Dynamo
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.This is just a preview.This version is not currently in your build – your build uses the version.
Flagship
Elect
:
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
SUSTAIN DAMAGE
8cost
5 (×2)combat
1move
3capacity
ClarificationsSelect rulings confidence level
tirules.com
- A unit may only use its SUSTAIN DAMAGE ability once in each Assign Hits step, even if it is repaired.
- A unit that becomes damaged without using its SUSTAIN DAMAGE ability will not trigger this effect.
- A player may play a Direct Hit action card during the same timing window as this ability. If they do so, the ship is destroyed.
- Each unit using its SUSTAIN DAMAGE ability creates a separate timing window. As such, any excess influence used to repair a ship is wasted, and cannot be used to repair a different ship.
- As an example, The Dark may be exhausted to repair only one ship, not two.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord