Spacial Conduit Cylinders
You may exhaust this card after a player activates a system; treat each of your unit as if they were adjacent to systems that contain your structures during this tactical action.This is just a preview.This version is not currently in your build – your build uses the version.
Propulsion
Elect
:
You may exhaust this card after a player activates a system; treat each of your unit as if they were adjacent to systems that contain your structures during this tactical action.
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tirules.com
- Other players may use the DEEP SPACE CANNON ability of units in the same system as a Jol-Nar player’s unit to produce hits during the Space Cannon Offense step.
- If the Jol-Nar player moves ships out of a gravity rift, they must still roll for removal.
- If its move value is high enough, a ship may still travel through other systems as it moves to the active system. This will allow a ship with capacity to transport units as normal from a system it did not start its movement in.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord