Bribery
After the speaker votes on an agenda: Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.Action card
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Elect
After the speaker votes on an agenda:
Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.
1in the deck
–chance to draw
Nocomponent action
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ClarificationsSelect rulings confidence level
tirules.com
- Bribery may be played after the speaker has abstained, or would vote if they are unable to.
- A player may spend zero trade goods when they play Bribery.
- A player must have cast votes for an outcome to play Bribery, and the additional votes must be cast for the same outcome.
- Bribery is played before any effects that change the outcome of an agenda.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
tirules.com
- Bribery must be played before the agenda is revealed.
- