Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Faction Abilities

73 shown – use the Your game build menu to change which sources appear.

Faction Abilities

Lanefir Remnants

A New Edifice

You may not use technology specialties. When you would gain a relic, instead purge it and explore up to 3 planets you control.

Discordant Stars
Ghoti Wayfarers

Abyssal Embrace

When you create the game board, place the Ghoti Space tile where your home system would normally be placed. The Ghoti Space system is not a home system.

Discordant Stars
Empyrean

Aetherpassage

After a player activates a system, you may allow that player to move their ships through systems that contain your ships.

Prophecy of Kings
Vuil'raith Cabal

Amalgamation

When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.

Prophecy of Kings
Mentak Coalition

Ambush

At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Base game
Universities of Jol-Nar

Analytical

When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

Base game
Bentor Conglomerate

Ancient Blueprints

The first time you gain a cultural, hazardous, industrial, or unknown relic fragment, place the corresponding "Fragment" token on your faction sheet.

Discordant Stars
Zealots of Rhodun

Ancient Knowledge

When you use a technology specialty to ignore a prerequisite on a technology card you are researching, you may ignore 1 additional prerequisite of the same color. After you exhaust a planet to use its technology specialty, you may gain 1 commodity.

Discordant Stars
Emirates of Hacan

Arbiters

When you are negotiating a transaction, action cards can be exchanged as part of that transaction.

Base game
Barony of Letnev

Armada

The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

Base game
Shipwrights of Axis

Arms Dealers

When a player negotiates a transaction, they may exchange Axis Order cards in their play area as part of that transaction. You cannot resolve the effects of Axis Order cards.

Discordant Stars
L1Z1X Mindnet

Assimilate

When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Base game
Savages of Cymiae

Autonetic Memory

When you would draw 1 or more action cards, you may draw 1 less card to either choose 1 card from the action card discard pile and add it to your hand, or place 1 infantry from your reinforcements on a planet you control.

Discordant Stars
Titans of Ul

Awaken

After you activate a system that contains 1 or more of your sleeper tokens, you may replace each of those tokens with 1 PDS from your reinforcements.

Prophecy of Kings
Vaden Banking Clans

Binding Debts

Other players may place their control tokens on your faction sheet at any time. At the start of the status phase, each of your neighbors may give you 1 trade good to remove up to 2 of their control tokens from your faction sheet.

Discordant Stars
Zelian Purifier

Biophobic

During the agenda phase, the number of votes you cast is instead equal to the number of planets you exhaust to cast votes.

Discordant Stars
Winnu

Blood Ties

You do not have to spend influence to remove the custodians token from Mecatol Rex.

Base game
Universities of Jol-Nar

Brilliant

When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

Base game
Cheiran Hordes

Byssus

You may treat your mechs on planets you control as structures for any purpose other than scoring objectives.

Discordant Stars
Dih-Mohn Flotilla

Capital Fleet

Destroyers count as 1/2 of a ship against your fleet pool.

Discordant Stars
Vaylerian Scourge

Cargo Raiders

During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.

Discordant Stars
Nivyn Star Kings

Celestial Guides

Your units do not roll for gravity rifts. You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.

Discordant Stars
Gledge Union

Celestial Reclamation

Planets that contain Core tokens have a base resource value of 2 and influence value of 0. Core tokens cannot be removed from the planet that contains them.

Discordant Stars
Kollecc Society

Cloaked Fleets

After you produce 1 or more ships, you may place up to 2 of those ships on your faction sheet, those ships are captured.

Discordant Stars
Titans of Ul

Coalescence

If your flagship or your AWAKEN faction ability places your units into the same space area or onto the same planet as another player's units, your units must participate in combat during "Space Combat" or "Ground Combat" steps.

Prophecy of Kings
Vaden Banking Clans

Collateralized Loans

After 1 of your opponent's ships is destroyed during a round of space combat, you may remove 1 of that player's control tokens from your faction sheet to place 1 ship of that type from your reinforcements in the active system.

Discordant Stars
Mirveda Protectorate

Combat Drones

Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships' capacity.

Discordant Stars
Zealots of Rhodun

Conspirators

Once per agenda phase, after an agenda is revealed, if you are not the speaker, you may choose to vote after the speaker on that agenda.

Discordant Stars
Kyro Sodality

Contagion

After you resolve the primary or secondary ability of the "Politics" strategy card, commit 1 infantry from your reinforcements to a planet that is in or adjacent to a system that contains a planet you control; resolve invasion on that planet.

Discordant Stars
Veldyr Sovereignty

Corporate Entity

During setup, take the additional Veldyr faction promissory notes; you have 4 faction promissory notes. "Branch Office" attachments do not count toward scoring objectives.

Discordant Stars
Council Keleres

Council Patronage

Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

Thunder's Edge
Yssaril Tribes

Crafty

You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.

Base game
Ghosts of Creuss

Creuss Gate

When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

Base game
Li-Zho Dynasty

Cunning

After you perform a tactical action in a system, you may attach 1 "Trap" card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.

Discordant Stars
Savages of Cymiae

Cybernetic Madness

After you add an action card from the discard pile to your hand using your AUTONETIC MEMORY faction ability, you must discard 1 action card. After you fully resolve an action card's ability text, purge that card instead of discarding it.

Discordant Stars
Empyrean

Dark Whispers

During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.

Prophecy of Kings
Florzen Profiteers

Data Leak

When you would gain a relic, you may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.

Discordant Stars
Edyn Mandate

Decree

You may prevent ships from moving through anomalies that contain your ground forces.

Discordant Stars
Gledge Union

Deep Mining

When you would explore a planet that contains 1 of your mechs or structures, you may instead gain 1 trade good.

Discordant Stars
Monks of Kolume

Deliberate Action

You cannot redistribute command tokens during the status phase. When you pass, you may place 1 command token from your reinforcements in 1 pool on your command sheet that contains no command tokens.

Discordant Stars
Nokar Sellships

Desperados

When 1 or more of your units use PRODUCTION, 1 destroyer does not count against your PRODUCTION limit. Apply +1 to your destroyers' move values while you are not the active player.

Discordant Stars
Yin Brotherhood

Devotion

After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

Base game
Vuil'raith Cabal

Devour

Capture your opponent's non-structure units that are destroyed during combat.

Prophecy of Kings
Free Systems Compact

Diplomats

Once per action, you may exhaust 1 uncontrolled planet's planet card that is on the game board to spend its resources or influence.

Discordant Stars
Naaz-Rokha Alliance

Distant Suns

When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

Prophecy of Kings
Myko-Mentori

Divination

Before you would roll a die, you may instead return 1 Omen die near your faction sheet to your reinforcements to resolve that roll as if it had the result of that die.

Discordant Stars
Mahact Gene-Sorcerers

Edict

When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other players' tokens in your fleet pool increase your fleet limit but cannot be redistributed.

Prophecy of Kings
Naaz-Rokha Alliance

Fabrication

ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic or purge 1 of your relic fragments to gain 1 command token.

Prophecy of Kings
Glimmer of Mortheus

Facsimile

At the start of a space combat while you are the defender, you may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.

Discordant Stars
Vaden Banking Clans

Fine Print

After a player resolves the secondary ability of 1 of your strategy cards, place up to 1 of their control tokens on your faction sheet.

Discordant Stars
Dih-Mohn Flotilla

Flotilla

You cannot have more infantry than non-fighter ships in the space area of a system.

Discordant Stars
Naalu Collective

Foresight

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Base game
Bentor Conglomerate

Fortune Seekers

Once per action, after you explore a planet or frontier token, you may gain 1 commodity.

Discordant Stars
Universities of Jol-Nar

Fragile

Apply -1 to the result of each of your unit's combat rolls.

Base game
Free Systems Compact

Free People

During setup, for each non-home planet other than Mecatol Rex on the game board, place that planet's planet card faceup on the game board.

Discordant Stars
Nomad

Future Sight

During the agenda phase, after an outcome you voted for or predicted is resolved, gain 1 trade good.

