Dunlain Reaper
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.This is just a preview.This version is not currently in your build – your build uses the version.
Mech
Elect
:
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
SUSTAIN DAMAGE
2cost
6combat
ClarificationsSelect rulings confidence level
tirules.com
- A DEPLOY ability may be resolved only once per timing window. As such, the Letnev player may only place one Dunlain Reaper this way per ground combat round.
- Further Dunlain Reapers may be placed in later rounds.
- A DEPLOY ability may only be resolved for units in a player’s reinforcements. If all four Dunlain Reapers are already on the board, no Dunlain Reaper may be deployed.
- If a Dunlain Reaper is destroyed during combat, then another may be deployed in a later round of the same combat.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord