Strike Wing Alpha II
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.This is just a preview.This version is not currently in your build – your build uses the version.
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When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.
ANTI-FIGHTER BARRAGE 6 (×3)
1cost
7combat
2move
1capacity
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tirules.com
- When a Strike Wing Alpha II rolls a 9 or 10 for their ANTI-FIGHTER BARRAGE ability, infantry are destroyed at the end of the Roll Dice step. This occurs before any ship may use its SUSTAIN DAMAGE ability at the start of the Assign Hits step.
- Effects that cancel hits, such as the Shields Holding action card, cannot prevent the infantry from being destroyed. If an effect rerolls any anti-fighter barrage dice, the new result will determine how many infantry are destroyed.
- If the last of a player’s ground forces are destroyed by the ability of a Strike Wing Alpha II, and that player meets the other conditions for elimination, that player is immediately eliminated. All of their units are removed from the board, and the Argent player wins the combat.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord