Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Public Objectives

60 shown – use the Your game build menu to change which sources appear.

Public Objectives

Achieve Supremacy

Have your flagship or war sun in another player's home system or the Mecatol Rex system.

Prophecy of Kings

Achieve Supremacy

Have your flagship or war sun in another player's home system or the Mecatol Rex system.

Prophecy of Kings

Amass Wealth

Spend 3 influence, 3 resources, and 3 trade goods.

Prophecy of Kings

Amass Wealth

Spend 4 influence, 4 resources, and 4 trade goods.

Black Spectrum

Amass Wealth

Spend 3 influence, 3 resources, and 3 trade goods.

Prophecy of Kings

Become a Legend

Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.

Prophecy of Kings

Become a Legend

Have units in 5 non-home systems that contain legendary planets or anomalies.

Black Spectrum

Become a Legend

Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.

Prophecy of Kings

Build Defenses

Have 4 or more structures.

Prophecy of Kings

Build Defenses

Have 4 or more structures.

Prophecy of Kings

Centralize Galactic Trade

Spend 10 trade goods.

Base game

Centralize Galactic Trade

Spend 14 trade goods.

Black Spectrum

Centralize Galactic Trade

Spend 10 trade goods.

Twilight's Fall

Command an Armada

Have 8 or more non-fighter ships in 1 system.

Prophecy of Kings

Command an Armada

Have 9 or more non-fighter ships in 1 non-home system.

Black Spectrum

Command an Armada

Have 8 or more non-fighter ships in 1 system.

Prophecy of Kings

Conquer the Weak

Control 1 planet that is in another player's home system.

Base game

Conquer the Weak

Control 1 planet that is in another player's home system.

Twilight's Fall

Construct Massive Cities

Have 7 or more structures.

Prophecy of Kings

Construct Massive Cities

Have 7 or more structures.

Prophecy of Kings

Control the Borderlands

Have units in 5 systems on the edge of the game board other than your home system.

Prophecy of Kings

Control the Borderlands

Have units in 5 non-Fracture systems on the edge of the game board other than your home system.

Black Spectrum

Control the Borderlands

Have units in 5 systems on the edge of the game board other than your home system.

Prophecy of Kings

Corner the Market

Control 4 planets that each have the same planet trait.

Base game

Corner the Market

Control 4 planets that each have the same planet trait.

Twilight's Fall

Develop Weaponry

Own 2 unit upgrade technologies.

Base game

Develop Weaponry

Have more non-fighter ships on the game board than each of 2 of your neighbors.

Black Spectrum

Develop Weaponry

Own 2 unit upgrade technologies.

Twilight's Fall

Discover Lost Outposts

Control 2 planets that have attachments.

Prophecy of Kings

Discover Lost Outposts

Control 2 planets that have attachments.

Prophecy of Kings

Diversify Research

Own 2 technologies in each of 2 colors.

Base game

Diversify Research

Exhaust 3 planets that each have a different trait and 1 additional planet that has a technology specialty.

Black Spectrum

Diversify Research

Own 2 technologies in each of 2 colors.

Twilight's Fall

Engineer a Marvel

Have your flagship or a war sun on the game board.

Prophecy of Kings

Engineer a Marvel

Have your flagship or a war sun adjacent to Mecatol Rex or another player's home system.

Black Spectrum

Engineer a Marvel

Have your flagship or a war sun on the game board.

Prophecy of Kings

Erect a Monument

Spend 8 resources.

Base game

Erect a Monument

Spend 10 resources.

Black Spectrum

Erect a Monument

Spend 8 resources.

Twilight's Fall

Expand Borders

Control 6 planets in non-home systems.

Base game

Expand Borders

Control 7 planets outside of The Fracture and your home system.

Black Spectrum

Expand Borders

Control 6 planets in non-home systems.

Twilight's Fall

Explore Deep Space

Have units in 3 systems that do not contain planets.

Prophecy of Kings

Explore Deep Space

Have units in 3 non-Fracture systems that do not contain planets.

Black Spectrum

Explore Deep Space

Have units in 3 systems that do not contain planets.

Prophecy of Kings

Form Galactic Brain Trust

Control 5 planets that have technology specialties.

Base game

Form Galactic Brain Trust

Control 5 planets that have technology specialties.

Twilight's Fall

Found a Golden Age

Spend 16 resources.

Base game

Found a Golden Age

Spend 20 resources.

Black Spectrum

Found a Golden Age

Spend 16 resources.

Twilight's Fall

Found Research Outposts

Control 3 planets that have technology specialties.

Base game

Found Research Outposts

Control 3 planets that have technology specialties.

Twilight's Fall

Galvanize the People

Spend a total of 6 tokens from your tactic and/or strategy pools.

Base game

Galvanize the People

Spend a total of 8 tokens from your tactic and/or strategy pools.

Black Spectrum

Galvanize the People

Spend a total of 6 tokens from your tactic and/or strategy pools.

Twilight's Fall

Hold Vast Reserves

Spend 6 influence, 6 resources, and 6 trade goods.

Prophecy of Kings

Hold Vast Reserves

Spend 9 influence, 9 resources, and 9 trade goods.

Black Spectrum

Hold Vast Reserves

Spend 6 influence, 6 resources, and 6 trade goods.

Prophecy of Kings

Improve Infrastructure

Have structures on 3 planets outside of your home system.

Prophecy of Kings

Improve Infrastructure

Have structures on 3 planets outside of your home system.

Prophecy of Kings

Intimidate Council

Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.

Base game

Intimidate Council

Have ships in 2 non-Fracture systems that are adjacent to Mecatol Rex.

Black Spectrum

Intimidate Council

Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.

Twilight's Fall

Lead from the Front

Spend a total of 3 tokens from your tactic and/or strategy pools.

Base game

Lead from the Front

Spend a total of 4 tokens from your tactic and/or strategy pools.

Black Spectrum

Lead from the Front

Spend a total of 3 tokens from your tactic and/or strategy pools.

Twilight's Fall

Make History

Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.

Prophecy of Kings

Make History

Have units in 3 non-home systems that contain legendary planets or anomalies.

Black Spectrum

Make History

Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.

Prophecy of Kings

Manipulate Galactic Law

Spend 16 influence.

Base game

Manipulate Galactic Law

Spend 20 influence.

Black Spectrum

Manipulate Galactic Law

Spend 16 influence.

Twilight's Fall

Master the Sciences

Own 2 technologies in each of 4 colors.

Base game

Master the Sciences

Control more readied planets than the combined total of 2 of your neighbors.

Black Spectrum

Master the Sciences

Own 2 technologies in each of 4 colors.

Twilight's Fall

Negotiate Trade Routes

Spend 5 trade goods.

Base game

Negotiate Trade Routes

Spend 7 trade goods.

Black Spectrum

Negotiate Trade Routes

Spend 5 trade goods.

Twilight's Fall

Patrol Vast Territories

Have units in 5 systems that do not contain planets.

Prophecy of Kings

Patrol Vast Territories

Have units in 5 non-Fracture systems that do not contain planets.

Black Spectrum

Patrol Vast Territories

Have units in 5 systems that do not contain planets.

Prophecy of Kings

Populate the Outer Rim

Have units in 3 systems on the edge of the game board other than your home system.

Prophecy of Kings

Populate the Outer Rim

Have units in 3 non-Fracture systems, other than your home system, that are on the edge of the game board and do not contain other players' units.

Black Spectrum

Populate the Outer Rim

Have units in 3 systems on the edge of the game board other than your home system.

Prophecy of Kings

Protect the Border

Have structures on 5 planets outside of your home system.

Prophecy of Kings

Protect the Border

Have structures on 5 planets outside of your home system.

Prophecy of Kings

Push Boundaries

Control more planets than each of 2 of your neighbors.

Prophecy of Kings

Push Boundaries

Control more planets than each of 2 of your neighbors.

Prophecy of Kings

Raise a Fleet

Have 5 or more non-fighter ships in 1 system.

Prophecy of Kings

Raise a Fleet

Have 2 or more non-fighter ships in 2 non-home systems and 5 or more non-fighter ships in 1 other system that is not your home system.

Black Spectrum

Raise a Fleet

Have 5 or more non-fighter ships in 1 system.

Prophecy of Kings

Reclaim Ancient Monuments

Control 3 planets that have attachments.

Prophecy of Kings

Reclaim Ancient Monuments

Control 4 planets that have attachments.

Black Spectrum

Reclaim Ancient Monuments

Control 3 planets that have attachments.

Prophecy of Kings

Revolutionize Warfare

Own 3 unit upgrade technologies.

Base game

Revolutionize Warfare

Have more neighbors than each 2 of your neighbors.

Black Spectrum

Revolutionize Warfare

Own 3 unit upgrade technologies.

Twilight's Fall

Rule Distant Lands

Control 2 planets that are each in or adjacent to a different, other player's home system.

Prophecy of Kings

Rule Distant Lands

Control 2 planets that are each in or adjacent to a different, other player's home system.

Prophecy of Kings

Subdue the Galaxy

Control 11 planets in non-home systems.

Base game

Subdue the Galaxy

Control 11 planets outside of The Fracture and your home system.

Black Spectrum

Subdue the Galaxy

Control 11 planets in non-home systems.

Twilight's Fall

Sway the Council

Spend 8 influence.

Base game

Sway the Council

Spend 10 influence.

Black Spectrum

Sway the Council

Spend 8 influence.

Twilight's Fall

Unify the Colonies

Control 6 planets that each have the same planet trait.

Base game

Unify the Colonies

Control 6 planets that each have the same planet trait.

Twilight's Fall