Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Assault Cannon

At the start of space combat, your opponent must destroy 1 of their non-fighter ships for every 3 of your non-fighter, non-Infantry ships in the active system.
Technology – Warfare

Warfare

At the start of space combat, your opponent must destroy 1 of their non-fighter ships for every 3 of your non-fighter, non-Infantry ships in the active system.

Prerequisites: WarfareWarfareWarfare

Source: Absol

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Ambush

  • If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Courageous to the End

  • If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Dimensional Splicer

  • If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Dimensional Splicer

  • If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Dimensional Splicer

  • If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Eidolon

  • If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability.

Impulse Core

  • If the Yin player’s Impulse Core faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Ipswitch, Loose Cannon - Sleeper Cell+Ambush

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Ipswitch, Loose Cannon - Sleeper Cell+Ambush

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Reflective Shielding

  • If Reflective Shielding causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

The Alastor

  • Ground forces that are participating in space combat due to the effect of The Alastor count towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.