Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

War Sun

Mobile Base

Other players' units in this system lose the PLANETARY SHIELD ability.
Technology – Unit Upgrade – Ship – War Sun

Unit Upgrade

Other players' units in this system lose the PLANETARY SHIELD ability.

SUSTAIN DAMAGE · BOMBARDMENT 3 (×3)

12cost
3 (×3)combat
2move
6capacity

Prerequisites: WarfareWarfareWarfareCybernetic

Source: Base game

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  • A player without the war sun unit upgrade technology cannot produce, place or have a war sun on the board for any reason.
  • If a war sun’s ability results in no units on a planet having the PLANETARY SHIELD ability, then the abilities requiring PLANETARY SHIELD cannot be used.

Interactions

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Magen Defense Grid

  • If a war sun’s ability results in no units on a planet having the PLANETARY SHIELD ability, then the ability of the Magen Defense Grid technology cannot be used during ground combat on that planet.

Magen Defense Grid

  • If a war sun’s ability results in no units on a planet having the PLANETARY SHIELD ability, then the ability of the Magen Defense Grid technology cannot be used during ground combat on that planet.

Magen Defense Grid

  • A war sun has no effect on the Thunder’s Edge version of Magen Defense Grid technology.

Prototype War Sun I

  • The Muaat player can produce, place or have a war sun on the board without owning their Prototype War Sun II faction unit upgrade technology.

Vaults of the Heir

  • If the Mahact player purges their War Sun unit upgrade technology, they must remove each of their war suns from the game board.

X-89 Bacterial Weapon

  • A war sun must target the same planet with all three of its BOMBARDMENT dice.