Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Courageous to the End

After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.
Action card

After 1 of your ships is destroyed during a space combat:

Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.

1in the deck
–chance to draw
Nocomponent action

Source: Base game

ClarificationsSelect rulings confidence level

Select rulings confidence level

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  • Any combat roll modifiers will not apply to the dice roll for Courageous to the End.
  • Effects that cancel hits, such as SUSTAIN DAMAGE, cannot be used to prevent ships from being destroyed.

Interactions

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Assault Cannon

  • If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Fight with Precision

  • If a player plays the Courageous to the End action card when one of their fighters is destroyed during the Anti-Fighter Barrage step, and the dice roll causes their opponent to destroy their ships and they choose their last fighter, that player may score Fight with Precision.