Ghost Ship
ACTION: Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.Action card
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Elect
ACTION:
Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.
1in the deck
–chance to draw
Yescomponent action
ClarificationsSelect rulings confidence level
tirules.com
- Placing the destroyer in the inactive wormhole nexus will cause it to flip to its active side.
- The destroyer cannot be placed in the home system of an eliminated player.
- There must be an eligible system to place the destroyer in for a player to play and resolve Ghost Ship.
- If a player wishes to place a destroyer, but there are none left in their reinforcements, they may remove a destroyer from any system that does not contain one of their command tokens and place that instead.
- A player may place the destroyer in the wormhole nexus, or any system with a printed wormhole or wormhole token.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
tirules.com
- A player may place the destroyer in the Creuss gate (tile 17).
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord