Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Yin Brotherhood

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Darien

    44

Commodities

2

Starting Technologies

Faction Abilities

Indoctrination

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

Flagship

Van Hauge

When this ship is destroyed, destroy all ships in this system.

SUSTAIN DAMAGE

8cost
9 (×2)combat
1move
3capacity

Mech

Moyin's Ashes

DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

SUSTAIN DAMAGE

2cost
6combat
Moyin's Ashes

You may use the Indoctrination ability on this planet without spending influence.

SUSTAIN DAMAGE

2cost
6combat
Moyin's Ashes

When you use INDOCTRINATION ability on this planet, you spend 1 less influence.

DEPLOY: When you use INDOCTRINATION ability, you may either spend 1 additional influence to instead replace 1 infantry with 1 mech, or spend 2 additional influence to instead replace 1 mech with 1 mech.

SUSTAIN DAMAGE

2cost
6combat

Monument

The Blessed Sanctum

ACTION: Exhaust this card. Then, for every 2 infantry on this planet, move 1 of those infantry to any other planet you control.

PLANETARY SHIELD

Placement
HazardousIndustrial
The Blessed Sanctum

ACTION: Exhaust this card to produce infantry on this planet up to its influence value, if able. Then, you may remove any number of infantry from this planet, gain 1 commodity for each unit removed.

PLANETARY SHIELD

Placement
HazardousIndustrial

Leaders

Brother Milor
agentPurified by Fire
Unlock: Always Unlocked

After a player's destroyer or cruiser is destroyed:

You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

Brother Milor
agentPurified by Fire
Unlock: Always Unlocked

After a player's unit is destroyed during combat:

You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

Brother Omar
commanderSpinner Devotee
Unlock: Use your INDOCTRINATION faction ability.

This card satisfies a green technology prerequisite.

You may produce 1 additional infantry for their cost; these additional units do not count against your Production limit.

Brother Omar
commanderSpinner Devotee
Unlock: Use one of your faction abilities.

This card satisfies a green technology prerequisite.

When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.

Dannel of the Tenth - Spinner Overdrive
heroHigh Priest of Yin - Blessing of the Yin
Unlock: Have 3 scored objectives.

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet.

Then, purge this card.

Dannel of the Tenth - Quantum Dissemination
heroHigh Priest of Yin - Blessing of the Yin
Unlock: Have 3 scored objectives.

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units.

Then, purge this card.

Dannel of the Tenth - Quantum Dissemination
heroHigh Priest of Yin - Blessing of the Yin
Unlock: Have 3 scored objectives.

ACTION: Commit up to 3 infantry from your reinforcements to any non-home, non-legendary planets and resolve ground combats on those planets; other players cannot play action cards during this action.

Then, purge this card.

Faction Promissory Note

Greyfire Mutagen

After a system is activated:

The Yin player cannot use faction abilities or faction technology during this tactical action.

Then, return this card to the Yin player.

Greyfire Mutagen

At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:

Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.

Then, return this card to the Yin player.

Breakthrough

Yin Ascendant

When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.

Synergy
CyberneticBiotic

Faction Technologies

After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.

Prerequisites: BioticBiotic

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Prerequisites: BioticBiotic

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Prerequisites: BioticBiotic

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

When you spend resources to research a technology, you may spend commodities as if they were resources.

Prerequisites: BioticBiotic

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships if able.

Prerequisites: CyberneticCybernetic

ACTION: Exhaust this card, choose a system and destroy any number of your cruisers or destroyers in adjacent systems. Produce 1 hit for each ship you destroyed; your opponent must assign those hits to their ships in the chosen system, and must assign them to non-fighter ships, if able.

Prerequisites: CyberneticCybernetic

ACTION: Exhaust this card to choose a system. Destroy up to 3 of your cruisers or destroyers in that system. For each ship destroyed, produce 1 hit against another player's units in 1 adjacent system. That player must assign these hits to non-fighter ships, if able. Then, you may produce a number of infantry in your home system, up to the number of your ships destroyed.

Prerequisites: CyberneticCybernetic