Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Memoria I

You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.
The NomadUnit – Ship – Flagship

Flagship

You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.

SUSTAIN DAMAGE · ANTI-FIGHTER BARRAGE 8 (×3)

8cost
7 (×2)combat
1move
3capacity
Upgrades toMemoria IIRequires BioticPropulsionCybernetic

Source: Prophecy of Kings

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  • Only the Memoria is adjacent to systems with a Quantum Manipulator. Other ships cannot move between the Memoria’s system and a system containing a Quantum Manipulator using this ability.
  • Other players cannot use the DEEP SPACE CANNON ability of units in the same system as a Quantum Manipulator against the Memoria, unless those units are adjacent using another adjacency method.
  • The Memoria cannot retreat to a system containing a Quantum Manipulator, unless it is adjacent to that system using another adjacency method.
  • The Intimidate Council objective requires the system to be adjacent to Mecatol Rex. As such, the Nomad player cannot use the Memoria’s ability to score this objective. A similar prohibition applies to the Learn the Secrets of the Cosmos and Threaten Enemies objectives.
  • All ship movement is simultaneous. The Nomad player cannot transport a Quantum Manipulator into a system, and then use that to move the Memoria into that system during the same movement.
  • The Memoria is adjacent to the system that the Quantum Manipulator is in before movement, regardless of if that Quantum Manipulator is transported during that movement.