Units
Units
Carrier I
Cost: 3 · Combat: 9 · Move: 1 · Capacity: 4
Carrier I
Cost: 3 · Combat: 9 · Move: 1 · Capacity: 4
Cruiser I
Cost: 2 · Combat: 7 · Move: 2
Cruiser I
Cost: 2 · Combat: 7 · Move: 2
Destroyer I
Cost: 1 · Combat: 9 · Move: 2 Anti-Fighter Barrage 9 (×2)
Destroyer I
Cost: 1 · Combat: 9 · Move: 2 Anti-Fighter Barrage 9 (×2)
Dreadnought I
Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 5
Dreadnought I
Cost: 4 · Combat: 5 · Move: 1 · Capacity: 1 Sustain Damage, Bombardment 5
Fighter I
Cost: 1 (×2) · Combat: 9
Fighter I
Cost: 1 (×2) · Combat: 9
Flagship
Every faction has its own flagship, with its own stats and ability – there is no standard version. See a faction's own page, or Faction Technology and Units, for the flagship it brings.
Flagship
Every faction has its own flagship, with its own stats and ability – there is no standard version. See a faction's own page, or Faction Technology and Units, for the flagship it brings.
Infantry I
Cost: 1 (×2) · Combat: 8
Infantry I
Cost: 1 (×2) · Combat: 8
Mech
Every faction has its own mech, with its own stats and ability – there is no standard version. See a faction's own page, or Faction Technology and Units, for the mech it brings.
Mech
Every faction has its own mech, with its own stats and ability – there is no standard version. See a faction's own page, or Faction Technology and Units, for the mech it brings.
Monument
Every faction has its own monument, with its own ability and its own rule for where it may be placed – there is no standard version. See a faction's own page, or Faction Technology and Units, for the monument it brings.
PDS I
Planetary Shield, Space Cannon 6
PDS I
Planetary Shield, Space Cannon 6
Plenary Orbital
Production: 10 Planetary Shield
DEPLOY: After you activate a system, attach this card to a non-home planet other than Mecatol Rex you control in that system that does not contain a space dock. The planet this card is attached to contains this unit. Up to 8 fighters in this system do not count against your ships' capacity. Up to 2 non-fighter ships in the system do not count against your fleet pool. This unit cannot be affected by opponent's action cards. When this unit is destroyed or removed, purge this card.
Space Dock I
Production: X
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity.
Space Dock I
Production: X
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity.
Tyrant's Lament
Combat: 5 (×3) · Move: 2 Sustain Damage, Space Cannon 5 (×3), Anti-Fighter Barrage 5 (×3)
DEPLOY: At the end of your turn, you may place this unit in any system that contains your ships. When this unit is removed or captured, purge this card. This unit is not affected by action cards, anomalies, or your faction abilities or technologies.
War Sun
Cost: 12 · Combat: 3 (×3) · Move: 2 · Capacity: 6 Sustain Damage, Bombardment 3 (×3) Other players' units in this system lose the PLANETARY SHIELD ability.
War Sun
Cost: 10 · Combat: 3 (×3) · Move: 2 · Capacity: 6 Sustain Damage, Bombardment 3 (×3) Other players' units in this system lose the PLANETARY SHIELD ability.