Prophecy of Kings
Nekro Virus

Galactic Threat

You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

Base game
Last Bastion

Galvanize

When a game effect instructs a player to galvanize a unit, they place a galvanize token beneath it if it does not have one. Galvanized units roll 1 additional die for combat rolls and unit abilities.

Thunder's Edge
L'tokk Khrask

Garden Worlds

Apply +1 to the resource values of your planets that do not contain 1 or more ground forces.

Discordant Stars
Embers of Muaat

Gashlai Physiology

Your ships can move through supernovas.

Base game
Berserkers of Kjalengard

Glory

After you win a combat, you may place or move a Glory token into the active system, or spend 1 token from your strategy pool to research a unit upgrade technology of the same type as 1 of your units that participated in that combat.

Discordant Stars
Edyn Mandate

Grace

Once per action phase, after you resolve the primary ability of a strategy card, you may resolve the secondary ability of 1 readied or unchosen strategy card with a lower printed initiative number than that strategy card.

Discordant Stars
Emirates of Hacan

Guild Ships

You can negotiate transactions with players who are not your neighbor.

Base game
L1Z1X Mindnet

Harrow

At the end of each round of ground combat, your ships in the active system may use their BOMBARDMENT abilities against your opponent's ground forces on the planet.

Base game
Berserkers of Kjalengard

Heroism

Capture your fighters and infantry that are destroyed during combat. When you pass, for each Glory token on the game board, you may return 4 of your captured units to gain 1 command token.

Discordant Stars
Nokar Sellships

Hired Guns

After a system is activated, you may choose up to 3 of your ships. Those ships are also treated as the active player's and participate in combat as their units. At the end of this tactical action, that player may replace each of those ships in the active system with their own of the same unit type. Then, remove the rest from the game board.

Discordant Stars
Veldyr Sovereignty

Holding Company

At the start of the status phase, for each planet that has a Branch Office attachment, you may gain 1 commodity or convert 1 of your commodities to a trade good.

Discordant Stars
Mahact Gene-Sorcerers

Hubris

During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory notes.

Prophecy of Kings
Lanefir Remnants

Iconoclasm

When researching a non-unit upgrade technology, you may purge 1 of your relic fragments to ignore 1 prerequisite on the technology you are researching.

Discordant Stars
Glimmer of Mortheus

Illusory Presence

During the agenda phase, after another player casts votes, you may exhaust up to 2 planets you control; that player casts an additional number of votes equal to 1 more than the combined influence values of those planets.

Discordant Stars
Mahact Gene-Sorcerers

Imperia

While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.

Prophecy of Kings
Crimson Rebellion

Incursion

When you activate a system that contains a breach, you may flip that breach; systems that contain active breaches are adjacent. At the end of the status phase, any player with ships in a system that contains an active breach may remove that breach.

Thunder's Edge
Yin Brotherhood

Indoctrination

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Base game
Celdauri Trade Confederation

Industrialists

During setup, place 1 additional space dock in your reinforcements.

Discordant Stars
Roh'Dhna Mechatronics

Industrious

After you place a space dock in a system that contains no other players' ships, you may spend 6 resources and remove that space dock to place 1 war sun in that system's space area.

Discordant Stars
Tnelis Syndicate

Information Brokers

You may have 1 additional unscored secret objective.

Discordant Stars
Council Keleres

Law's Order

You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.

Thunder's Edge
Last Bastion

Liberate

When you gain control of a planet, ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.

Thunder's Edge
Augurs of Ilyxum

Limited Vision

You may not place a stage II objective card on your faction sheet until all stage I objectives have been revealed.

Discordant Stars
L'tokk Khrask

Lithoids

During the agenda phase, the number of votes you cast is instead equal to the combined resource value of the planets that you exhaust.

Discordant Stars
Gledge Union

Mantle Cracking

ACTION: Place 1 "Core" token on a non-home planet you control other than Mecatol Rex that does not contain a Core token to gain up to 4 trade goods.

Discordant Stars
Obsidian

Marionettes

The player or players whose control tokens are on each plot card are the puppeted players for that plot.

Thunder's Edge
Emirates of Hacan

Masters of Trade

You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.

Base game
Monks of Kolume

Meditation

ACTION: Spend 1 command token from your strategy pool to ready 1 of your technologies.

Discordant Stars
Florzen Profiteers

Mercenaries

At the start of a space combat, you may remove up to 2 fighters you control in a system adjacent to the active system. Then, choose 1 player participating in that combat; that player places the same number of fighters from their reinforcements in the active system.

Discordant Stars
L'tokk Khrask

Meteor Slings

When your units use BOMBARDMENT against a planet another player controls, you may cancel any number of hits you produce to place that many infantry from your reinforcements onto that planet. Those units participate in ground combat, if able.

Discordant Stars
Dih-Mohn Flotilla

Migrant Explorers

After you explore a frontier token in a system, you may explore a planet you control that is adjacent to that system.

Discordant Stars
Shipwrights of Axis

Military Industrial Complex

After you gain or replenish commodities, you may spend a number of commodities equal to the combined cost listed on any number of "Axis Order" cards in your reinforcements to place those cards in your play area. You cannot give your commodities to other players as part of a transaction.

Discordant Stars
Ral Nel Consortium

Miniaturization

Your structures can be transported by any ship; this does not require or count against capacity. While your structures are in the space area, they cannot use their unit abilities. At the end of your tactical actions, you may place your structures that are in space areas onto planets you control in their respective systems.

Thunder's Edge
Arborec

Mitosis

Your space docks cannot produce infantry. At the start of the status phase, place 1 infantry from your reinforcements on any planet you control.

Base game
Ghoti Wayfarers

Mobile Command

The system that contains your flagship is your home system. Your flagship cannot be captured and you cannot score public objectives if your flagship is not on the game board.

Discordant Stars
Cheiran Hordes

Moult

After you win a space combat as the defender, you may produce 1 ship in the active system, reducing the cost by 1 for each of your non-fighter ships destroyed during that combat.

Discordant Stars
Barony of Letnev

Munitions Reserves

At the start of each round of space combat, you may spend 2 trade goods; you may reroll any number of your dice during that combat round.

Base game
Myko-Mentori

Necrophage

Apply +1 to your commodity value for each space dock you control. After the first round of combat, gain 1 commodity or convert 1 of your commodities to a trade good.

Discordant Stars
Obsidian

Nocturne

This faction cannot be chosen during setup.

Thunder's Edge
Clan of Saar

Nomadic

You can score objectives even if you do not control the planets in your home system.

Base game
Zelian Purifier

Obsessive Designs

During the action phase, after you research a unit upgrade technology, you may use the PRODUCTION ability of 1 of your space docks in your home system to produce units of that type, reducing the combined cost of the produced units by 2.

Discordant Stars
Deepwrought Scholarate

Oceanbound

When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that contain your coexisting units, discard ocean cards until you do not.

Thunder's Edge
Augurs of Ilyxum

Oracle AI

After the speaker reveals an unrevealed public objective, choose 1 unrevealed public objective card and place that card on your faction sheet. You may look at the card on your faction sheet at any time.

Discordant Stars
Federation of Sol

Orbital Drop

ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.

Base game
Roh'Dhna Mechatronics

Orbital Foundries

For the purpose of scoring objectives, you may treat each of your war sun units as though it is a structure on any planet you control.

Discordant Stars
Zelian Purifier

Paranoia

Game effects other than your command tokens cannot prevent you from activating, or moving ships into, your home system.

Discordant Stars
Xxcha Kingdom

Peace Accords

After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Base game
Last Bastion

Phoenix Standard

At the end of combat, you may galvanize 1 of your units that participated.

Thunder's Edge
Mentak Coalition

Pillage

After 1 of your neighbors gains trade goods or resolves a transaction, if they have 3 or more trade goods, you may take 1 of their trade goods or commodities.

Base game
Kyro Sodality

Plague Reservoir

Once per action, during invasion on a planet that contains your units, you may resolve ground combat on that planet, even if it does not contain another player's ground forces.

Discordant Stars
Tnelis Syndicate

Plausible Deniability

When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.

Discordant Stars
Firmament

Plots Within Plots

You can score secret objectives already scored by other players if you fulfill their requirements; this does not count against your secret objective limit or the number you can score in a round. When you score another player's secret objective, do not gain a victory point; instead, place a facedown plot card into your play area with that player's control token on it.

Thunder's Edge
Olradin League

Policies

When you gather your starting components, place the 3 "Policy" cards near your faction sheet, choose which side of each card to place faceup. This faction has the abilities and effects listed on the faceup side of each Policy card.

Discordant Stars
Myko-Mentori

Prescient Memories

You have 4 "Omen" Dice. At the start of the strategy phase, roll all 4 Omen dice and place them near your faction sheet.

Discordant Stars
Nokar Sellships

Private Fleet

During setup, place 4 additional destroyers in your reinforcements.

Discordant Stars
Mirveda Protectorate

Privileged Citizenry

Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.

Discordant Stars
Augurs of Ilyxum

Probability Algorithms

When the speaker would reveal the next public objective, they must reveal the public objective card on your faction sheet instead. Place that card near the other public objectives.

Discordant Stars
Celdauri Trade Confederation

Projection of Power

At the start of any space combat in a system that is adjacent to or contains 1 or more of your space docks, choose up to 1 ship in that system to gain ANTI-FIGHTER BARRAGE 6 during that combat.

Discordant Stars
Nekro Virus

Propagation

You cannot research technology. When you would research a technology, gain 3 command tokens instead.

Base game
Firmament

Puppets of the Blade

If you have at least 1 plot card in your play area, gain the following ability: ACTION: Purge The Firmament's faction sheet, leaders, planet cards, and promissory note. Then, gain all of the faction components for The Obsidian.

Thunder's Edge
Ghosts of Creuss

Quantum Entanglement

You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

Base game
Xxcha Kingdom

Quash

When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Base game
Edyn Mandate

Radiance

After an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a Sigil.

Discordant Stars
Argent Flight

Raid Formation

When 1 or more of your units use ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

Prophecy of Kings
Free Systems Compact

Rally to the Cause

Once per action, after you produce 1 or more ships in your home system, you may produce up to 2 ships in a system that contains a cultural, hazardous, or industrial planet and does not contain a legendary planet or other players' units.

Discordant Stars
Vaylerian Scourge

Raze

After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.

Discordant Stars
Winnu

Reclamation

After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

Base game
Roh'Dhna Mechatronics

Recycled Materials

After you activate a system, you may return 1 cruiser, carrier, or dreadnought you control in that system to your reinforcements to gain a number of trade goods equal to 1 less than that unit's cost value.

Discordant Stars
Deepwrought Scholarate

Research Team

When ground forces are committed, if your units on that planet are not already coexisting, you may choose for your units to coexist.

Thunder's Edge
Vuil'raith Cabal

Riftmeld

When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of that technology's prerequisites.

Prophecy of Kings
Ghemina Raiders

Rule of Two

During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit's combat rolls.

Discordant Stars
Kortali Tribunal

Ruthless

At the start of a ground combat on an exhausted planet you do not control, you may produce 1 hit and assign it to 1 of your opponent's ground forces on that planet.

Discordant Stars
Clan of Saar

Scavenge

After you gain control of a planet, gain 1 trade good.

Base game
Yssaril Tribes

Scheming

When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.

Base game
Vaylerian Scourge

Scour

Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.

Discordant Stars
Bentor Conglomerate

Secret Maps

At the end of your tactical actions, you may explore 1 planet in the active system that is or contains 1 of your units with PRODUCTION that you did not explore during that tactical action.

Discordant Stars
Florzen Profiteers

Shadow Markets

When you explore a planet, you may treat that planet as if it had the same trait as another planet you control.

Discordant Stars
Kollecc Society

Shroud of Lith

After movement, if the active system contains 1 or more of your non-fighter ships, you may place up to 2 of your captured ships and 2 of your captured ground forces from your faction sheet in that system's space area.

Discordant Stars
Nivyn Star Kings

Singularity Point

The system that contains the "Wound" token is both a nebula and a gravity rift.

Discordant Stars
Ghosts of Creuss

Slipstream

During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

Base game
Ghoti Wayfarers

Spawning Grounds

During setup, gain and ready the Ghoti planet card and its planet ability card; you cannot lose those cards.

Discordant Stars
Yssaril Tribes

Stall Tactics

ACTION: Discard 1 action card from your hand.

Base game
Embers of Muaat

Star Forge

ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.

Base game
Monks of Kolume

Starfall Gunnery

During Movement, while you are not the active player, you may only use 1 of your unit's SPACE CANNON. During each of your actions, up to 3 of your non-fighter ships gain SPACE CANNON 8.

Discordant Stars
Tnelis Syndicate

Stealth Insertion

If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step.

Discordant Stars
Li-Zho Dynasty

Subterfuge

Trap attachments are attached facedown and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.

Discordant Stars
Kyro Sodality

Subversive

When participating in a combat that would end in a draw, you are treated as the winner instead.

Discordant Stars
Crimson Rebellion

Sundered

You cannot use wormholes other than epsilon wormholes. Other players' units that move or are placed into your home system are destroyed.

Thunder's Edge
Ral Nel Consortium

Survival Instinct

After another player activates a system that contains your ships, you may move up to 2 of your ships into the active system from adjacent systems that do not contain your command tokens.

Thunder's Edge
Veldyr Sovereignty

Targeted Acquisition

At the start of the status phase, you may give 1 of your faction promissory notes in your hand to 1 of your neighbors.

Discordant Stars
Nekro Virus

Technological Singularity

Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.

Base game
Cheiran Hordes

Teeming

During setup, place 2 additional dreadnoughts and 1 additional mech in your reinforcements.

Discordant Stars
Naalu Collective

Telepathic

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Base game
Titans of Ul

Terragenesis

After you explore a planet that does not have a sleeper token, you may place or move 1 sleeper token onto that planet.

Prophecy of Kings
Obsidian

The Blade's Orchestra

When this faction comes into play, flip your home system, double-sided faction components, and all of your in-play plot cards. Then, ready Cronos Hollow and Tallin Hollow if you control them.

Thunder's Edge
Nomad

The Company

During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.

Prophecy of Kings
Ghemina Raiders

The Lady & The Lord

During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet. This additional flagship has the abilities and attributes listed on the Lord flagship card. You have 2 Heroes.

Discordant Stars
Crimson Rebellion

The Sorrow

When you create the game board, place The Sorrow (tile 94) where your home system would be placed, and place an inactive breach in it. The Sorrow is not a home system. Then, place your home system (tile 118) in your play area.

Thunder's Edge
Council Keleres

The Tribunii

During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens, and control tokens. The unchosen Keleres heroes are not used.

Thunder's Edge
Kollecc Society

Treasure Hunters

At the start of your turn, you may look at the top card of the cultural, hazardous, or industrial exploration deck. Then, look at the top card of the relic deck.

Discordant Stars
Sardakk Norr

Unrelenting

Apply +1 to the result of each of your unit's combat rolls.

Base game
Berserkers of Kjalengard

Valor

When units make a combat roll in a system that contains a Glory token, each result of 10, before applying modifiers, produces 1 additional hit.

Discordant Stars
Federation of Sol

Versatile

When you gain command tokens during the status phase, gain 1 additional command token.

Base game
Empyrean

Voidborn

Nebulae do not affect your ships' movement.

Prophecy of Kings
Nivyn Star Kings

Voidsailors

When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.

Discordant Stars
Lanefir Remnants

War Stories

Once per action, after you win a combat, you may explore 1 planet you control, or if the active system does not contain any planets, the frontier exploration deck in the active system.

Discordant Stars
Argent Flight

Zeal

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game, including you.

Prophecy of Kings
Kortali Tribunal

Zealous

When you spend a command token to resolve the secondary ability of the "Warfare" strategy card, you may resolve the primary ability instead.

Discordant Stars