Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Faction Technology and Units

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Faction Technology and Units

L1Z1X Mindnet

[0.0.1]

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 5 Sustain Damage
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

Base game
L1Z1X Mindnet

[0.0.2]

Monument

At the start of your turn, you may exhaust this card to remove a player's command token from an adjacent system and place it in this system.

Monuments
Last Bastion

4x41C "Helios" V1

Space Dock

Production: X
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. The resource value of this planet is increased by 1. Up to 3 fighters in this system do not count against your ships' capacity.

Thunder's Edge
Last Bastion

4X41C "Helios" V2

Space Dock Unit Upgrade Technology

This unit's PRODUCTION value is equal to 4 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 3 fighters in this system do not count against your ships' capacity.

Thunder's Edge
Last Bastion

4X41C "Helios" V2

Space Dock Unit Upgrade Technology

Production X This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 4 fighters in this system do not count against your ships' capacity. During your turn, you may treat this space dock and this planet as if they were in your home system.

Black Spectrum
A Sickening Lurch

A Strangled Whisper

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 7
This ship can transport any number of infantry and fighters and they do not count against this ship's capacity.

Twilight's Fall
Last Bastion

A3 Valiance

Mech

Cost: 2 · Combat: 6 Sustain Damage
When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.

Thunder's Edge
Mirveda Protectorate

Ado Citadel

Monument

Planetary Shield
During the first round of ground combat in this system, your opponent's units do not make combat rolls.

Monuments
Federation of Sol

Advanced Carrier I

Carrier

Cost: 3 · Combat: 9 · Move: 1 · Capacity: 6

Base game
Federation of Sol

Advanced Carrier II

Carrier Unit Upgrade Technology

Cost: 3 · Combat: 9 · Move: 2 · Capacity: 8 Sustain Damage

Base game
Federation of Sol

Advanced Carrier II

Carrier Unit Upgrade Technology

Cost: 3 · Combat: 9 · Move: 2 · Capacity: 8 Sustain Damage

Absol
Federation of Sol

Advanced Carrier II

Carrier Unit Upgrade Technology

Cost: 3 · Combat: 9 · Move: 2 · Capacity: 8 Sustain Damage Apply +1 to the movement of this unit when it moves through at least 2 different systems containing your command tokens.

Black Spectrum
Dih-Mohn Flotilla

Aegis I

Dreadnought

Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 5
When another ship in this system would be destroyed during combat, you may have this ship become damaged instead.

Discordant Stars
Dih-Mohn Flotilla

Aegis II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 4 · Move: 2 · Capacity: 1 Sustain Damage, Bombardment 5 When another ship in this system would be destroyed by a game effect, you may have this ship become damaged instead.

Discordant Stars
Argent Flight

Aerie Hololattice

Cybernetic Technology

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.

Prophecy of Kings
Argent Flight

Aerie Hololattice

Cybernetic Technology

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION X ability as if it were a unit, where X is the number of structures on that planet.

Absol
Argent Flight

Aerie Hololattice

Cybernetic Technology

Other players cannot move ships through systems that contain your structures, unless you allow it. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit. After you activate a system, you may exhaust this card; during this tactical action, your units can move out of systems that contain both your structures and your command tokens.

Black Spectrum
Argent Flight

Aerie Sentinel

Mech

Cost: 2 · Combat: 6 Sustain Damage
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.

Prophecy of Kings
Empyrean

Aetherstream

Propulsion Technology

After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.

Prophecy of Kings
Empyrean

Aetherstream

Propulsion Technology

After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.

Absol
Council Keleres

Agency Supply Network

Cybernetic Technology

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.

Thunder's Edge
Council Keleres

Agency Supply Network

Cybernetic Technology

After you resolve the PRODUCTION abilities of 1 or more of your units, you may resolve the PRODUCTION ability of 1 of your other units in any system; the additional use does not trigger this ability.

Absol
Augurs of Ilyxum

AI Conclave

Monument

When you would explore another planet, you may explore this planet instead. If you do, you may gain trade goods equal to the number of your scored secret objectives.

Monuments
Radiant Aur

Airo Shir Rex

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage, Anti-Fighter Barrage 5 (×3)
At the end of the edict phase, if this unit is on the game board, draw and resolve 1 edict.

Twilight's Fall
Ral Nel Consortium

Alarum

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the end of a round of ground combat on this planet, you may move up to 2 of your ground forces to this planet from planets in adjacent systems.

Thunder's Edge
Ghoti Wayfarers

All Mother

Flagship

Cost: 6 · Combat: 7 (×2) · Move: 1 · Capacity: 5 Production X, Sustain Damage
While in play, this unit is also treated as a space dock with a PRODUCTION value equal to the number of tokens in your fleet pool.

Discordant Stars
Myko-Mentori

Amandia Pholdis

Mech

Cost: 2 · Combat: 6 Sustain Damage
After this unit is destroyed, roll a die. If the result is 6 or greater, place the unit on this card. At the start of your turn, you may replace 1 infantry you control with a unit that is on this card.

Discordant Stars
El Nen Janovet

Analyzer

Mech

Cost: 2 · Combat: 6 Sustain Damage
After you win a ground combat in which this unit participated, you may return this unit to your reinforcements to draw 1 unit upgrade.

Prophecy of Kings
Nokar Sellships

Annah Regia

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 2 · Capacity: 3 Sustain Damage
Apply +1 to the results of this unit's combat rolls for every 2 destroyers you control.

Discordant Stars
L1Z1X Mindnet

Annihilator

Mech

Cost: 2 · Combat: 6 Sustain Damage, Bombardment 8
While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.

Prophecy of Kings
Shipwrights of Axis

Anvil of Atlas

Monument

Production: 3
When you produce 1 or more non-fighter ships in this system, gain 1 trade good.

Monuments
Monks of Kolume

Applied Biothermics

Biotic Technology

When you pass, you may gain 1 commodity for each other player who has already passed. ACTION: Exhaust this card.

Discordant Stars
Barony of Letnev

Arc Secundus

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 5 (×3)
Other players' units in this system lose the PLANETARY SHIELD ability. At the start of each space combat round, repair this ship.

Base game
Council Keleres

Artemiris

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage
Other players must spend 2 influence to activate this system.

Thunder's Edge
Mahact Gene-Sorcerers

Arvicon Rex

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.

Prophecy of Kings
Lanefir Remnants

ATS Armaments

Warfare Technology

After you explore, or purge 1 or more relic fragments, place 1 commodity token on this card. At the start of a round of combat, remove any number of tokens from this card to reroll up to that many of your dice during this round of combat.

Discordant Stars
Bentor Conglomerate

Auctioneer

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.

Discordant Stars
Kyro Sodality

Auriga

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When you commit units to a planet in this system, you may commit 1 infantry from your reinforcements to that planet.

Discordant Stars
Veldyr Sovereignty

Aurora Stormcaller

Mech

Cost: 2 · Combat: 6 Sustain Damage
After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.

Discordant Stars
Vaden Banking Clans

Aurum Vadra

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 5 (×2)
After this unit produces 1 or more hits during a BOMBARDMENT roll, gain 1 trade good.

Discordant Stars
Roh'Dhna Mechatronics

Autofabricator

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.

Discordant Stars
Vaylerian Scourge

Aylor Raider Hoard

Monument

When a player spends trade goods during a space combat in or adjacent to this system, you may exhaust this card to draw 1 action card. While another player has ships in or adjacent to this system, your commodity value is increased by 1.

Monuments
Clan of Saar

Beacon of Ragh

Monument

Space Cannon 8 (×2), Production: 1
You may treat this system as being adjacent to 1 of your space docks.

Monuments
Shipwrights of Axis

Bearer of Heavens

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.

Discordant Stars
Gledge Union

Beg Bersha

Flagship

Cost: 8 · Combat: 7 · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 7
When this unit makes a combat or ability roll, it rolls 1 additional die for each mech in or adjacent to this system.

Discordant Stars
Arborec

Bioplasmosis

Biotic Technology

At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.

Base game
Arborec

Bioplasmosis

Biotic Technology

When you produce units in a system, you may exhaust this card and reduce the combined PRODUCTION value of your units in that system by up to half (rounded down) to reduce the combined cost of the produced units by the same amount.

Absol
Arborec

Bioplasmosis

Biotic Technology

When you produce units in a system that is connected to your home system by a path of adjacent systems containing your units, reduce the combined cost of the produced units by 1. ACTION: Exhaust this card to remove any number of ground forces or structures from planets you control and place them on 1 or more planets you control in the same or adjacent systems.

Black Spectrum
Florzen Profiteers

Blackmail Programs

Biotic Technology

When a player would perform a strategic action, you may exhaust this card and spend 1 token from your strategy pool to end that player's turn; the strategic action is not resolved and the strategy card is not exhausted.

Discordant Stars
Yssaril Tribes

Blackshade Infiltrator

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control.

Prophecy of Kings
Yssaril Tribes

Blackshade Infiltrator

Mech

Cost: 2 · Combat: 6 Sustain Damage
When committing this unit to a planet, you may discard 1 action card to prevent your opponents' units from using SPACE CANNON against your units.

Absol
Tnelis Syndicate

Blockade Runner I

Destroyer

Cost: 1 · Combat: 9 · Move: 2 Anti-Fighter Barrage 9 (×3)

Discordant Stars
Tnelis Syndicate

Blockade Runner II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 8 · Move: 2 Anti-Fighter Barrage 6 (×4) This ship can move through systems that contain other players' ships.

Discordant Stars
A Sickening Lurch

Bone Picked Clean

Mech

Cost: 2 · Combat: 5 (×2) Sustain Damage
When you splice, capture 1 infantry from the reinforcements of any player with adjacent units; you can spend 1 captured infantry after rolling during combat to reroll this unit's dice.

Prophecy of Kings
Vaden Banking Clans

Bounty Brokerage

Monument

After another player with ships in this or an adjacent system replenishes commodities, if that player has control tokens on the Vaden player's faction sheet, you may take one of their commodities.

Monuments
Bentor Conglomerate

Broker Network

Biotic Technology

Each planet you control that has a technology specialty or an attachment gains the PRODUCTION 1 ability as if it were a unit.

Discordant Stars
Cheiran Hordes

Brood Pod

Warfare Technology

After another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system. For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.

Discordant Stars
Sardakk Norr

C'morran N'orr

Flagship

Cost: 8 · Combat: 6 (×2) · Move: 1 · Capacity: 3 Sustain Damage
Apply +1 to the result of each of your other ship's combat rolls in this system.

Base game
Universities of Jol-Nar

Calm Seas Sanatorium

Monument

Planetary Shield
When a player gains technology that you own, you may allow them to move 1 of their infantry on the game board into coexistence onto this planet. They may use this planet's technology specialty without exhausting it. When you exhaust this planet to cast votes, you may cast 2 additional votes for each coexisting unit on this planet and 1 additional vote for each system adjacent to this planet that contains no ships.

Black Spectrum – Monuments+
Universities of Jol-Nar

Calm Seas Sanatorium

Monument

After an agenda outcome you voted for or predicted is resolved: Place up to 2 infantry on a planet you control in this system.

Monuments
Clan of Saar

Chaos Mapping

Propulsion Technology

Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.

Base game
Clan of Saar

Chaos Mapping

Propulsion Technology

At the start of your turn, you may exhaust this card to produce 1 unit at each of your space docks. Apply +2 to your ships' combat rolls in asteroid fields.

Absol
Cheiran Hordes

Chitin Hulk I

Dreadnought

Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 5
When this unit is destroyed, you may place 1 fighter from your reinforcements in this system's space area.

Discordant Stars
Cheiran Hordes

Chitin Hulk II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 5 · Move: 2 · Capacity: 1 Sustain Damage, Bombardment 5 This unit cannot be destroyed by "Direct Hit" action cards. When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system's space area.

Discordant Stars
Saint of Swords

Colada

Mech

Cost: 2 · Combat: 6 Sustain Damage
While this unit is being transported, choose 1 unit in its system that has a capacity value to roll 1 additional die on its combat rolls.

Prophecy of Kings
Vaden Banking Clans

Collector

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the end of a round of ground combat, you may remove 1 of your opponent's control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.

Discordant Stars
Zelian Purifier

Collider

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.

Discordant Stars
Ghemina Raiders

Combat Transport I

Carrier

Cost: 3 · Combat: 9 · Move: 2 · Capacity: 4

Discordant Stars
Ghemina Raiders

Combat Transport II

Carrier Unit Upgrade Technology

Cost: 3 · Combat: 9 · Move: 2 · Capacity: 6 You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.

Discordant Stars
Roh'Dhna Mechatronics

Contractual Obligations

Cybernetic Technology

At the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns.

Discordant Stars
Florzen Profiteers

Corsair I

Fighter

Cost: 1 (×2) · Combat: 9 · Move: 1 Anti-Fighter Barrage 9
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

Discordant Stars
Florzen Profiteers

Corsair II

Fighter Unit Upgrade Technology

Cost: 1 (×2) · Combat: 8 · Move: 3 Anti-Fighter Barrage 8 This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

Discordant Stars
Florzen Profiteers

Corsairs' Cove

Monument

When you produce fighters, you may place that many plastic fighter units on this card, instead. At the start of your turn, you may produce any fighters on this card in this system without spending resources.

Monuments
Free Systems Compact

Covert Strike Teams

Cybernetic Technology

At the start of a ground combat, you may roll 1 die for each of up to 2 of your ground forces on that planet. For each result equal to or greater than that unit's combat value, produce 1 hit; your opponent must assign it to 1 of their units on that planet.

Discordant Stars
Mahact Gene-Sorcerers

Crimson Legionnaire I

Infantry

Cost: 1 (×2) · Combat: 8
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.

Prophecy of Kings
Mahact Gene-Sorcerers

Crimson Legionnaire II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Prophecy of Kings
Mahact Gene-Sorcerers

Crimson Legionnaire II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 After this unit is destroyed, gain 2 commodities or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your structures.

Absol
Mahact Gene-Sorcerers

Crimson Legionnaire II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 After this unit is destroyed, capture it and gain 1 commodity or convert 1 of your commodities to a trade good. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

Black Spectrum
Deepwrought Scholarate

D.W.S. Luminous

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage
This ship can move through systems that contain your units, even if other players' units are present; if it would, apply +1 to its move value for each of those systems.

Thunder's Edge
Tnelis Syndicate

Daedalon

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.

Discordant Stars
Tnelis Syndicate

Daedalon Flight System

Cybernetic Technology

After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.

Discordant Stars
Tnelis Syndicate

Dawnstar HQ

Monument

When you lose a ground combat on this planet, you may destroy each unit on this planet. At the start of your turn you may destroy 1 other player's coexisting unit in this system.

Monuments
Zelian Purifier

Debris Field

Monument

This system is treated as an asteroid field. Units can move into this system as if it were a non-anomaly tile. Place the Zelian asteroid field token in this system as a reminder.

Monuments
Kortali Tribunal

Deliverance Engine

Warfare Technology

Once per space combat, after 1 of your non-fighter ships is destroyed, you may produce 1 hit and assign it to 1 of your opponent's non-carrier ships.

Discordant Stars
Avarice Rex

Delver

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you splice, gain 1 commodity or convert 1 of your commodities to a trade good.

Prophecy of Kings
Ghosts of Creuss

Dimensional Splicer

Warfare Technology

At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.

Base game
Ghosts of Creuss

Dimensional Splicer

Warfare Technology

During each round of space combat in a system that contains 1 or more wormholes, you produce 1 additional hit. Your opponent must assign this hit to 1 of their non-fighter ships, if able.

Absol
Ghosts of Creuss

Dimensional Splicer

Warfare Technology

At the start of a space combat in a system containing a wormhole and 1 or more of your ships, you may produce hits equal to half the number of wormholes in that system (rounded up). Assign these hits to your opponent's ships in that system.

Black Spectrum
Vuil'raith Cabal

Dimensional Tear I

Space Dock

Production: 5
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 6 fighters in this system do not count against your ships' capacity.

Prophecy of Kings
Vuil'raith Cabal

Dimensional Tear II

Space Dock Unit Upgrade Technology

Production 7 This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 12 fighters in this system do not count against your ships' capacity.

Prophecy of Kings
Vuil'raith Cabal

Dimensional Tear II

Space Dock Unit Upgrade Technology

Production 7 This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 10 fighters in this system do not count against your ships' capacity. 1 non-fighter ship in this system does not count against your fleet pool.

Absol
Vuil'raith Cabal

Dimensional Tear II

Space Dock Unit Upgrade Technology

Production 8 This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 13 fighters in this system do not count against your ships' capacity. During your turn, you may treat this space dock and this planet as if they were in your home system.

Black Spectrum
Olradin League

Diplomatic Enclave

Monument

Planetary Shield
After you resolve the primary or secondary ability of the "Diplomacy" strategy card, ready this planet.

Monuments
Arborec

Duha Menaimon

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 5 Sustain Damage
After you activate this system, you may produce up to 5 units in this system.

Base game
Barony of Letnev

Dunlain Reaper

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.

Prophecy of Kings
Glimmer of Mortheus

Duuban

Mech

Cost: 2 · Combat: 6 Sustain Damage
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.

Discordant Stars
Empyrean

Dynamo

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.

Prophecy of Kings
Universities of Jol-Nar

E-Res Siphons

Cybernetic Technology

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Base game
Universities of Jol-Nar

E-Res Siphons

Cybernetic Technology

When another player moves ships into a system that contains 1 or more of your structures, gain trade goods equal to the number of non-fighter ships that moved into that system.

Absol
Universities of Jol-Nar

E-Res Siphons

Cybernetic Technology

After another player activates a system that contains 1 or more of your ships, gain 3 trade goods.

Black Spectrum
Deepwrought Scholarate

Eanautic

Mech

Cost: 2 · Combat: 6 · Production: 1 Sustain Damage
When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.

Thunder's Edge
Vaylerian Scourge

Eclipse

Mech

Cost: 2 · Combat: 6 Sustain Damage
During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.

Discordant Stars
Naaz-Rokha Alliance

Eidolon

Mech

Cost: 2 · Combat: 6 (×2) Sustain Damage
If this unit is in the space area of the active system at the start of a space combat, flip this card. This card begins the game with this side faceup.

Prophecy of Kings
Embers of Muaat

Ember Colossus

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.

Prophecy of Kings
Embers of Muaat

Ember Colossus

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you use your STAR FORGE faction ability or your flagship component action in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.

Absol
Embers of Muaat

Ember Colossus

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you use your STAR FORGE faction ability or your flagship's ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.

Black Spectrum
Shipwrights of Axis

Emergency Deployment

Cybernetic Technology

ACTION: Exhaust this card to place or move 1 of your space docks onto a planet you control that does not contain a space dock.

Discordant Stars
Celdauri Trade Confederation

Emergency Mobilization

Warfare Technology

At the end of your turn, you may exhaust this card and spend 1 token from your strategy pool to remove a command token from a system that contains 1 or more of your space docks.

Discordant Stars
Edyn Mandate

Encrypted Trade Hub

Cybernetic Technology

You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction. You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity.

Discordant Stars
Il Na Viroset

Enigma

Flagship

Cost: 7 · Combat: 7 · Move: 7 · Capacity: 7 Sustain Damage
This unit ignores the effects of all anomalies. Its move value is reduced by 1 for each unit it would transport.

Twilight's Fall
Free Systems Compact

Envoy Network

Biotic Technology

At the start of the agenda phase, you may choose and exhaust 1 cultural, 1 hazardous, and 1 industrial planet. When you cast 1 or more votes, if you exhaust at least 1 cultural, 1 hazardous, and 1 industrial planet to cast votes, you may cast 4 additional votes.

Discordant Stars
Firmament

Epiphany

Monument

When a player activates this system, place their control token on this card if it does not have one. When you research a technology, you may remove a control token from this card to skip 1 prerequisite, or move a non-Firmament player's control token to a plot card.

Monuments
Obsidian

Epiphany Hollow

Monument

After a puppeted player activates this system, replace up to 2 of that player's infantry on a planet they control with your infantry; those units coexist.

Monuments
Nivyn Star Kings

Eradica

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When a unit in this system would be destroyed, you may remove it from the game board instead.

Discordant Stars
Mentak Coalition

Erwan's Fist

Monument

Production: 2
At the start of a player's turn, exhaust this card to have each ship in this or an adjacent system with SUSTAIN DAMAGE become damaged.

Monuments
Council Keleres

Executive Order

Cybernetic Technology

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.

Thunder's Edge
Olradin League

Exemplar Malus (-)

Mech

Cost: 2 · Combat: 6 Sustain Damage
If you have at least 2 "+" policies, flip this card. If this planet contains no more than 1 of your mechs, apply +1 to its resource value.

Discordant Stars
Crimson Rebellion

Exile I

Destroyer

Cost: 1 · Combat: 8 · Move: 2 Anti-Fighter Barrage 9 (×2)
At the end of any player's combat in this unit's system or an adjacent system, you may place 1 inactive breach in that system.

Thunder's Edge
Crimson Rebellion

Exile II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 7 · Move: 2 Anti-Fighter Barrage 6 (×3) At the end of any player's combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.

Thunder's Edge
Gledge Union

Exodriller

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.

Discordant Stars
Sardakk Norr

Exotrireme I

Dreadnought

Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 4 (×2)

Base game
Sardakk Norr

Exotrireme II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 5 · Move: 2 · Capacity: 1 Sustain Damage, Bombardment 4 (×2) This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.

Base game
Sardakk Norr

Exotrireme II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 5 · Move: 2 · Capacity: 1 Sustain Damage, Bombardment 4 (×2) This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.

Absol
Glimmer of Mortheus

Fabrication Grid

Cybernetic Technology

Each system that contains 1 or more of your ships and no planets gains PRODUCTION 2 as if it were a unit you control.

Discordant Stars
Olradin League

False Flag Operations

Warfare Technology

At the start of your turn, you may exhaust this card and 1 planet you control to ready 1 non-home planet other than Mecatol Rex.

Discordant Stars
Arborec

Flaah Orbitals

Monument

Space Cannon 8
When you pass, place 1 infantry on a planet in or adjacent to this system other than Mecatol Rex. If that planet contains another player's units, place that unit into coexistence.

Monuments
Clan of Saar

Floating Factory I

Space Dock

Move: 1 · Capacity: 4 · Production: 5
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Base game
Clan of Saar

Floating Factory II

Space Dock Unit Upgrade Technology

Move: 2, Capacity: 5 Production 7 This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Base game
Clan of Saar

Floating Factory II

Space Dock Unit Upgrade Technology

Move: 2, Capacity: 6 Production 7 This unit is placed in the space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. 1 non-fighter ship in this system does not count against your fleet pool.

Absol
Clan of Saar

Floating Factory II

Space Dock Unit Upgrade Technology

Move: 2 · Capacity: 5 Production 8 This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. During your turn, you may treat this space dock and your planets in this system as if they were in your home system.

Black Spectrum
Dih-Mohn Flotilla

Flotilla Cyclotron

Monument

After you activate a system, you may exhaust this card to apply +1 to the move value of ships in this system until the end of this tactical action.

Monuments
Lanefir Remnants

Forbidden Library

Monument

Once per action, you may use the technology specialty of a planet in or adjacent to this system, even if it is exhausted.

Monuments
Shipwrights of Axis

Forgetender

Mech

Cost: 2 · Combat: 6 Sustain Damage
You may treat a space dock on this planet as if it has PRODUCTION 5.

Discordant Stars
Mentak Coalition

Fourth Moon

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
Other players' ships in this system cannot use SUSTAIN DAMAGE.

Base game
Glimmer of Mortheus

Fractal Plating

Warfare Technology

After a unit you control in a system is destroyed, you may exhaust this card to place 1 unit of that type from your reinforcements in the space area of a system adjacent to that system that contains 1 or more of your ships.

Discordant Stars
Nokar Sellships

Freehold Starport

Monument

Production: 3
Your ships may move out of this system, and transport units, even if it contains 1 of your command tokens.

Monuments
Nokar Sellships

Freelance Outfit

Mech

Cost: 2 · Combat: 6 Sustain Damage
You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.

Discordant Stars
Sardakk Norr

G'hom Firefly Beacon

Monument

Production: 2
Place this unit in the space area of any system containing your units that does not contain planets, instead of on a planet. When this unit is on the game board, it is treated as both a planet and a structure on it. Only infantry can be produced on this planet. If this unit is blockaded or removed, destroy all units on the planet and discard all attached cards. Resources: 0 Influence: 2

Black Spectrum – Monuments+
Sardakk Norr

G'hom Firefly Beacon

Monument

When you place your monument, produce up to a total of 3 infantry or fighters in this or adjacent system without spending resources. At the end of your turn, you may replace this unit with a different structure from your reinforcements.

Monuments
Mirveda Protectorate

Gauss Cannon I

PDS

Move: 1 Space Cannon 6, Bombardment 6
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

Discordant Stars
Mirveda Protectorate

Gauss Cannon II

PDS Unit Upgrade Technology

Move: 2, Capacity: 1 Space Cannon 4, Bombardment 4 This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

Discordant Stars
Federation of Sol

Genesis

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 12 Sustain Damage
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.

Base game
Mahact Gene-Sorcerers

Genetic Recombination

Biotic Technology

You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.

Prophecy of Kings
Mahact Gene-Sorcerers

Genetic Recombination

Biotic Technology

When you cast votes, you may exhaust 1 planet controlled by another player whose command token is on the Mahact player’s command sheet and cast votes as if you controlled that planet. You may cast votes this way even if you are otherwise unable to vote.

Absol
Olradin League

Geosympathic Impeller

Propulsion Technology

After you activate a system, you may exhaust a planet you control of the same type as a planet in that system to apply +1 to the move value of each of your ships during this tactical action.

Discordant Stars
Ghoti Wayfarers

Ghoti Anchorpoint

Monument

During movement, you may choose to treat this system as though it contains no planets. You treat this system as though it contains a frontier token.

Monuments
Embers of Muaat

Glory Furnace

Monument

When you exhaust this planet to cast votes, for each war sun or flagship you control in this system, and for each supernova adjacent to this system, choose: cast 3 additional votes, or produce a hit against another player's ships in this or an adjacent system.

Monuments
Myko-Mentori

Gravelord's Keep

Monument

Up to 3 fighters in this and each adjacent system do not count against your ships' capacity. After a player uses an omen die, you may produce 1 fighter in this system without spending resources.

Monuments
Monks of Kolume

Halberd

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Space Cannon 7
Hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled.

Discordant Stars
Ghemina Raiders

Halls of Valor

Monument

Planetary Shield, Space Cannon 6 (×2)
You may treat this system as adjacent to systems that contain 2 of your structures of the same unit type.

Monuments
Firmament

Heaven's Eye

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
If the active system contains units that belong to a player who has a control token on 1 of your plots, apply +1 to this ship's move value and repair it at the end of every combat round.

Thunder's Edge
Obsidian

Heaven's Hollow

Flagship

Cost: 8 · Combat: 5 (×3) · Move: 1 · Capacity: 3 Sustain Damage

Thunder's Edge
Li-Zho Dynasty

Heavy Bomber I

Fighter

Cost: 1 (×2) · Combat: 9 Bombardment 9

Discordant Stars
Li-Zho Dynasty

Heavy Bomber II

Fighter Unit Upgrade Technology

Cost: 1 (×2) · Combat: 8 · Move: 2 Bombardment 8 This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

Discordant Stars
Titans of Ul

Hecatoncheires

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: When you would place a PDS on a planet, you may place 1 mech and 1 infantry on that planet instead.

Prophecy of Kings
Winnu

Hegemonic Trade Policy

Cybernetic Technology

Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control during that use of PRODUCTION.

Base game
Winnu

Hegemonic Trade Policy

Cybernetic Technology

During the Production step of your tactical actions, you may treat the resource value of any number of planets you control as if it were equal to that planet's influence value instead.

Absol
Winnu

Hegemonic Trade Policy

Cybernetic Technology

When 1 or more of your units use PRODUCTION, you may swap the influence and resource values of 1 planet you control during this use of PRODUCTION.

Black Spectrum
Titans of Ul

Hel-Titan I

PDS

Combat: 7 · Production: 1 Sustain Damage, Planetary Shield, Space Cannon 6
This unit is treated as both a structure and a ground force. It cannot be transported.

Prophecy of Kings
Titans of Ul

Hel-Titan II

PDS Unit Upgrade Technology

Combat: 6 Planetary Shield, Space Cannon 5, Sustain Damage, Production 1 This unit is treated as both a structure and a ground force. It cannot be transported. You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system.

Prophecy of Kings
Titans of Ul

Hel-Titan II

PDS Unit Upgrade Technology

Combat: 6 Planetary Shield, Space Cannon 5, Sustain Damage, Production 1 This unit is treated as both a structure and a ground force. It cannot be transported. You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system.

Absol
Ghosts of Creuss

Hil Colish

Flagship

Cost: 8 · Combat: 5 · Move: 1 · Capacity: 3 Sustain Damage
This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

Base game
Berserkers of Kjalengard

Hulgade's Hammer

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage
After the first round of a combat in this system, place up to 2 of your captured units in this system or on that planet.

Discordant Stars
Naalu Collective

Hybrid Crystal Fighter I

Fighter

Cost: 1 (×2) · Combat: 8

Base game
Naalu Collective

Hybrid Crystal Fighter II

Fighter Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 · Move: 2 This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Base game
Naalu Collective

Hybrid Crystal Fighter II

Fighter Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 · Move: 2 This unit may move without being transported. Fighters in excess of your ships' capacity count as 1/2 of a ship against your fleet pool.

Absol
Deepwrought Scholarate

Hydrothermal Mining

Biotic Technology

At the start of the status phase, gain 1 trade good for each ocean card in play.

Thunder's Edge
Celdauri Trade Confederation

Hyperlane Relay

Monument

During the "Commit Ground Forces" step: You can commit ground forces on this planet to planets that contain your space docks, if this system does not contain 1 of your command tokens.

Monuments
Council Keleres

I.I.H.Q. Modernization

Cybernetic Technology

You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system. Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.

Absol
Ghosts of Creuss

Icarus Drive

Mech

Cost: 2 · Combat: 6 Sustain Damage
After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.

Prophecy of Kings
Naalu Collective

Iconoclast

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: When another player gains a relic, place 1 mech on any planet you control.

Thunder's Edge
Naalu Collective

Iconoclast

Mech

Cost: 2 · Combat: 6 Sustain Damage
During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.

Prophecy of Kings
Naalu Collective

Iconoclast

Mech

Cost: 2 · Combat: 6 Sustain Damage
Other players' units cannot use ANTI-FIGHTER BARRAGE in this system.

Absol
Augurs of Ilyxum

Iledrith

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.

Discordant Stars
Zelian Purifier

Impactor I

Infantry

Cost: 1 (×2) · Combat: 8 Bombardment 9
During invasion, this unit must commit to a planet it bombards.

Discordant Stars
Zelian Purifier

Impactor II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 Bombardment 8 After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system, in an asteroid field system with your units or in a space area with a war sun. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

Black Spectrum – Discordant Stars
Zelian Purifier

Impactor II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 Bombardment 8 After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Discordant Stars
Dih-Mohn Flotilla

Impressment Programs

Cybernetic Technology

When you explore a planet, you may produce 1 ship in that planet's system. ACTION: Exhaust this card and 1 planet you control to explore that planet.

Discordant Stars
Yin Brotherhood

Impulse Core

Cybernetic Technology

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships if able.

Base game
Yin Brotherhood

Impulse Core

Cybernetic Technology

ACTION: Exhaust this card, choose a system and destroy any number of your cruisers or destroyers in adjacent systems. Produce 1 hit for each ship you destroyed; your opponent must assign those hits to their ships in the chosen system, and must assign them to non-fighter ships, if able.

Absol
Yin Brotherhood

Impulse Core

Cybernetic Technology

ACTION: Exhaust this card to choose a system. Destroy up to 3 of your cruisers or destroyers in that system. For each ship destroyed, produce 1 hit against another player's units in 1 adjacent system. That player must assign these hits to non-fighter ships, if able. Then, you may produce a number of infantry in your home system, up to the number of your ships destroyed.

Black Spectrum
Free Systems Compact

Independence Tower

Monument

After you resolve the primary or secondary ability of the "Leadership" strategy card, each other player with units in or adjacent to this system who reveals 1 of your promissory notes from their hand gains 1 command token.

Monuments
Kyro Sodality

Indoctrination Teams

Biotic Technology

During the agenda phase, after an outcome you voted for is resolved, place 2 infantry from your reinforcements on a planet you control.

Discordant Stars
Xxcha Kingdom

Indomitus

Mech

Cost: 2 · Combat: 6 Sustain Damage, Space Cannon 8
You may use this unit's SPACE CANNON against ships that are in adjacent systems.

Prophecy of Kings
Xxcha Kingdom

Indomitus

Mech

Cost: 2 · Combat: 6 Sustain Damage, Space Cannon 8
When this unit uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Absol
L1Z1X Mindnet

Inheritance Systems

Cybernetic Technology

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Base game
L1Z1X Mindnet

Inheritance Systems

Cybernetic Technology

When you research a technology, you may exhaust this card to ignore all prerequisites on that technology. ACTION: You may exhaust this card and spend 1 command token from your strategy pool and 4 resources to research a technology.

Absol
L1Z1X Mindnet

Inheritance Systems

Cybernetic Technology

When you research a technology, you may spend 2 resources and exhaust this card to ignore all of that technology's prerequisites. After an invasion in which you gained control of a planet that contains 1 or more structures of another player, you may exhaust this card to gain 1 non-faction technology owned by that player.

Black Spectrum
Xxcha Kingdom

Instinct Training

Biotic Technology

You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.

Base game
Xxcha Kingdom

Instinct Training

Biotic Technology

You may spend 1 token from your strategy pool when one of your neighbors plays an action card; cancel that action card.

Absol
Xxcha Kingdom

Instinct Training

Biotic Technology

You may exhaust this card when another player plays an action card; cancel that action card.

Black Spectrum
Universities of Jol-Nar

J.N.S. Hylarim

Flagship

Cost: 8 · Combat: 6 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.

Base game
Savages of Cymiae

Jatta's Palace

Monument

When another player activates this system they must discard 1 action card, if able.

Monuments
Mirveda Protectorate

Javelin

Mech

Cost: 2 · Combat: 6 Sustain Damage
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.

Discordant Stars
Ghemina Raiders

Jotun

Mech

Cost: 2 · Combat: 6 Sustain Damage
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.

Discordant Stars
Kortali Tribunal

Justicar

Mech

Cost: 2 · Combat: 5 Sustain Damage, Planetary Shield
This unit cannot lose its PLANETARY SHIELD.

Discordant Stars
Edyn Mandate

Kaliburn

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
Apply +1 to the results of this unit's combat rolls for each law in play.

Discordant Stars
Berserkers of Kjalengard

Krotas Bannerhall

Monument

Once per action, when a player wins a combat in or adjacent to this system, you and that player may each gain 1 command token.

Monuments
Vaden Banking Clans

Krovoz Strike Teams

Cybernetic Technology

After another player's unit uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities, you may exhaust this card to destroy that unit. After you produce 1 or more hits during a round of combat, you may spend 1 trade good to produce 1 additional hit.

Discordant Stars
Roh'Dhna Mechatronics

Ky'vir The Replicator

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
DEPLOY: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.

Discordant Stars
Kyro Sodality

Kyro Reliquary

Monument

This planet counts as a legendary planet with an attachment and a technology specialty of no type. When this unit is destroyed, you must place it on a valid adjacent planet you control, if able. If you do, draw a relic.

Monuments
Barony of Letnev

L4 Disruptors

Cybernetic Technology

During an invasion, units cannot use SPACE CANNON against your units.

Base game
Barony of Letnev

L4 Disruptors

Cybernetic Technology

During an invasion, units cannot use SPACE CANNON against your units. You may exhaust this card at the start of a ground combat; your opponent cannot make combat rolls during the first combat round.

Absol
Barony of Letnev

L4 Disruptors

Cybernetic Technology

After you spend 2 or more trade goods, gain 1 trade good.

Black Spectrum
Il Sai Lakoe, Herald of Thorns

Lakoe's Roots

Mech

Cost: 2 · Combat: 6 Sustain Damage, Production 2
When this unit is produced, place it on any planet you control.

Prophecy of Kings
Veldyr Sovereignty

Lancer Dreadnought I

Dreadnought

Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Space Cannon 8, Bombardment 5

Discordant Stars
Veldyr Sovereignty

Lancer Dreadnought II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 5 · Move: 2 · Capacity: 1 Sustain Damage, Bombardment 5, Space Cannon 5 This unit cannot be destroyed by "Direct Hit" action cards.

Discordant Stars
Ral Nel Consortium

Last Dispatch

Flagship

Cost: 8 · Combat: 8 (×2) · Move: 2 · Capacity: 4 Sustain Damage
When this unit retreats, you may destroy 1 ship in the active system that does not have SUSTAIN DAMAGE.

Thunder's Edge
Winnu

Lazax Gate Folding

Propulsion Technology

During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.

Base game
Winnu

Lazax Gate Folding

Propulsion Technology

During your tactical actions, you treat your home system and the Mecatol Rex system as if they each contained a gamma wormhole.

Absol
Winnu

Lazax Gate Folding

Propulsion Technology

After you activate a system, you may exhaust this card; you treat the Mecatol Rex system as if it is adjacent to each system that contains your structures. ACTION: Exhaust this card to place and commit 2 infantry to Mecatol Rex, place 1 more if you don't have custodians token; resolve an invasion on that planet.

Black Spectrum
Arborec

Letani Behemoth

Mech

Cost: 2 · Combat: 6 · Production: 2 Sustain Damage, Planetary Shield
DEPLOY: When you would use your MITOSIS faction ability, you may replace 1 of your infantry with 1 mech from your reinforcements instead.

Prophecy of Kings
Arborec

Letani Behemoth

Mech

Cost: 2 · Combat: 6 · Production: 3 Sustain Damage, Planetary Shield
This unit may count as a structure when it is on a planet. DEPLOY: When you would place a structure on a planet, you may place 1 mech on that planet instead.

Absol
Arborec

Letani Behemoth

Mech

Cost: 3 · Combat: 6 · Production: 2 Sustain Damage, Planetary Shield
This unit cannot be produced by Space Docks. It is treated as both a structure and a ground force, but it cannot be treated as a structure for the purpose of scoring objectives. When this unit is on a planet, it cannot be transported.

Black Spectrum
Arborec

Letani Warrior I

Infantry

Cost: 1 (×2) · Combat: 8 · Production: 1

Base game
Arborec

Letani Warrior II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 Production 2 After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Base game
Arborec

Letani Warrior II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 Production 2 After this unit is destroyed, place the unit on this card. At the start of your turn, for every 2 units that are on this card, place 1 on a planet you control.

Absol
Arborec

Letani Warrior II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 7 Production 2 After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry on a planet you control with a structure or in a space area with a war sun or a flagship. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

Black Spectrum
Free Systems Compact

Liberator

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.

Discordant Stars
Gledge Union

Lightning Drives

Propulsion Technology

During movement, you may increase the move value of each of your non-fighter ships not transporting any fighters or infantry by 1.

Discordant Stars
Ral Nel Consortium

Linkship I

Destroyer

Cost: 1 · Combat: 9 · Move: 3 Anti-Fighter Barrage 9 (×2)
This unit can use the SPACE CANNON ability of one of your structures in its space area; each structure can only be triggered once.

Thunder's Edge
Ral Nel Consortium

Linkship II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 8 · Move: 4 Anti-Fighter Barrage 6 (×3) This unit can use the SPACE CANNON ability of one of your structures in its space area; each linkship can trigger the same structure.

Thunder's Edge
Cheiran Hordes

Lithodax

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Anti-Fighter Barrage 7 (×2)
When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures.

Discordant Stars
Nokar Sellships

Local Contracts

Cybernetic Technology

During the action phase: You may exhaust this card to use the PRODUCTION ability of 1 of your units. Then, place 1 command token from your reinforcements in that unit's system.

Discordant Stars
Nomad

Lodestar

Monument

At the start of your turn: You may return this unit to your reinforcements to produce, or remove and produce, your flagship in this system.

Monuments
Xxcha Kingdom

Loncara Ssodu

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Space Cannon 5 (×3)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.

Base game
Vaylerian Scourge

Lost Cause

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 2 · Capacity: 3 Sustain Damage
At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.

Discordant Stars
Yssaril Tribes

Mageon Implants

Biotic Technology

ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.

Base game
Yssaril Tribes

Mageon Implants

Biotic Technology

After 1 of your command tokens is placed in a system that contains another player's units, you may exhaust this card to look at that player's hand of action cards. Choose 1 of those cards and add it to your hand.

Absol
Kortali Tribunal

Magistrate

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 3
After you win a space combat in this system, you may have this ship become damaged to gain 1 command token.

Discordant Stars
Embers of Muaat

Magmus Reactor

Warfare Technology

Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.

Base game
Embers of Muaat

Magmus Reactor

Warfare Technology

Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.

Absol
Embers of Muaat

Magmus Reactor

Warfare Technology

Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units. After you place 1 or more units in a system that contains or is adjacent to a supernova, you may gain 1 commodity.

Black Spectrum
Embers of Muaat

Magmus Reactor

Warfare Technology

Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.

Thunder's Edge
Florzen Profiteers

Man O' War

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 5 Sustain Damage
Other players cannot play action cards during a space combat in this system.

Discordant Stars
Naalu Collective

Matriarch

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 6 Sustain Damage
During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.

Base game
Dih-Mohn Flotilla

Maximus

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After this unit moves into the active system, you may produce up to 2 units that have a combined cost of 4 or less in that system.

Discordant Stars
L'tokk Khrask

Megalith

Mech

Cost: 2 · Combat: 6 Sustain Damage
Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.

Discordant Stars
Nomad

Memoria I

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Anti-Fighter Barrage 8 (×3)
You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.

Prophecy of Kings
Nomad

Memoria II

Flagship Unit Upgrade Technology

Cost: 8 · Combat: 5 (×2) · Move: 2 · Capacity: 6 Sustain Damage, Anti-Fighter Barrage 5 (×3) You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.

Prophecy of Kings
Nomad

Memoria II

Flagship Unit Upgrade Technology

Cost: 8 · Combat: 5 (×3) · Move: 3 · Capacity: 6 Sustain Damage, Anti-Fighter Barrage 5 (×3) You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.

Absol
Lanefir Remnants

Memory of Dusk

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
At the end of a tactical action in this system, you may explore 1 planet you control in this system.

Discordant Stars
Bentor Conglomerate

Merged Replicators

Cybernetic Technology

When 1 or more of your units use PRODUCTION, you may exhaust this card to swap 1 of those unit's PRODUCTION with another on the game board, or apply +2 to the total PRODUCTION value of those units.

Discordant Stars
Vaden Banking Clans

Midas Turbine

Propulsion Technology

After you activate a system, you may exhaust this card and spend any number of trade goods; for each trade good you spent, apply +1 to the move value of 1 non-fighter ship you control.

Discordant Stars
Celdauri Trade Confederation

Minuteman

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After a player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.

Discordant Stars
Mentak Coalition

Mirror Computing

Cybernetic Technology

When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.

Base game
Mentak Coalition

Mirror Computing

Cybernetic Technology

When you spend trade goods, every 2 trade goods spent are worth 3 resources or influence instead of 2.

Absol
Glimmer of Mortheus

Mirrorforge

Monument

ACTION: Exhaust this card and choose an adjacent system that contains another player's non-fighter ships. That player moves those ships into this system if able, until they have moved at least 4 resources worth of ships, or all ships. Then, resolve a space combat.

Monuments
Mentak Coalition

Moll Terminus

Mech

Cost: 2 · Combat: 6 Sustain Damage
Other players' ground forces on this planet cannot use SUSTAIN DAMAGE.

Prophecy of Kings
Mentak Coalition

Moll Terminus

Mech

Cost: 2 · Combat: 6 Sustain Damage
Other players' ground forces in this system cannot use SUSTAIN DAMAGE. After an invasion in which you destroy 1 or more structures on this planet, gain 2 trade goods.

Black Spectrum
Nekro Virus

Mordred

Mech

Cost: 2 · Combat: 6 Sustain Damage
During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.

Prophecy of Kings
Emirates of Hacan

Mowshir Freeport

Monument

Outside of combat, players may trade their units in the space area of this and adjacent systems as part of a transaction. A player who gained units this way then replaces them and moves them to a system that contains their ships and 1 of their command tokens, if able; otherwise, remove those units.

Monuments
Yin Brotherhood

Moyin's Ashes

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

Prophecy of Kings
Yin Brotherhood

Moyin's Ashes

Mech

Cost: 2 · Combat: 6 Sustain Damage
You may use the Indoctrination ability on this planet without spending influence.

Absol
Yin Brotherhood

Moyin's Ashes

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you use INDOCTRINATION ability on this planet, you spend 1 less influence. DEPLOY: When you use INDOCTRINATION ability, you may either spend 1 additional influence to instead replace 1 infantry with 1 mech, or spend 2 additional influence to instead replace 1 mech with 1 mech.

Black Spectrum
Myko-Mentori

Mycelium Ring I

Space Dock

Production: X Planetary Shield
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. DEPLOY: When you gain control of a planet, you may replace 4 infantry on that planet with 1 space dock.

Discordant Stars
Myko-Mentori

Mycelium Ring II

Space Dock Unit Upgrade Technology

Planetary Shield, Production X This unit’s PRODUCTION value is equal to 6 more than the resource value of this planet. During your turn, you may treat this space dock and this planet as if they were in your home system. DEPLOY: When you gain control of a planet, you may replace 3 infantry on that planet with 1 space dock.

Black Spectrum – Discordant Stars
Myko-Mentori

Mycelium Ring II

Space Dock Unit Upgrade Technology

Planetary Shield, Production X This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. DEPLOY: When you gain control of a planet, you may replace 3 infantry on that planet with 1 space dock.

Discordant Stars
Ral Nel Consortium

Nanomachines

Warfare Technology

ACTION: Exhaust this card to place 1 PDS on a planet you control. ACTION: Exhaust this card to repair all of your damaged units. ACTION: Exhaust this card and discard 1 action card to draw 1 action card.

Thunder's Edge
Cheiran Hordes

Nauplius

Mech

Cost: 2 · Combat: 6 Sustain Damage
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.

Discordant Stars
Naalu Collective

Nefishh Projector

Monument

Infantry that you commit to planets in this and adjacent systems may be committed into coexistence, if able.

Monuments
Augurs of Ilyxum

Nemsys

Flagship

Cost: 8 · Combat: 5 · Move: 1 · Capacity: 3 Sustain Damage
When this unit makes a combat roll, it rolls 1 additional die for each secret objective you have scored.

Discordant Stars
Ghoti Wayfarers

Networked Command

Biotic Technology

Up to 3 ships in your home system do not count against your fleet pool. When you cast 1 or more votes, you may exhaust this card to cast an additional number of votes equal to the number of command tokens in your fleet pool.

Discordant Stars
Firmament

Neural Parasite (Firmament)

Biotic Technology

At the start of the status phase, you may place 1 infantry from your reinforcements on a planet you control in your home system. Flip this card if the Obsidian faction is in play.

Thunder's Edge
Obsidian

Neural Parasite (Obsidian)

Biotic Technology

At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry. This technology cannot be researched.

Thunder's Edge
Naalu Collective

Neuroglaive

Biotic Technology

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

Base game
Naalu Collective

Neuroglaive

Biotic Technology

After another player activates a system that contains 1 or more of your ships, you may force that player to remove 1 token from their fleet pool and return it to their reinforcements. During combat, when your opponent plays an action card, produce 1 hit; your opponent must assign it to 1 of their units.

Absol
Mirveda Protectorate

Nexus

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After each round of space combat in this system, place 1 fighter from your reinforcements in this system.

Discordant Stars
Il Sai Lakoe, Herald of Thorns

Nightbloom

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage
When this unit moves, you may resolve the PRODUCTION abilities of your units in the system it started in and each system it moved through.

Twilight's Fall
Li-Zho Dynasty

Nightfall Fortress

Monument

When a player activates this system, remove a different player's command token from this system, or gain 1 command token.

Monuments
Kollecc Society

Nightingale V

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When this unit retreats, you may capture each of your units that retreat.

Discordant Stars
Kollecc Society

Nightshade Vanguard

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.

Discordant Stars
Barony of Letnev

Non-Euclidean Shielding

Warfare Technology

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Base game
Barony of Letnev

Non-Euclidean Shielding

Warfare Technology

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Absol
Xxcha Kingdom

Nullification Field

Cybernetic Technology

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Base game
Xxcha Kingdom

Nullification Field

Cybernetic Technology

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Absol
Council Keleres

Omniopiares

Mech

Cost: 2 · Combat: 6 Sustain Damage
Other players must spend 1 influence to commit ground forces to this planet.

Thunder's Edge
Council Keleres

Omniopiares

Mech

Cost: 2 · Combat: 6 Sustain Damage
Once per invasion, other players must spend 1 influence per mech to commit ground forces to this planet.

Absol
Monks of Kolume

Omniscience Field

Warfare Technology

After a system is activated, you may exhaust this card to choose 1 player. Apply +1 or -1 to all rolls that player makes during this tactical action.

Discordant Stars
Mirveda Protectorate

Orbital Defense Grid

Warfare Technology

At the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD. When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.

Discordant Stars
Gledge Union

Orion Platform I

PDS

Planetary Shield, Space Cannon 6
When this unit makes a SPACE CANNON roll against another player's units, if it rolls at least 1 result of 9 or 10, explore this planet.

Discordant Stars
Gledge Union

Orion Platform II

PDS Unit Upgrade Technology

Planetary Shield, Space Cannon 5 When this unit produces 1 or more hits against another player's units, explore this planet. You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system.

Discordant Stars
Li-Zho Dynasty

Oro-Zhin Elite

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.

Discordant Stars
Titans of Ul

Ouranos

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit.

Prophecy of Kings
Barony of Letnev

Palatine Obelisk

Monument

Double the PRODUCTION values of your units in this system. When you exhaust this planet to cast votes, you may cast an additional number of votes equal to the number of your non-fighter ships in this system.

Monuments
Ghoti Wayfarers

Parallel Production

Cybernetic Technology

When you produce 1 or more units, you may produce 1 additional unit in each of 2 systems that contain 1 or more of your ships and 1 of your command tokens.

Discordant Stars
Glimmer of Mortheus

Particle Sieve

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After you activate this system, if it does not contain any planets, you may place 1 frontier token in this system.

Discordant Stars
Veldyr Sovereignty

Perdition Array

Monument

During movement, hits produced by the SPACE CANNON abilities of your units in this system cannot be cancelled.

Monuments
Council Keleres

Pharus Iustitiae

Monument

Production: 1
After a law enters play you may add a command token from your reinforcements to this card. When you would place a command token in this or an adjacent system, you may place that token from this card instead.

Monuments
Argent Flight

Phoenix Cauldron

Monument

ACTION: Exhaust this card to choose this or an adjacent system that does not contain 1 or more of your ships. Produce a hit against each ship in that system that has SUSTAIN DAMAGE.

Monuments
Zealots of Rhodun

Pilgrimage Beacons

Propulsion Technology

Once during your turn, when you exhaust 1 or more planets you control that have a technology specialty, you may produce 1 ship in 1 system that contains 1 of those planets.

Discordant Stars
Firmament

Planesplitter (Firmament)

Cybernetic Technology

When you gain this card, put The Fracture into play. Flip this card if the Obsidian faction is in play.

Thunder's Edge
Obsidian

Planesplitter (Obsidian)

Cybernetic Technology

At the start of your strategic actions, you may move an ingress token into a system that contains or is adjacent to your units. This technology cannot be researched.

Thunder's Edge
Cheiran Hordes

Polemarch's Hive

Monument

Production: X
The unit's PRODUCTION value is equal to the number of structures you control in or adjacent to this system.

Monuments
Naaz-Rokha Alliance

Pre-Fab Archologies

Biotic Technology

After you explore a planet, ready that planet.

Absol
Naaz-Rokha Alliance

Pre-Fab Arcologies

Biotic Technology

After you explore a planet, ready that planet.

Prophecy of Kings
Emirates of Hacan

Pride of Kenara

Mech

Cost: 2 · Combat: 6 Sustain Damage
This planet's planet card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

Prophecy of Kings
Tnelis Syndicate

Principia Aneris

Flagship

Cost: 8 · Combat: 9 (×4) · Move: 2 · Capacity: 3 Sustain Damage
At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.

Discordant Stars
Florzen Profiteers

Privateer

Mech

Cost: 2 · Combat: 6 Sustain Damage
You may spend influence as resources to produce this unit.

Discordant Stars
Emirates of Hacan

Production Biomes

Biotic Technology

ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.

Base game
Emirates of Hacan

Production Biomes

Biotic Technology

When you give another player 1 or more commodities, they gain an equal number of trade goods.

Absol
Emirates of Hacan

Production Biomes

Biotic Technology

ACTION: Exhaust this card to gain 3 trade goods and choose 1 other player; that player gains 2 trade goods.

Black Spectrum
Embers of Muaat

Prototype War Sun I

War Sun

Cost: 12 · Combat: 3 (×3) · Move: 1 · Capacity: 6 Sustain Damage, Bombardment 3 (×3)
Other players' units in this system lose the PLANETARY SHIELD ability.

Base game
Embers of Muaat

Prototype War Sun II

War Sun Unit Upgrade Technology

Cost: 10 · Combat: 3 (×3) · Move: 3 · Capacity: 6 Sustain Damage, Bombardment 3 (×3) Other players' units in this system lose the PLANETARY SHIELD ability.

Base game
Embers of Muaat

Prototype War Sun II

War Sun Unit Upgrade Technology

Cost: 8 · Combat: 3 (×3) · Move: 3 · Capacity: 6 Sustain Damage, Bombardment 3 (×3) Other players' units in this system lose the PLANETARY SHIELD ability. This unit cannot be destroyed by "Direct Hit" action cards.

Absol
Embers of Muaat

Prototype War Sun II

War Sun Unit Upgrade Technology

Cost: 10 · Combat: 3 (×3) · Move: 3 · Capacity: 6 Sustain Damage, Bombardment 3 (×3) Other players' units in this system lose PLANETARY SHIELD. During an action, you may assign a hit to this unit to treat 1 system other than the Mecatol Rex system that contains your flagship as if it were a supernova for the duration of that action.

Black Spectrum
Last Bastion

Proxima Targeting VI

Warfare Technology

Cancel 1 hit produced by BOMBARDMENT rolls made against your ground forces for each of your galvanized units present. At the start of a round of ground combat, you may resolve BOMBARDMENT 8 (x3) against your opponent's ground forces; if you do, make an identical roll against your own ground forces.

Thunder's Edge
Myko-Mentori

Psychoactive Armaments

Biotic Technology

After your opponent makes a combat roll, you may exhaust this card. If you do, for each of their units that did not produce a hit, you may reroll that unit's combat roll; any hits that roll produces are produced against your opponent's units instead.

Discordant Stars
Augurs of Ilyxum

Psychographics

Biotic Technology

During the status phase, you may score 1 additional public objective instead of a secret objective.

Discordant Stars
Myko-Mentori

Psyclobea Qarnyx

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
Once per round of space combat, when a non-fighter ship in this system is destroyed, you may gain 1 commodity.

Discordant Stars
Kyro Sodality

Pustule

Mech

Cost: 2 · Combat: 6 Sustain Damage
When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.

Discordant Stars
Xxcha Kingdom

Qanoj Shield Array

Monument

After 1 or more other players place their command token in this system, you may exhaust this card to gain 1 command token and place 1 PDS on a planet you control in this system. When you exhaust this planet to cast votes, you may cast 2 additional votes for each of your PDS in this and adjacent systems.

Black Spectrum – Monuments+
Xxcha Kingdom

Qanoj Shield Array

Monument

When an agenda outcome you voted for or predicted is resolved, you may exhaust this card to place a structure on a planet you control in this system.

Monuments
Emirates of Hacan

Quantum Datahub Node

Cybernetic Technology

At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

Base game
Emirates of Hacan

Quantum Datahub Node

Cybernetic Technology

When another player would choose a strategy card during the strategy phase, if you do not have a strategy card, you may exhaust this card, spend a token from your strategy pool, and give that player 1 trade good for each player that does not have a strategy card to choose your strategy card before them.

Absol
Nomad

Quantum Manipulator

Mech

Cost: 2 · Combat: 6 Sustain Damage
While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system.

Prophecy of Kings
Naaz-Rokha Alliance

Quantum Reliquary

Monument

When you are negotiating a transaction with a player who controls units in or adjacent to this system, relics can be exchanged as part of that transaction; ignore 'when you gain' effects of those relics.

Monuments
Kortali Tribunal

Queen's Rest

Monument

When a non-fighter, non-infantry unit you control is destroyed in this system, roll a die. If you roll equal to or higher than that unit's combat value, or 8 if that unit has no combat value, produce 1 hit against another player's ships in this system.

Monuments
Argent Flight

Quetzecoatl

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
Other players cannot use SPACE CANNON against your ships in this system.

Prophecy of Kings
Crimson Rebellion

Quietus

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
While this unit is in a system that contains an active breach, other players' units in systems with active breaches lose all of their unit abilities.

Thunder's Edge
Deepwrought Scholarate

Radical Advancement

Biotic Technology

At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.

Thunder's Edge
Vaylerian Scourge

Raider I

Cruiser

Cost: 2 · Combat: 7 · Move: 2 · Capacity: 1
During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces.

Discordant Stars
Vaylerian Scourge

Raider II

Cruiser Unit Upgrade Technology

Cost: 2 · Combat: 6 · Move: 3 · Capacity: 1 During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able.

Discordant Stars
Olradin League

Rallypoint

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When you move this ship, apply +1 to the move value of each of your other ships during this tactical action.

Discordant Stars
Vuil'raith Cabal

Reanimator

Mech

Cost: 2 · Combat: 6 Sustain Damage
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.

Prophecy of Kings
Zealots of Rhodun

Reckoning

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
For each unit upgrade technology your opponent owns, apply +1 to the results of this unit's combat rolls.

Discordant Stars
Winnu

Reclaimer

Mech

Cost: 2 · Combat: 6 Sustain Damage
After you resolve a tactical action during which you gained control of this planet, you may place 1 PDS or 1 space dock from your reinforcements on this planet.

Prophecy of Kings
Winnu

Reclaimer

Mech

Cost: 2 · Combat: 6 Sustain Damage
After you resolve a tactical action during which you gained control of this planet, you may place 1 PDS or 1 space dock on this planet. If the planet is legendary or Mecatol Rex, you may instead place 1 infantry.

Black Spectrum
Savages of Cymiae

Recursive Worm

Cybernetic Technology

At the start of your turn, you may exhaust this card to choose 1 non-home system other than Mecatol Rex that contains 1 or more of your units; place 1 other player's command token from their reinforcements in that system.

Discordant Stars
Dih-Mohn Flotilla

Repairitor

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.

Discordant Stars
Savages of Cymiae

Reprocessor Alpha

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 6 Sustain Damage
After you win a combat in this system, you may take 1 of your opponent's action cards, at random.

Discordant Stars
Ghosts of Creuss

Revenance Circuit

Monument

After a player activates this system: You may produce 1 hit against players' ships in each system adjacent to this planet that contains a wormhole.

Monuments
Crimson Rebellion

Revenant

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: During the "Commit Ground Forces" step of your tactical action in a system that contains an active breach, you may commit 1 mech, even if you have no units in the system.

Thunder's Edge
Savages of Cymiae

Revenant

Mech

Cost: 2 · Combat: 6 Sustain Damage
At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.

Discordant Stars
Veldyr Sovereignty

Richtyrian

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When this ship makes a combat roll, it rolls 1 additional die for each round of combat that has been resolved this combat.

Discordant Stars
Shipwrights of Axis

Rift Engines

Propulsion Technology

After you activate a system, you may exhaust this card to choose 1 ship you control and roll a die. On a result of 1-3, remove that ship from the game board; on a result of 4-10, apply +2 to that ship's move value during this tactical action.

Discordant Stars
Monks of Kolume

Rook

Mech

Cost: 2 · Combat: 6 Sustain Damage, Space Cannon 8 (×2)
Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.

Discordant Stars
Edyn Mandate

Rune Bearer

Mech

Cost: 2 · Combat: 6 Sustain Damage
This system is a "Sigil" anomaly. Place a Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.

Discordant Stars
Nokar Sellships

Sabre I

Destroyer

Cost: 1 · Combat: 8 · Move: 2 Anti-Fighter Barrage 9 (×2)
After this unit is destroyed during combat, roll a die, on a result of 9 or 10, produce up to 1 hit against your opponent's ships.

Discordant Stars
Nokar Sellships

Sabre II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 7 · Move: 2 Anti-Fighter Barrage 6 (×3) After this unit is destroyed during combat, roll a die, on a result equal to or greater than 7, produce up to 1 hit against your opponent's ships.

Discordant Stars
Winnu

Salai Sai Corian

Flagship

Cost: 8 · Combat: 7 · Move: 1 · Capacity: 3 Sustain Damage
When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

Base game
Mentak Coalition

Salvage Operations

Cybernetic Technology

After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.

Base game
Mentak Coalition

Salvage Operations

Cybernetic Technology

At the end of each space combat in systems that contain or are adjacent to your ships, gain 1 commodity. If you win a space combat, you may produce 1 ship of any type that was destroyed during that combat, and may spend commodities as resources.

Absol
Zealots of Rhodun

Sanctification Field

Cybernetic Technology

When you activate a system, or a system that contains 1 or more of your units is activated, you may choose 1 technology or non-fighter, non-structure unit upgrade technology another player controls; until the end of this tactical action, that card is treated as though it had no ability text.

Discordant Stars
Titans of Ul

Saturn Engine I

Cruiser

Cost: 2 · Combat: 7 · Move: 2 · Capacity: 1

Prophecy of Kings
Titans of Ul

Saturn Engine II

Cruiser Unit Upgrade Technology

Cost: 2 · Combat: 6 · Move: 3 · Capacity: 2 Sustain Damage

Prophecy of Kings
Titans of Ul

Saturn Engine II

Cruiser Unit Upgrade Technology

Cost: 2 · Combat: 6 · Move: 3 · Capacity: 2 Sustain Damage

Absol
Vaylerian Scourge

Scavenger Exos

Warfare Technology

Once per action, after you win a ground combat, you may draw 1 action card.

Discordant Stars
Clan of Saar

Scavenger Zeta

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.

Prophecy of Kings
Clan of Saar

Scavenger Zeta

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you gain control of a planet, you may spend 1 trade good to replace 1 infantry on that planet with 1 mech.

Absol
Titans of Ul

Scepter of Ul

Monument

ACTION: Exhaust this card to place a sleeper token on a planet in this or an adjacent system that has a planetary trait.

Monuments
Avarice Rex

Scintillia

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When you splice, gain 2 commodities or convert up to 2 of your commodities to trade goods.

Twilight's Fall
Yssaril Tribes

Sector KVD-14

Monument

When another player plays an action card: If that player controls 1 or more units in this or an adjacent system, you may gain 2 trade goods.

Monuments
Kollecc Society

Seeker Drones

Cybernetic Technology

ACTION: Exhaust this card to choose 1 of your neighbors that has 1 or more relic fragments. That player gains 2 trade goods and must give you 1 of those relic fragments of your choice.

Discordant Stars
Veldyr Sovereignty

SEIDR Project

Warfare Technology

At the end of each round of space combat, you may use the SPACE CANNON of 1 of your units in the active system against your opponent's ships, without rolling additional dice.

Discordant Stars
Augurs of Ilyxum

Sentient Datapool

Cybernetic Technology

At the start of the status phase, you may spend 3 trade goods to research 1 technology.

Discordant Stars
Last Bastion

Seraph Data Center

Monument

The unit is a space station and placed in the space area of a system that contains your ships and exactly 1 non-legendary planet. Take its matching space station card while you control it. When you lose control of this station, destroy it and produce 2 hits against ships in this system.

Monuments
Kollecc Society

Shades' Den

Monument

After movement, if this is the active system and contains no more than 1 other player's ships, you may place any of your captured units from your faction sheet into this system.

Monuments
Zelian Purifier

Shard Volley

Warfare Technology

When 1 or more of your units produce 1 or more hits during a BOMBARDMENT roll against a planet, produce 1 additional hit for that roll.

Discordant Stars
L'tokk Khrask

Shattered Sky I

Cruiser

Cost: 2 · Combat: 7 · Move: 2 · Capacity: 1 Bombardment 8

Discordant Stars
L'tokk Khrask

Shattered Sky II

Cruiser Unit Upgrade Technology

Cost: 2 · Combat: 6 · Move: 3 · Capacity: 2 Bombardment 6

Discordant Stars
Vuil'raith Cabal

She Consumes Worlds

Monument

Production: 1
DEPLOY: When you gain control of a planet that contains 1 or more structures, you may place this unit on that planet and capture each other structure on that planet as if it were a non-fighter ship.

Monuments
Universities of Jol-Nar

Shield Paling

Mech

Cost: 2 · Combat: 6 Sustain Damage
Your infantry on this planet are not affected by your FRAGILE faction ability.

Prophecy of Kings
Kollecc Society

Shrouded Skirmishers

Propulsion Technology

At the start of a space combat, you may choose 1 of your ships in the active system that did not begin this action in that system; roll a die. On a result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Discordant Stars
Li-Zho Dynasty

Silence of Stars

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
This unit can only be destroyed by an uncanceled hit being assigned to it.

Discordant Stars
Berserkers of Kjalengard

Skald

Mech

Cost: 2 · Combat: 6 Sustain Damage
When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.

Discordant Stars
L'tokk Khrask

Sleeping Worlds

Monument

Combat: 3 (×2) Sustain Damage
During ground combat in this system, this unit is treated as a structure and a ground force.

Monuments
Clan of Saar

Son of Ragh

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Anti-Fighter Barrage 6 (×4)

Base game
Ral Nel Consortium

Sor Tek Linkhub

Monument

Production: 1
At the end of your tactical action, you may move 1 structure in the space area of this or an adjacent system to the space area of a system adjacent to that structure.

Monuments
Universities of Jol-Nar

Spacial Conduit Cylinders

Propulsion Technology

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Base game
Universities of Jol-Nar

Spacial Conduit Cylinders

Propulsion Technology

You may exhaust this card after a player activates a system; treat each of your unit as if they were adjacent to systems that contain your structures during this tactical action.

Black Spectrum
Lanefir Remnants

Spark Thrusters

Propulsion Technology

ACTION: Spend 1 command token from your strategy pool or purge 1 relic fragment to move 1 of your ships to an adjacent system that contains no other player's ships. If you spent a command token, exhaust this card.

Discordant Stars
Universities of Jol-Nar

Spatial Conduit Cylinder

Propulsion Technology

During your tactical actions, you may treat systems that contain 1 or more of your space docks as adjacent.

Absol
Federation of Sol

Spec Ops I

Infantry

Cost: 1 (×2) · Combat: 7

Base game
Federation of Sol

Spec Ops II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 6 After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Base game
Federation of Sol

Spec Ops II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 6 After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your space docks.

Absol
Federation of Sol

Spec Ops II

Infantry Unit Upgrade Technology

Cost: 1 (×2) · Combat: 6 After this unit is destroyed, roll 1 die. If the result is 5-10, capture it. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun or a flagship. When you gain control of a planet, if you have more infantry on that planet than its resource or influence value, gain that planet readied.

Black Spectrum
Mahact Gene-Sorcerers

Spire of Ixth

Monument

At the start of the status phase, the Mahact player may place 1 command token in this system into their fleet pool if it is their own token, or if it does not already have 1 of that player's tokens.

Monuments
L'tokk Khrask

Splintering Gale

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
At the start of a space combat in this system, choose up to 2 non-fighter ships to gain SUSTAIN DAMAGE until the end of combat.

Discordant Stars
Berserkers of Kjalengard

Star Dragon I

Carrier

Cost: 3 · Combat: 8 · Move: 1 · Capacity: 4
This unit may ignore the movement effects of non-supernova anomalies.

Discordant Stars
Berserkers of Kjalengard

Star Dragon II

Carrier Unit Upgrade Technology

Cost: 3 · Combat: 7 · Move: 2 · Capacity: 6 This unit may ignore the movement effects of anomalies.

Discordant Stars
Mahact Gene-Sorcerers

Starlancer

Mech

Cost: 2 · Combat: 6 Sustain Damage
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.

Prophecy of Kings
Radiant Aur

Starlancer II

Mech

Cost: 2 · Combat: 6 Sustain Damage, Planetary Shield
At the start of each round of ground combat, you may spend 1 token from your strategy pool to repair all of your mechs.

Prophecy of Kings
Il Na Viroset

Starlancer XI

Mech

Cost: 2 · Combat: 6 Sustain Damage
This unit participates in space combat as if it were a ship. For each anomaly this unit is in or adjacent to, apply +1 to this unit's combat rolls.

Prophecy of Kings
L'tokk Khrask

Stone's Embrace

Biotic Technology

When you would spend a token from your strategy pool, you may exhaust 1 planet you control to spend 1 token from your reinforcements instead.

Discordant Stars
Argent Flight

Strike Wing Alpha I

Destroyer

Cost: 1 · Combat: 8 · Move: 2 · Capacity: 1 Anti-Fighter Barrage 9 (×2)

Prophecy of Kings
Argent Flight

Strike Wing Alpha II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 7 · Move: 2 · Capacity: 1 Anti-Fighter Barrage 6 (×3) When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Prophecy of Kings
Argent Flight

Strike Wing Alpha II

Destroyer Unit Upgrade Technology

Cost: 1 · Combat: 7 · Move: 2 · Capacity: 1 Anti-Fighter Barrage 6 (×3) When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system. When this unit produces a hit on a combat roll, your opponent must destroy 1 of their fighters in the active system, if able.

Absol
Crimson Rebellion

Subatomic Splicer

Cybernetic Technology

When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.

Thunder's Edge
L1Z1X Mindnet

Super-Dreadnought I

Dreadnought

Cost: 4 · Combat: 5 · Move: 1 · Capacity: 2 Sustain Damage, Bombardment 5

Base game
L1Z1X Mindnet

Super-Dreadnought II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 4 · Move: 2 · Capacity: 2 Sustain Damage, Bombardment 4 This unit cannot be destroyed by "Direct Hit" action cards.

Base game
L1Z1X Mindnet

Super-Dreadnought II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 4 · Move: 2 · Capacity: 2 Sustain Damage, Bombardment 4 This unit cannot be destroyed by "Direct Hit" action cards.

Absol
L1Z1X Mindnet

Super-Dreadnought II

Dreadnought Unit Upgrade Technology

Cost: 4 · Combat: 4 · Move: 2 · Capacity: 2 Sustain Damage, Bombardment 4 This unit cannot be destroyed by "Direct Hit" action cards. After an invasion in this system, if the number of planets you gained is equal to or greater than the number of your dreadnoughts in this system, you may spend 1 token from your strategy pool to ready 1 of your technologies.

Black Spectrum
Naaz-Rokha Alliance

Supercharge

Warfare Technology

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.

Prophecy of Kings
Naaz-Rokha Alliance

Supercharge

Warfare Technology

At the start of a combat round, you may exhaust 1 relic fragment in your play area to apply +1 to the results of each of your units’ combat rolls during this combat round.

Absol
Celdauri Trade Confederation

Supremacy

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 6 Sustain Damage, Anti-Fighter Barrage 6 (×2)
You may use the PRODUCTION ability of other player's space docks in this system to produce ships.

Discordant Stars
Kortali Tribunal

Tempest Drive

Biotic Technology

After you win a combat in a system, you may exhaust this card to remove 1 command token from that system.

Discordant Stars
Zealots of Rhodun

Templar

Mech

Cost: 2 · Combat: 6 Sustain Damage
Apply +1 to this unit's combat rolls for each faction technology your opponent owns.

Discordant Stars
Nomad

Temporal Command Suite

Cybernetic Technology

After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player.

Prophecy of Kings
Nomad

Temporal Command Suite

Cybernetic Technology

At any time during the action phase, you may exhaust this card to perform a transaction with another player. As part of that transaction, you may ready that player's agent.

Absol
Roh'Dhna Mechatronics

Terrafactory I

War Sun

Combat: 5 (×2) · Capacity: 4 · Production: 5
This unit produces only 1 fighter or infantry for their cost instead of 2. This unit cannot move or be produced.

Discordant Stars
Roh'Dhna Mechatronics

Terrafactory II

War Sun Unit Upgrade Technology

Cost: 12 · Combat: 3 (×3) · Move: 2 · Capacity: 6 Sustain Damage, Production 5, Bombardment 3 (×3) Other player's units in this system lose PLANETARY SHIELD. This unit produces only 1 fighter or infantry for their cost instead of 2.

Discordant Stars
Nekro Virus

The Alastor

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 3 Sustain Damage
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

Base game
Yin Brotherhood

The Blessed Sanctum

Monument

Planetary Shield
ACTION: Exhaust this card to produce infantry on this planet up to its influence value, if able. Then, you may remove any number of infantry from this planet, gain 1 commodity for each unit removed.

Black Spectrum – Monuments+
Yin Brotherhood

The Blessed Sanctum

Monument

Planetary Shield
ACTION: Exhaust this card. Then, for every 2 infantry on this planet, move 1 of those infantry to any other planet you control.

Monuments
Federation of Sol

The Cenotaph

Monument

When you place 1 or more infantry on a planet, exhaust this card to place any of those infantry on this planet instead.

Monuments
Last Bastion

The Egeiro

Flagship

Cost: 8 · Combat: 9 · Move: 1 · Capacity: 3 · Production: 1 Sustain Damage
Apply +1 to the result of each of this unit's combat rolls for each non-home system that contains a planet you control.

Thunder's Edge
El Nen Janovet

The Faces of Janovet

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
This unit gains the unit abilities and text abilities of your destroyer, cruiser, and dreadnought unit upgrade technologies.

Twilight's Fall
Winnu

The Imperial Vault

Monument

At the start of the agenda phase, if your monument is on the game board, gain any number of trade goods on this card. Otherwise, spend any number of resources to place 1 trade good from the supply on this card for every 3 resources spent.

Monuments
Embers of Muaat

The Inferno

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.

Base game
Ghemina Raiders

The Lady

Flagship

Cost: 6 · Combat: 7 (×2) · Move: 2 · Capacity: 3 Sustain Damage, Bombardment 5 (×4)
When a structure you do not control in this system is destroyed, gain 1 trade good.

Discordant Stars
Ghemina Raiders

The Lord

Flagship

Cost: 6 · Combat: 7 (×2) · Move: 2 · Capacity: 7 Sustain Damage
After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.

Discordant Stars
Nivyn Star Kings

The Maw

Monument

Other players' ships cannot move out of or through this system. Your ships may treat this system as adjacent to the Wound.

Monuments
Empyrean

The Panopticon

Monument

Production: 1
This unit is placed in the space area of any non-Fracture, non-supernova system that does not contain planets, instead of on a planet. If this unit is blockaded, destroy it.

Monuments
Deepwrought Scholarate

The Pelagion

Monument

Other players' ships in this system do not trigger space combat. After this unit is removed from a planet, choose a player with ships in that system to resolve a space combat. Repeat this until it contains no more than 1 player's ships.

Monuments
Ruby Monarch

The Scarlet Knife

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 2 · Capacity: 3 Sustain Damage
DEPLOY: At the start of your turn, you may discard 1 of your abilities or genomes to place this unit from your reinforcements into a system that contains your ships.

Twilight's Fall
Ruby Monarch

The Sharpened Edge

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: When your flagship is placed, you may place 1 mech into your flagship's space area.

Prophecy of Kings
Vuil'raith Cabal

The Terror Between

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 5
Capture all other non-structure units that are destroyed in this system, including your own.

Prophecy of Kings
Ghoti Wayfarers

Tioleombp

Mech

Cost: 2 · Combat: 6 Sustain Damage
This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system's space area if it is not blockaded.

Discordant Stars
Saint of Swords

Tizona

Flagship

Cost: 8 · Combat: 3 · Move: 2 · Capacity: 4 Sustain Damage
Apply +1 to the Move value of this ship if it would transport 4 units.

Twilight's Fall
Celdauri Trade Confederation

Trade Port I

Space Dock

Production: X Anti-Fighter Barrage 6 (×2)
This unit's PRODUCTION value is equal to 2 more than the resource or influence value of this planet. Up to 3 fighters in this system do not count against your ships' capacity.

Discordant Stars
Celdauri Trade Confederation

Trade Port II

Space Dock Unit Upgrade Technology

Anti-Fighter Barrage 6 (×2), Production X This unit's PRODUCTION value is equal to 5 more than the resource or influence value of this planet. Up to 4 fighters in this system do not count against your ships' capacity. This unit may use its ANTI-FIGHTER BARRAGE during each round of space combat. During your turn, you may treat this space dock and this planet as if they were in your home system.

Black Spectrum – Discordant Stars
Celdauri Trade Confederation

Trade Port II

Space Dock Unit Upgrade Technology

Production X, Anti-Fighter Barrage 6 (×2). This unit's PRODUCTION value is equal to 4 more than the resource or influence value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. This unit may use its ANTI-FIGHTER BARRAGE during each round of space combat.

Discordant Stars
Yssaril Tribes

Transparasteel Plating

Biotic Technology

During your turn of the action phase, players that have passed cannot play action cards.

Base game
Yssaril Tribes

Transparasteel Plating

Biotic Technology

During your turn of the action phase, players that have passed cannot play action cards. At the start of a round of ground combat, you may discard 1 action card to apply -1 to the results of your opponent's die rolls during that combat round.

Absol
Lanefir Remnants

Troubadour

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: At the start of your turn, purge 1 of your relic fragments to place 1 mech on a planet you control, if you do, you may end your turn.

Discordant Stars
Bentor Conglomerate

Tucc Academy

Monument

Production: 1
DEPLOY: After another player explores a planet that is not adjacent to a home system, you may place this unit into coexistence on that planet and explore it.

Monuments
Edyn Mandate

Twilight Throne

Monument

At any time, you may exhaust this card to produce a mech on this planet without spending resources.

Monuments
Savages of Cymiae

Unholy Abomination I

Infantry

Cost: 1 · Combat: 5

Discordant Stars
Savages of Cymiae

Unholy Abomination II

Infantry Unit Upgrade Technology

Cost: 1 · Combat: 4 After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system, on a planet you control or in a space area with a war sun. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

Black Spectrum – Discordant Stars
Savages of Cymiae

Unholy Abomination II

Infantry Unit Upgrade Technology

Cost: 1 · Combat: 4 After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your turn, place each unit that is on this card on a planet you control, if able.

Discordant Stars
Edyn Mandate

Unity Algorithm

Biotic Technology

Once per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda. If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective.

Discordant Stars
Nekro Virus

Valefar Assimilator "M"

Monument

When you destroy another player's structure, you may place or move an "M" or "Z" assimilator token onto that player's monument card. While any of those tokens are on a monument card, this card gains that card's attributes, abilities, and ability text.

Monuments
Nekro Virus

Valefar Assimilator X

Technology

When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Base game
Nekro Virus

Valefar Assimilator Y

Technology

When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Base game
Sardakk Norr

Valkyrie Exoskeleton

Mech

Cost: 2 · Combat: 6 Sustain Damage
After this unit uses its SUSTAIN DAMAGE ability during ground combat, it produces 1 hit against your opponent's ground forces on this planet.

Prophecy of Kings
Sardakk Norr

Valkyrie Exoskeleton

Mech

Cost: 2 · Combat: 6 Sustain Damage
After space combat, if you have ships in this system, this unit does not count against your ships' capacity, but does after invasion. After this unit uses SUSTAIN DAMAGE or is destroyed during Ground Combat, it produces 1 hit. If you are the active player, apply +1 to combat rolls of 1 infantry in this system.

Black Spectrum
Sardakk Norr

Valkyrie Particle Weave

Warfare Technology

After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.

Base game
Sardakk Norr

Valkyrie Particle Weave

Warfare Technology

When you commit ground forces to a planet from 1 or more other planets, you may commit 2 ground forces from each planet. After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.

Absol
Sardakk Norr

Valkyrie Particle Weave

Warfare Technology

After you committed at least 1 ground force to a planet, you may commit 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens. After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.

Black Spectrum
Yin Brotherhood

Van Hauge

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When this ship is destroyed, destroy all ships in this system.

Base game
Zealots of Rhodun

Vault of New Phrad

Monument

Cost: – · Combat: – · Move: –
Start with this side face-up; when a player activates this system, you may flip this card. During combat, apply +1 to each of your units' combat rolls in this and adjacent systems if your opponent has any unit upgrade technologies.

Monuments
Kyro Sodality

Vector Programs

Cybernetic Technology

At the start of the strategy phase, you may place any number of your trade goods on any combination of strategy cards. Then, place 2 trade goods from the supply on 1 strategy card.

Discordant Stars
Crimson Rebellion

Veils of Lost Creuss

Monument

After a breach becomes or is placed active side up in any system, if that system is adjacent to this planet, you may produce 1 hit in that system against another player's ships.

Monuments
Gledge Union

Verdant Halo

Monument

Production: 1
At the start of your turn, you may exhaust 2 planets you control that contain a Core token; 1 player treats all laws as blank until the end of this turn.

Monuments
Firmament

Viper EX-23

Mech

Cost: 2 · Combat: 6 Sustain Damage
When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian.

Thunder's Edge
Firmament

Viper EX-23

Mech

Cost: 2 · Combat: 6 Sustain Damage
When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian. DEPLOY: At the end of the status phase, you may place this unit into coexistence on a non-home planet controlled by another player who has no secret objectives scored.

Black Spectrum
Obsidian

Viper Hollow

Mech

Cost: 2 · Combat: 6 Sustain Damage
If this unit was coexisting when this card flipped to this side, gain control of its planet; the other player's units are now coexisting.

Thunder's Edge
Obsidian

Viper Hollow

Mech

Cost: 2 · Combat: 6 Sustain Damage
If this unit was coexisting when this card flipped to this side, gain control of its planet and ready it; the other player's units are now coexisting.

Black Spectrum
Naaz-Rokha Alliance

Visz El Vir

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 4 Sustain Damage
Your mechs in this system roll 1 additional die during combat.

Prophecy of Kings
Nivyn Star Kings

Voidflare Warden I

Mech

Cost: 2 · Combat: 6 Sustain Damage
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.

Discordant Stars
Nivyn Star Kings

Voidflare Warden II

Mech Unit Upgrade Technology

Cost: 2 · Combat: 4 Sustain Damage After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

Discordant Stars
Nivyn Star Kings

Voidwake Missiles

Cybernetic Technology

After 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.

Discordant Stars
Empyrean

Voidwatch

Biotic Technology

After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.

Prophecy of Kings
Empyrean

Voidwatch

Biotic Technology

At any time, you may look at the top card of the frontier exploration deck. After you do, you may exhaust this card to shuffle the frontier exploration deck. After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.

Absol
Vuil'raith Cabal

Vortex

Warfare Technology

ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.

Prophecy of Kings
Vuil'raith Cabal

Vortex

Warfare Technology

ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.

Absol
Free Systems Compact

Vox

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
When this unit makes a combat roll, it rolls 1 additional die for each planet in this system of any single trait.

Discordant Stars
Ghemina Raiders

War Song Implants

Biotic Technology

After you win a space combat, you may ready 1 planet you control.

Discordant Stars
Empyrean

Watcher

Mech

Cost: 2 · Combat: 6 Sustain Damage
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.

Prophecy of Kings
Bentor Conglomerate

Wayfinder

Flagship

Cost: 8 · Combat: 9 (×2) · Move: 1 · Capacity: 3 Sustain Damage, Space Cannon 9, Bombardment 9, Anti-Fighter Barrage 9 (×2)
Apply +1 to the results of this ship's combat and ability rolls for each Fragment token on your faction sheet.

Discordant Stars
Monks of Kolume

Wonell's Bastion

Monument

Space Cannon 6 (×2)
When another player passes, choose this or an adjacent system that contains a unit with SPACE CANNON; either use this unit's SPACE CANNON against another player's ships in that system, or repeat this ability, starting in that system.

Monuments
Zelian Purifier

World-Cracker

Flagship

Cost: 8 · Combat: 5 · Move: 1 · Capacity: 3 Sustain Damage, Bombardment 5, Anti-Fighter Barrage 5
When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit.

Discordant Stars
Ghosts of Creuss

Wormhole Generator

Propulsion Technology

At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Base game
Ghosts of Creuss

Wormhole Generator

Propulsion Technology

ACTION: Exhaust this card to place or move any number of Creuss wormhole tokens into systems that contain a planet you control and/or non-home systems that do not contain another player's ships.

Absol
Ghosts of Creuss

Wormhole Generator

Propulsion Technology

ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Thunder's Edge
Li-Zho Dynasty

Wraith Engine

Propulsion Technology

After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.

Discordant Stars
Emirates of Hacan

Wrath of Kenara

Flagship

Cost: 8 · Combat: 7 (×2) · Move: 1 · Capacity: 3 Sustain Damage
After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.

Base game
Yssaril Tribes

Y'sia Y'ssrila

Flagship

Cost: 8 · Combat: 5 (×2) · Move: 2 · Capacity: 3 Sustain Damage
This ship can move through systems that contain other players' ships.

Base game
Yin Brotherhood

Yin Spinner

Biotic Technology

After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.

Base game
Yin Brotherhood

Yin Spinner

Biotic Technology

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Absol
Yin Brotherhood

Yin Spinner

Biotic Technology

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships. When you spend resources to research a technology, you may spend commodities as if they were resources.

Black Spectrum
Yin Brotherhood

Yin Spinner

Biotic Technology

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Thunder's Edge
Roh'Dhna Mechatronics

Zha'Ren Foundry

Monument

Space Cannon 7 (×2)
When you produce any number of units in this system, reduce the combined cost of those units by 2.

Monuments
Berserkers of Kjalengard

Zhrgar Stimulants

Biotic Technology

Once per action, after a player produces 1 or more hits during a round of combat in a system that contains a Glory token, gain 1 trade good. After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.

Discordant Stars
Federation of Sol

ZS Thunderbolt M2

Mech

Cost: 2 · Combat: 6 Sustain Damage
DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet.

Prophecy of Kings