Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Dannel of the Tenth - Quantum Dissemination

High Priest of Yin - Blessing of the Yin

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units. Then, purge this card. Unlock: Have 3 scored objectives.
The Yin BrotherhoodLeader – Hero

Hero

ACTION:

Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units.

Then, purge this card.

Unlock

Have 3 scored objectives.

Source: Thunder's Edge

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  • A total of three infantry may be placed. These may all be placed on one planet, or placed one each on three planets, or split two/one between two planets.
  • The Yin player may commit infantry to Mallice even if the wormhole nexus has not been flipped to its active side. Doing so will cause the wormhole nexus to flip.
  • Only the Commit Ground Forces, Ground Combat and Establish Control steps of an invasion are resolved.
  • The Yin player commits all infantry before resolving any combats.
    • Only the three infantry from the Yin player’s reinforcements may be committed during the Commit Ground Forces step. Ground forces in the space area above the planets cannot be committed.
  • The Yin player may use their INDOCTRINATION ability and their mech’s DEPLOY ability.
  • The Yin player does not activate the systems containing the planets that they are committing infantry to. As such, any effects that trigger “when/after a player activates a system” do not trigger.
  • The Parley action card may be used on one planet when the Yin player resolves Quantum Dissemination.
    • If the Yin player has no ships with capacity in the planet’s system, then the infantry will be removed from the board.
    • If the Yin player does have ships with capacity in the planet’s system, then the infantry will be placed in the space area of the system. The Yin player might then need to remove infantry and/or fighters from the system to satisfy the capacity limit.

Interactions

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Ghost Squad

  • Ghost Squad may be played when the Yin player committs infantry from Quantum Dissemination hero ability.

Ghost Squad

  • Ghost Squad may be played when the Yin player committs infantry from Quantum Dissemination hero ability.