Ghost Squad
After another player commits units to land on a planet you control: Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.Action card
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After another player commits units to land on a planet you control:
Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.
1in the deck
–chance to draw
Nocomponent action
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tirules.com
- Ghost Squad is played after the active player has assigned which planet each of their ground forces are being committed to. They cannot modify this after Ghost Squad has been played.
- Ghost Squad may be played whenever ground forces are committed.
- Ghost Squad cannot be played in response to abilities that place ground forces on a planet without committing them.
- A player may move zero ground forces with Ghost Squad.
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Interactions
tirules.com
- Ghost Squad cannot be played in response to Colonial Redistribution agenda.
- Ghost Squad cannot be played in response to Colonial Redistribution agenda.
Dannel of the Tenth - Quantum Dissemination
- Ghost Squad may be played when the Yin player committs infantry from Quantum Dissemination hero ability.
- The Ul player cannot use Ghost Squad to move a Hel-Titan.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord