Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Demonstrate Your Power

Win a space combat against a player and have 5 or more non-fighter ships in the active system.
Secret objective – Action Phase

Action Phase

Win a space combat against a player and have 5 or more non-fighter ships in the active system.

Source: Black Spectrum

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  • Units that are temporarily ships for the duration of a space combat may count towards scoring Demonstrate Your Power.

Interactions

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Airo Shir Aur - Benediction

  • A player involved in a combat due to the Mahact player’s Benediction hero ability may score Demonstrate Your Power after that combat.

Eidolon

  • Z-Grav Eidolon mechs may count towards scoring Demonstrate Your Power.

Ipswitch, Loose Cannon - Sleeper Cell

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.

Ipswitch, Loose Cannon - Sleeper Cell

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.

Salvage Operations

  • The Mentak player cannot use the ability of their Salvage Operations technology until after the window in which to score Demonstrate Your Power.

Salvage Operations

  • The Mentak player cannot use the ability of their Salvage Operations technology until after the window in which to score Demonstrate Your Power.

The Alastor

  • Units made ships temporarily by the Nekro player’s The Alastor may count towards scoring Demonstrate Your Power.