The Helmsman - Dark Space Navigation
The Last Record - Diaspora
ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card. Unlock: Have 3 scored objectives.This is just a preview.This version is not currently in your build – your build uses the version.
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Elect
ACTION:
Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.
Then, purge this card.
Unlock
Have 3 scored objectives.
ClarificationsSelect rulings confidence level
tirules.com
- Ships in systems with one of the L1Z1X player’s command tokens may move.
- Ships may transport units only if their origin system does not contain one of the L1Z1X player’s command tokens.
- A future rule change will allow a player’s ships to transport units from systems that contain that player’s command token when those ships move outside of a tactical action.
- Ships move directly to their destination system. They may only transport units from their origin system.
- Ships moving out of a gravity rift must roll for removal.
- Ships cannot move into a nebula or supernova, even if it contains one of the L1Z1X player’s command tokens.
- Ships may travel into an asteroid field only if the L1Z1X player owns the Antimass Deflectors technology.
- Dark Space Navigation may be used to move ships into the wormhole nexus. If the nexus is inactive, this will cause it to activate.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord