Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Colonial Redistribution

Elect Non-Home Planet Other Than Mecatol Rex Remove each unit on the elected planet. The player who controls that planet places the removed units on 1 or more planets they control in their home system, if able. Then chooses one other player with the fewest victory points; that player places 3 infantry from their reinforcements on the elected planet.
Agenda – Directive

Directive

Elect Non-Home Planet Other Than Mecatol Rex

Remove each unit on the elected planet. The player who controls that planet places the removed units on 1 or more planets they control in their home system, if able. Then chooses one other player with the fewest victory points; that player places 3 infantry from their reinforcements on the elected planet.

1in the deck
–chance to draw

Source: Black Spectrum

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Demilitarized Zone

  • If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.

Demilitarized Zone

  • If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.

Drive the Debate

  • Scoring Drive the Debate immediately before the Colonial Redistribution agenda is resolved may change who can be chosen to place the infantry on the elected planet.

Ghost Squad

  • Ghost Squad cannot be played in response to Colonial Redistribution agenda.

Ghost Squad

  • Ghost Squad cannot be played in response to Colonial Redistribution agenda.