Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Eidolon

If this unit is in the space area of the active system at the start of a space combat, flip this card. This card begins the game with this side faceup.
The Naaz-Rokha AllianceUnit – Ground Force – Mech

Mech

If this unit is in the space area of the active system at the start of a space combat, flip this card.

This card begins the game with this side faceup.

SUSTAIN DAMAGE

2cost
6 (×2)combat

Flipped sideZ-Grav Eidolon

If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.

This card begins the game with this side facedown.

2cost
8 (×2)combat

Source: Prophecy of Kings

ClarificationsSelect rulings confidence level

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  • The Naaz-Rokha mechs are only Z-Grav Eidolon during the Space Combat step, only in the active system, and only in the space area.
  • If the Naaz-Rokha player had an Eidolon in the space area of the active system, they must mandatorily use its ability to convert it to a Z-Grav Eidolon.
    • All other players will have the opportunity to resolve an ability between the Naaz-Rokha player resolving their Eidolon ability and any other ability.
    • If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability. However, if another player then resolves an ability that reduces the number of non-fighter ships the Naaz-Rokha player has in the active system to less than three, the Naaz-Rokha player will no longer be able to resolve the Assault Cannon technology ability.
  • Any effect that may target ships or non-fighter ships may target a Z-Grav Eidolon.
  • A Z-Grav Eidolon is still a ground force and a mech.
  • A Z-Grav Eidolon participating in a space combat may count towards scoring the Demonstrate Your Power secret objective.
  • When a Z-Grav Eidolon reverts back to an Eidolon at the end of combat, it will count towards capacity in the active system. Capacity limits must be met before proceeding to the Invasion step.

Interactions

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Assault Cannon

  • If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability.

Assault Cannon

  • If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability.

Assault Cannon

  • If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability.

Demonstrate Your Power

  • Z-Grav Eidolon mechs may count towards scoring Demonstrate Your Power.

Demonstrate Your Power

  • Z-Grav Eidolon mechs may count towards scoring Demonstrate Your Power.