Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Argent Flight

Source: Prophecy of Kings

Starting Units

Ground forces
Structures

Home System

  • Valk

    20

  • Ylir

    02

  • Avar

    11

Commodities

3

Starting Technologies

Choose two of the following:

Options to choose from

Faction Abilities

Zeal

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game, including you.

Raid Formation

When 1 or more of your units use ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

Faction Units

Strike Wing Alpha I

Argent Flight Destroyer

ANTI-FIGHTER BARRAGE 9 (×2)

1cost
8combat
2move
1capacity

Flagship

Quetzecoatl

Other players cannot use SPACE CANNON against your ships in this system.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Aerie Sentinel

This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.

SUSTAIN DAMAGE

2cost
6combat

Monument

Phoenix Cauldron

ACTION: Exhaust this card to choose this or an adjacent system that does not contain 1 or more of your ships.

Produce a hit against each ship in that system that has SUSTAIN DAMAGE.

Placement
Hazardousnot Relic planet

Leaders

Trilossa Aun Mirik
agentScorn of Ylir
Unlock: Always Unlocked

When a player produces ground forces in a system:

You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

Trrakan Aun Zulok
commanderStrike Wing Commander
Unlock: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

When 1 or more of your units make a roll for a unit ability:

You may choose 1 of those units to roll 1 additional die.

Trrakan Aun Zulok
commanderStrike Wing Commander
Unlock: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

Your units in systems that contain your command tokens and are adjacent to the active system can make rolls for their unit abilities.

When 1 or more of your units make a roll for a unit ability:

You may choose 1 of those units to roll 1 additional die.

Mirik Aun Sissiri - Helix Protocol
heroFlightmaster - Flock Migration
Unlock: Have 3 scored objectives.

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships.

Then, purge this card.

Faction Promissory Note

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability:

Choose 1 of those units to roll 1 additional die.

Then, return this card to the Argent player.

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability against units not controlled by the Argent player:

Choose 1 of those units to roll 1 additional die.

Then, return this card to the Argent player.

Breakthrough

Wing Transfer

When you activate a system that contains only your units, you may place command tokens from your reinforcements into any systems adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.

Synergy
CyberneticPropulsion

Faction Technologies

Other players cannot move ships through systems that contain your structures.

Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.

Prerequisites: Cybernetic

Other players cannot move ships through systems that contain your structures.

Each planet that contains 1 or more of your structures gains the PRODUCTION X ability as if it were a unit, where X is the number of structures on that planet.

Prerequisites: Cybernetic

Other players cannot move ships through systems that contain your structures, unless you allow it.

Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.

After you activate a system, you may exhaust this card; during this tactical action, your units can move out of systems that contain both your structures and your command tokens.

Prerequisites: Cybernetic

Argent Flight Destroyer

When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

ANTI-FIGHTER BARRAGE 6 (×3)

1cost
7combat
2move
1capacity

Prerequisites: WarfareWarfare

Argent Flight Destroyer

When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system. When this unit produces a hit on a combat roll, your opponent must destroy 1 of their fighters in the active system, if able.

ANTI-FIGHTER BARRAGE 6 (×3)

1cost
7combat
2move
1capacity

Prerequisites: WarfareWarfare