Colonial Redistribution
Elect Non-Home Planet Other Than Mecatol Rex Remove each unit on the elected planet. The player who controls that planet places the removed units on 1 or more planets they control in their home system, if able. Then chooses one other player with the fewest victory points; that player places 3 infantry from their reinforcements on the elected planet.This is just a preview.This version is not currently in your build – your build uses the version.
Directive
Elect Non-Home Planet Other Than Mecatol Rex
:
Remove each unit on the elected planet. The player who controls that planet places the removed units on 1 or more planets they control in their home system, if able. Then chooses one other player with the fewest victory points; that player places 3 infantry from their reinforcements on the elected planet.
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- If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.
- If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.
- Scoring Drive the Debate immediately before the Colonial Redistribution agenda is resolved may change who can be chosen to place the infantry on the elected planet.
- Ghost Squad cannot be played in response to Colonial Redistribution agenda.
- Ghost Squad cannot be played in response to Colonial Redistribution agenda.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord