E-Res Siphons
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.This is just a preview.This version is not currently in your build – your build uses the version.
Cybernetic
Elect
:
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
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tirules.com
- E-Res Siphons ability is triggered when the system is activated, even if the active player will perform no hostile acts towards the Jol-Nar player this turn.
- If an effect other than activating a system during a tactical action places a command counter in a system with the Jol-Nar player’s ships (for example, the primary ability of the Diplomacy strategy card), this will not cause E-Res Siphons ability to trigger.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord