Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Colonial Redistribution

Elect Non-Home Planet Other Than Mecatol Rex Destroy each unit on the elected planet. Then, the player who controls that planet chooses 1 player with the fewest victory points; that player may place 1 infantry from their reinforcements on that planet.
Agenda – Directive

Directive

Elect Non-Home Planet Other Than Mecatol Rex

Destroy each unit on the elected planet. Then, the player who controls that planet chooses 1 player with the fewest victory points; that player may place 1 infantry from their reinforcements on that planet.

1in the deck
–chance to draw

Source: Base game

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  • If the player that originally controlled the elected planet has the fewest victory points, they may choose themselves to place an infantry on that planet.

Interactions

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Demilitarized Zone

  • If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.

Demilitarized Zone

  • If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.

Drive the Debate

  • Scoring Drive the Debate immediately before the Colonial Redistribution agenda is resolved may change who can be chosen to place the infantry on the elected planet.

Ghost Squad

  • Ghost Squad cannot be played in response to Colonial Redistribution agenda.

Ghost Squad

  • Ghost Squad cannot be played in response to Colonial Redistribution agenda.