Demilitarized Zone
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.This is just a preview.This version is not currently in your build – your build uses the version.
Cultural
Elect
:
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area.
Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
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ClarificationsSelect rulings confidence level
- After the active player has returned ground forces on the planet to the space area, if they do not have enough capacity in the space area for the returned ground forces, including zero capacity, they will have to remove fighters and/or ground forces to meet capacity limits.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.
- If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.
- If the elected planet has the Demilitarized Zone exploration card attached, no infantry will be placed on it. Control of the planet will remain with the original player.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord