Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Universities of Jol-Nar

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Jol

    12

  • Nar

    23

Commodities

4

Starting Technologies

Faction Abilities

Fragile

Apply -1 to the result of each of your unit's combat rolls.

Brilliant

When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

Analytical

When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

Flagship

J.N.S. Hylarim

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.

SUSTAIN DAMAGE

8cost
6 (×2)combat
1move
3capacity

Mech

Shield Paling

Your infantry on this planet are not affected by your FRAGILE faction ability.

SUSTAIN DAMAGE

2cost
6combat

Monument

Calm Seas Sanatorium

After an agenda outcome you voted for or predicted is resolved:

Place up to 2 infantry on a planet you control in this system.

Placement
Technology Specialty
Calm Seas Sanatorium

When a player gains technology that you own, you may allow them to move 1 of their infantry on the game board into coexistence onto this planet. They may use this planet's technology specialty without exhausting it.

When you exhaust this planet to cast votes, you may cast 2 additional votes for each coexisting unit on this planet and 1 additional vote for each system adjacent to this planet that contains no ships.

PLANETARY SHIELD

Placement
Technology Specialty

Leaders

Doctor Sucaban
agentHead of Medical "R&D"
Unlock: Always Unlocked

When a player spends resources to research:

You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

Ta Zern [The Universities of Jol-Nar]
commanderDeepwrought Visionary
Unlock: Own 8 technologies.

After you roll dice for a unit ability:

You may reroll any of those dice.

Agnlan Oln
commanderAdvisor Adjunct
Unlock: Own 8 technologies.

After you roll dice for a unit ability:

You may reroll any of those dice.

Rin, the Master's Legacy - Genetic Memory
heroPerfected Being - Brilliance of the Hylar
Unlock: Have 3 scored objectives.

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck.

Then, purge this card.

Faction Promissory Note

Research Agreement

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.

Breakthrough

Specialized Compounds

When you research technology using the "Technology" strategy card, you may exhaust a planet that has a technology specialty instead of spending resources; if you do, you must research a technology of that color.

Synergy
CyberneticBiotic

Faction Technologies

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Prerequisites: CyberneticCybernetic

When another player moves ships into a system that contains 1 or more of your structures, gain trade goods equal to the number of non-fighter ships that moved into that system.

Prerequisites: CyberneticCybernetic

After another player activates a system that contains 1 or more of your ships, gain 3 trade goods.

Prerequisites: CyberneticCyberneticCybernetic

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Prerequisites: PropulsionPropulsion

During your tactical actions, you may treat systems that contain 1 or more of your space docks as adjacent.

Prerequisites: PropulsionPropulsion

You may exhaust this card after a player activates a system; treat each of your unit as if they were adjacent to systems that contain your structures during this tactical action.

Prerequisites: PropulsionPropulsionPropulsion