Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ghost Ship

ACTION: Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.
Action card

ACTION:

Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.

1in the deck
–chance to draw
Yescomponent action

Source: Base game

ClarificationsSelect rulings confidence level

Select rulings confidence level

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  • Placing the destroyer in the inactive wormhole nexus will cause it to flip to its active side.
  • The destroyer cannot be placed in the home system of an eliminated player.
  • There must be an eligible system to place the destroyer in for a player to play and resolve Ghost Ship.
  • If a player wishes to place a destroyer, but there are none left in their reinforcements, they may remove a destroyer from any system that does not contain one of their command tokens and place that instead.
  • A player may place the destroyer in the wormhole nexus, or any system with a printed wormhole or wormhole token.

Interactions

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Creuss Gate

  • A player may place the destroyer in the Creuss gate (tile 17).