Public Objectives
Public Objectives
Achieve Supremacy
Have your flagship or war sun in another player's home system or the Mecatol Rex system.
Achieve Supremacy
Have your flagship or war sun in another player's home system or the Mecatol Rex system.
Amass Wealth
Spend 3 influence, 3 resources, and 3 trade goods.
Amass Wealth
Spend 4 influence, 4 resources, and 4 trade goods.
Amass Wealth
Spend 3 influence, 3 resources, and 3 trade goods.
Become a Legend
Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.
Become a Legend
Have units in 5 non-home systems that contain legendary planets or anomalies.
Become a Legend
Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.
Build Defenses
Have 4 or more structures.
Build Defenses
Have 4 or more structures.
Centralize Galactic Trade
Spend 10 trade goods.
Centralize Galactic Trade
Spend 14 trade goods.
Centralize Galactic Trade
Spend 10 trade goods.
Command an Armada
Have 8 or more non-fighter ships in 1 system.
Command an Armada
Have 9 or more non-fighter ships in 1 non-home system.
Command an Armada
Have 8 or more non-fighter ships in 1 system.
Conquer the Weak
Control 1 planet that is in another player's home system.
Conquer the Weak
Control 1 planet that is in another player's home system.
Construct Massive Cities
Have 7 or more structures.
Construct Massive Cities
Have 7 or more structures.
Control the Borderlands
Have units in 5 systems on the edge of the game board other than your home system.
Control the Borderlands
Have units in 5 non-Fracture systems on the edge of the game board other than your home system.
Control the Borderlands
Have units in 5 systems on the edge of the game board other than your home system.
Corner the Market
Control 4 planets that each have the same planet trait.
Corner the Market
Control 4 planets that each have the same planet trait.
Develop Weaponry
Own 2 unit upgrade technologies.
Develop Weaponry
Have more non-fighter ships on the game board than each of 2 of your neighbors.
Develop Weaponry
Own 2 unit upgrade technologies.
Discover Lost Outposts
Control 2 planets that have attachments.
Discover Lost Outposts
Control 2 planets that have attachments.
Diversify Research
Own 2 technologies in each of 2 colors.
Diversify Research
Exhaust 3 planets that each have a different trait and 1 additional planet that has a technology specialty.
Diversify Research
Own 2 technologies in each of 2 colors.
Engineer a Marvel
Have your flagship or a war sun on the game board.
Engineer a Marvel
Have your flagship or a war sun adjacent to Mecatol Rex or another player's home system.
Engineer a Marvel
Have your flagship or a war sun on the game board.
Erect a Monument
Spend 8 resources.
Erect a Monument
Spend 10 resources.
Erect a Monument
Spend 8 resources.
Expand Borders
Control 6 planets in non-home systems.
Expand Borders
Control 7 planets outside of The Fracture and your home system.
Expand Borders
Control 6 planets in non-home systems.
Explore Deep Space
Have units in 3 systems that do not contain planets.
Explore Deep Space
Have units in 3 non-Fracture systems that do not contain planets.
Explore Deep Space
Have units in 3 systems that do not contain planets.
Form Galactic Brain Trust
Control 5 planets that have technology specialties.
Form Galactic Brain Trust
Control 5 planets that have technology specialties.
Found a Golden Age
Spend 16 resources.
Found a Golden Age
Spend 20 resources.
Found a Golden Age
Spend 16 resources.
Found Research Outposts
Control 3 planets that have technology specialties.
Found Research Outposts
Control 3 planets that have technology specialties.
Galvanize the People
Spend a total of 6 tokens from your tactic and/or strategy pools.
Galvanize the People
Spend a total of 8 tokens from your tactic and/or strategy pools.
Galvanize the People
Spend a total of 6 tokens from your tactic and/or strategy pools.
Hold Vast Reserves
Spend 6 influence, 6 resources, and 6 trade goods.
Hold Vast Reserves
Spend 9 influence, 9 resources, and 9 trade goods.
Hold Vast Reserves
Spend 6 influence, 6 resources, and 6 trade goods.
Improve Infrastructure
Have structures on 3 planets outside of your home system.
Improve Infrastructure
Have structures on 3 planets outside of your home system.
Intimidate Council
Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
Intimidate Council
Have ships in 2 non-Fracture systems that are adjacent to Mecatol Rex.
Intimidate Council
Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
Lead from the Front
Spend a total of 3 tokens from your tactic and/or strategy pools.
Lead from the Front
Spend a total of 4 tokens from your tactic and/or strategy pools.
Lead from the Front
Spend a total of 3 tokens from your tactic and/or strategy pools.
Make History
Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.
Make History
Have units in 3 non-home systems that contain legendary planets or anomalies.
Make History
Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.
Manipulate Galactic Law
Spend 16 influence.
Manipulate Galactic Law
Spend 20 influence.
Manipulate Galactic Law
Spend 16 influence.
Master the Sciences
Own 2 technologies in each of 4 colors.
Master the Sciences
Control more readied planets than the combined total of 2 of your neighbors.
Master the Sciences
Own 2 technologies in each of 4 colors.
Negotiate Trade Routes
Spend 5 trade goods.
Negotiate Trade Routes
Spend 7 trade goods.
Negotiate Trade Routes
Spend 5 trade goods.
Patrol Vast Territories
Have units in 5 systems that do not contain planets.
Patrol Vast Territories
Have units in 5 non-Fracture systems that do not contain planets.
Patrol Vast Territories
Have units in 5 systems that do not contain planets.
Populate the Outer Rim
Have units in 3 systems on the edge of the game board other than your home system.
Populate the Outer Rim
Have units in 3 non-Fracture systems, other than your home system, that are on the edge of the game board and do not contain other players' units.
Populate the Outer Rim
Have units in 3 systems on the edge of the game board other than your home system.
Protect the Border
Have structures on 5 planets outside of your home system.
Protect the Border
Have structures on 5 planets outside of your home system.
Push Boundaries
Control more planets than each of 2 of your neighbors.
Push Boundaries
Control more planets than each of 2 of your neighbors.
Raise a Fleet
Have 5 or more non-fighter ships in 1 system.
Raise a Fleet
Have 2 or more non-fighter ships in 2 non-home systems and 5 or more non-fighter ships in 1 other system that is not your home system.
Raise a Fleet
Have 5 or more non-fighter ships in 1 system.
Reclaim Ancient Monuments
Control 3 planets that have attachments.
Reclaim Ancient Monuments
Control 4 planets that have attachments.
Reclaim Ancient Monuments
Control 3 planets that have attachments.
Revolutionize Warfare
Own 3 unit upgrade technologies.
Revolutionize Warfare
Have more neighbors than each 2 of your neighbors.
Revolutionize Warfare
Own 3 unit upgrade technologies.
Rule Distant Lands
Control 2 planets that are each in or adjacent to a different, other player's home system.
Rule Distant Lands
Control 2 planets that are each in or adjacent to a different, other player's home system.
Subdue the Galaxy
Control 11 planets in non-home systems.
Subdue the Galaxy
Control 11 planets outside of The Fracture and your home system.
Subdue the Galaxy
Control 11 planets in non-home systems.
Sway the Council
Spend 8 influence.
Sway the Council
Spend 10 influence.
Sway the Council
Spend 8 influence.
Unify the Colonies
Control 6 planets that each have the same planet trait.
Unify the Colonies
Control 6 planets that each have the same planet trait.