Impulse Core
ACTION: Exhaust this card to choose a system. Destroy up to 3 of your cruisers or destroyers in that system. For each ship destroyed, produce 1 hit against another player's units in 1 adjacent system. That player must assign these hits to non-fighter ships, if able. Then, you may produce a number of infantry in your home system, up to the number of your ships destroyed.This is just a preview.This version is not currently in your build – your build uses the version.
Cybernetic
Elect
:
ACTION: Exhaust this card to choose a system. Destroy up to 3 of your cruisers or destroyers in that system. For each ship destroyed, produce 1 hit against another player's units in 1 adjacent system. That player must assign these hits to non-fighter ships, if able. Then, you may produce a number of infantry in your home system, up to the number of your ships destroyed.