Ambush
At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.
ClarificationsSelect rulings confidence level
- Game effects that reroll, modify, or otherwise affect combat rolls do not affect dice rolls made when resolving the AMBUSH ability.
- If a cruiser or destroyer is removed before the Mentak player can resolve their AMBUSH ability, that ship cannot be one of the ships used when they do resolve their AMBUSH ability.
- A ship may cancel the hit by using its SUSTAIN DAMAGE ability, if present.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Assault Cannon
+Ipswitch, Loose Cannon - Sleeper Cell
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
- If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.
- If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.
- If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.
- If the chosen ship uses SUSTAIN DAMAGE, the Reflective Shielding action card may be played.
- The Shields Holding action card may be used to cancel the hit.
- The Shields Holding action card may be used to cancel the hit.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord