Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The L1Z1X Mindnet

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • [0.0.0]

    50

Commodities

2

Starting Technologies

Faction Abilities

Assimilate

When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Harrow

At the end of each round of ground combat, your ships in the active system may use their BOMBARDMENT abilities against your opponent's ground forces on the planet.

Faction Units

Super-Dreadnought I

L1Z1X Mindnet Dreadnought

SUSTAIN DAMAGE · BOMBARDMENT 5

4cost
5combat
1move
2capacity

Flagship

[0.0.1]

During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
5capacity

Mech

Annihilator

While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.

SUSTAIN DAMAGE · BOMBARDMENT 8

2cost
6combat

Monument

[0.0.2]

At the start of your turn, you may exhaust this card to remove a player's command token from an adjacent system and place it in this system.

Placement
HazardousIndustrialCultural

Leaders

I48S
agentEnhancer Prodigy
Unlock: Always Unlocked

After a player activates a system:

You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

I48S
agentEnhancer Prodigy
Unlock: Always Unlocked

After a player's BOMBARDMENT roll destroys 1 or more ground forces:

You may exhaust this card to allow that player to remove 2 of their infantry in the active system. If they do, they place 1 command token from their reinforcements in their strategy pool.

2RAM
commanderIntegrated Systems Engineer
Unlock: Have 4 dreadnoughts on the game board.

Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.

2RAM
commanderIntegrated Systems Engineer
Unlock: Have dreadnoughts in 4 systems.

Game effects cannot prevent you from using BOMBARDMENT.

At the start of a space combat, if the number of planets in the active system is equal to or greater than the number of your dreadnoughts in that system, choose 1 of them to roll 1 additional die and to apply +1 to its roll results during this combat.

The Helmsman - Dark Space Navigation
heroThe Last Record - Diaspora
Unlock: Have 3 scored objectives.

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.

Then, purge this card.

Faction Promissory Note

Cybernetic Enhancements

At the start of your turn:

Remove 1 token from the L1Z1X player's strategy pool and return it to their reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.

Then, return this card to the L1Z1X player.

Cybernetic Enhancements

When you gain command tokens during the status phase:

Gain 1 additional command token.

Then, return this card to the L1Z1X player.

Breakthrough

Fealty Uplink

When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.

Synergy
WarfareBiotic

Faction Technologies

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Prerequisites: CyberneticCybernetic

When you research a technology, you may exhaust this card to ignore all prerequisites on that technology.

ACTION: You may exhaust this card and spend 1 command token from your strategy pool and 4 resources to research a technology.

Prerequisites: CyberneticCybernetic

When you research a technology, you may spend 2 resources and exhaust this card to ignore all of that technology's prerequisites.

After an invasion in which you gained control of a planet that contains 1 or more structures of another player, you may exhaust this card to gain 1 non-faction technology owned by that player.

Prerequisites: CyberneticCybernetic

L1Z1X Mindnet Dreadnought

This unit cannot be destroyed by "Direct Hit" action cards.

SUSTAIN DAMAGE · BOMBARDMENT 4

4cost
4combat
2move
2capacity

Prerequisites: PropulsionPropulsionCybernetic

L1Z1X Mindnet Dreadnought

This unit cannot be destroyed by "Direct Hit" action cards.

SUSTAIN DAMAGE · BOMBARDMENT 4

4cost
4combat
2move
2capacity

Prerequisites: PropulsionPropulsionCybernetic

L1Z1X Mindnet Dreadnought

This unit cannot be destroyed by "Direct Hit" action cards.

After an invasion in this system, if the number of planets you gained is equal to or greater than the number of your dreadnoughts in this system, you may spend 1 token from your strategy pool to ready 1 of your technologies.

SUSTAIN DAMAGE · BOMBARDMENT 4

4cost
4combat
2move
2capacity

Prerequisites: PropulsionPropulsionCybernetic