Courageous to the End
After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.Action card
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After 1 of your ships is destroyed during a space combat:
Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.
1in the deck
–chance to draw
Nocomponent action
ClarificationsSelect rulings confidence level
tirules.com
- Any combat roll modifiers will not apply to the dice roll for Courageous to the End.
- Effects that cancel hits, such as SUSTAIN DAMAGE, cannot be used to prevent ships from being destroyed.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
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- If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If a player plays the Courageous to the End action card when one of their fighters is destroyed during the Anti-Fighter Barrage step, and the dice roll causes their opponent to destroy their ships and they choose their last fighter, that player may score Fight with Precision.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord