Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ipswitch, Loose Cannon - Sleeper Cell

Mercenary Raider - Insurrection

At the start of a space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system. Unlock: Have 3 scored objectives.
The Mentak CoalitionLeader – Hero

Hero

At the start of a space combat that you are participating in:

You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.

Unlock

Have 3 scored objectives.

Source: Prophecy of Kings

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  • The Mentak player can trigger the Sleeper Cell ability, their AMBUSH ability, or any other “at the start of a space combat” abilities they have in any order.
  • If ships are destroyed before the Sleeper Cell ability is triggered, the Mentak player cannot place those units.
  • Fleet pool limits still apply during combat. However, if the Mentak player is at their fleet pool limit, they may still place a unit using this ability, but must then immediately remove a unit.
  • Capacity is not checked during combat. As such, the Mentak player may place an unlimited number of fighters into a combat with this ability.
  • If all of the Mentak player’s ships are destroyed, they may still place ships with this ability. If they do, combat will continue.
  • No costs are paid for the placed units.
  • Both players will choose and destroy one of their own ships in the active system for each hit their opponent produced during each round of combat, before the Mentak player places their ships for the Sleeper Cell ability. As such, the Mentak player may place a ship that was destroyed in the same round of combat, if they destroyed one of their opponent’s ships of the same type, even if they had none of that ship type in their reinforcements.
    • When players would use their ships’ SUSTAIN DAMAGE abilities, they do so in alternating order, starting with the attacker. If the Mentak player uses a Direct Hit action card to destroy one of their opponent’s ships, they must then make the choice immediately if they will replace it using the Sleeper Cell ability, before any other ships may use their SUSTAIN DAMAGE ability. Should the Mentak version of the newly placed ship type have a SUSTAIN DAMAGE ability, it may then use it during the same combat round.
  • If the Mentak player wishes to place a unit with this ability, but there are none of that type left in their reinforcements, they may remove a unit of that type from any system that does not contain one of their command tokens and place that instead. This unit will be placed undamaged.
  • If the opponent has a faction-specific ship, including their flagship, destroyed, the Mentak player may place a generic ship of the same type, or their Fourth Moon, as appropriate.
  • If the Fourth Moon is destroyed during combat, but the Mentak player then destroys their opponent’s flagship and places the Fourth Moon back into the combat, they cannot score the Unveil Flagship objective.
    • If the Mentak player starts the combat without the Fourth Moon, and places it during the combat, they may score the Unveil Flagship objective if the Fourth Moon is not destroyed.
  • If a destroyed unit is a ground force or structure, that the other player is treating as a ship due to some effect, the Mentak player cannot place that unit.
  • The Mentak player cannot place a war sun unless they have their war sun technology.
  • The opponent may still retreat during combat.

Interactions

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Assault Cannon+Ambush

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ambush

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ambush

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Demonstrate Your Power

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.

Demonstrate Your Power

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.