twilight's Fall

Metali Void Shielding

Each time hits are produced against 1 or more of your non-fighter ships, 1 of those ships may use SUSTAIN DAMAGE as if it had that ability.

Thunder's Edge

Metali Void Shielding

Each time hits are produced against 1 or more of your non-fighter ships, 1 of those ships may use SUSTAIN DAMAGE as if it had that ability.

Twilight's Fall

Nano-Forge

ACTION: Attach this card to a non-legendary, non-home planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Thunder's Edge

Nano-Forge

ACTION: Attach this card to a non-legendary, non-home planet you control and ready that planet; its resource and influence values are increased by 2 and it is a legendary planet. Take the corresponding legendary planet ability card. This action cannot be performed once attached. RECONSTRUCTION MATRIX: After you exhaust the planet Nano-Forge is attached to, you may exhaust this card to ready that planet.

Absol

Nano-Forge

ACTION: Ready a non-legendary, non-home planet you control and attach this card to it. Its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Black Spectrum

Nano-Forge

ACTION: Attach this card to a non-legendary, non-home planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Twilight's Fall

Neuraloop

When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.

Thunder's Edge

Neuraloop

When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.

Twilight's Fall

Plenary Orbital

PLENARY ORBITAL (Space Dock) DEPLOY: After you activate a system, you may place this space dock on a non-home planet you control in that system other than Mecatol Rex and which does not contain a space dock. This unit cannot be affected by opponent's action cards. When this unit is destroyed or removed, purge this card. Up to 8 fighters in this system do not count against your ships' capacity. Up to 2 non-fighter ships in this system do not count against your fleet pool. PRODUCTION 10;PLANETARY SHIELD

Absol

Quantumcore

[Cybernetic][Warfare] During the movement step of your tactical actions, you may move 1 of your structures from a system that does not contain 1 of your command tokens to a planet you control in the active system. When an opponent commits ground forces to a planet that contains 1 or more of your structures, you may destroy 1 structure on that planet to return the committed units to the space area. If you do, purge this card.

Absol

Scepter of Emelpar

When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

Prophecy of Kings

Scepter of Emelpar

When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead. ACTION: Spend a token from your strategy pool and purge this card to ready your strategy card.

Absol

Scepter of Emelpar

When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead. ACTION: Purge this card to ready your strategy card.

Black Spectrum

Scepter of Emelpar

When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

Prophecy of Kings

Shard of the Throne

When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

Prophecy of Kings

Shard of the Throne ×3

When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point. When you cast votes during the agenda phase, you cast 2 additional votes. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains 1 Shard of the Throne from your play area.

Absol

Shard of the Throne

When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

Prophecy of Kings

Starfall Array

When 1 or more of your units roll dice for a unit ability, you may apply +1 to the result of each of those dice, and 1 of those units may roll 1 additional die.

Uncharted Space

Stellar Converter

ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.

Prophecy of Kings

Stellar Converter

Your ships may ignore the effects of supernovas. When your ships move out of or through a supernova, apply +1 to their move value. ACTION: Choose 1 non-home planet other than Mecatol Rex in a system that contains or is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments, and its planet and legendary planet ability card(s). Then, place the destroyed planet token on that planet and purge this card.

Absol

Stellar Converter

ACTION: Choose 1 non-home, non-legendary planet in a system that contains or is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, gain trade goods equal to the combined resources and influence of the destroyed planet, place the destroyed planet token on it and purge this card.

Black Spectrum

Stellar Converter

ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.

Prophecy of Kings

The Codex

ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.

Prophecy of Kings

The Codex

At the end of your turn, you may exhaust this card to discard up to 3 action cards and draw an equal number of action cards. ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.

Absol

The Codex

ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.

Prophecy of Kings

The Crown of Emphidia

After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

Prophecy of Kings

The Crown of Emphidia

When you activate a system, you may explore 1 planet you control in that system that contains 1 or more of your units. At the start of the status phase, if you control the "Tomb of Emphidia", you may purge this card to gain 1 victory point.

Absol

The Crown of Emphidia

After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

Prophecy of Kings

The Crown of Thalnos

During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

Prophecy of Kings

The Crown of Thalnos

At the start of combat, you may exhaust this card to place a number of dice up to the capacity of your ships in the active system on this card. Each combat round, roll the dice on this card in addition to your combat dice. For each result of 5-10, you produce 1 additional hit. For each result of 1-4, your opponent produces 1 additional hit. At the end of combat, remove all dice from this card.

Absol

The Crown of Thalnos

At the start of combat, choose 1 of your units. During this combat, that unit rolls 1 additional die in combat rolls. During each combat round, you may reroll any number of your dice, applying +1 to the results. Produce 1 hit against your units for each unit that rerolls dice but does not produce at least 1 hit.

Black Spectrum

The Crown of Thalnos

During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

Prophecy of Kings

The Obsidian

When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

Prophecy of Kings

The Obsidian

When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

Absol

The Obsidian

When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

Prophecy of Kings

The Prophet's Tears

When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

Prophecy of Kings

The Prophet's Tears

When you would research a technology or use a faction ability instead of researching a technology, you may ignore 1 prerequisite or draw 1 action card. ACTION: Research 2 technologies, then purge this card. Faction abilities cannot prevent you from researching these technologies.

Absol

The Prophet's Tears

When you research a technology, you may exhaust this card to ignore 1 prerequisite and draw 1 action card. ACTION: Exhaust this card to ready 1 technology.

Black Spectrum

The Quantumcore

When you gain this card, gain your breakthrough. You have SYNERGY for all technology types.

Thunder's Edge

The Silver Flame

The Silver Flame may be exchanged as part of a transaction. ACTION: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put The Fracture into play if it is not already.

Thunder's Edge

The Silver Flame

The Silver Flame may be exchanged as part of a transaction. ACTION: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put The Fracture into play if it is not already.

Twilight's Fall

The Syncretone

When you vote, you may exhaust this card as if it were a planet with an influence value equal to the number of players, even if you are prevented from voting. After you activate a system, you may purge this card. If you do, your ships may move through other players' ships during this tactical action.

Absol

The Triad

This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.

Thunder's Edge

The Triad

This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.

Twilight's Fall

Twilight Mirror

At the start of the agenda phase, you may purge this card to resolve 1 non-strategic action.

Uncharted Space

Tyrant's Lament

TYRANT'S LAMENT Move: 2 · Combat: 5 (×3) Sustain Damage, Space Cannon 5 (×3), Anti-Fighter Barrage 5 (×3) DEPLOY: At the end of your turn, you may place this ship in any system that contains your ships. When this unit is removed or captured, purge this card. This unit is not affected by action cards, anomalies, your technologies, or your faction abilities.

Absol