Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Naaz-Rokha Alliance

Source: Prophecy of Kings

Starting Units

Ground forces
Structures

Home System

  • Naazir

    21

  • Rokha

    12

Commodities

3

Starting Technologies

Faction Abilities

Distant Suns

When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

Fabrication

ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic or purge 1 of your relic fragments to gain 1 command token.

Flagship

Visz El Vir

Your mechs in this system roll 1 additional die during combat.

SUSTAIN DAMAGE

8cost
9 (×2)combat
1move
4capacity

Mech

Eidolon

If this unit is in the space area of the active system at the start of a space combat, flip this card.

This card begins the game with this side faceup.

SUSTAIN DAMAGE

2cost
6 (×2)combat
Z-Grav Eidolon

If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.

This card begins the game with this side facedown.

2cost
8 (×2)combat

Monument

Quantum Reliquary

When you are negotiating a transaction with a player who controls units in or adjacent to this system, relics can be exchanged as part of that transaction; ignore 'when you gain' effects of those relics.

Placement
HazardousIndustrial

Leaders

Garv and Gunn
agentPlucky Archaeologists
Unlock: Always Unlocked

At the end of a player's turn:

You may exhaust this card to allow that player to explore 1 of their planets.

Dart and Tai
commanderAdrenaline Junkies
Unlock: Have mechs in 3 systems.

After you gain control of a planet that was controlled by another player:

You may explore that planet.

Hesh and Prit - Perfect Synthesis
heroArchitect Savants - Forge Legend
Unlock: Have 3 scored objectives.

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.

Then, purge this card.

Faction Promissory Note

Black Market Forgery

ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.

Then, return this card to the Naaz-Rokha player.

Breakthrough

Absolute Synergy

When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.

Synergy
BioticPropulsion
Flipped sideEidolon Maximum

This unit is both a ship and ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.

SUSTAIN DAMAGE

4 (×4)combat
3move

Faction Technologies

After you explore a planet, ready that planet.

Prerequisites: BioticBioticBiotic

After you explore a planet, ready that planet.

Prerequisites: BioticBioticBiotic

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.

Prerequisites: Warfare

At the start of a combat round, you may exhaust 1 relic fragment in your play area to apply +1 to the results of each of your units’ combat rolls during this combat round.

Prerequisites: Warfare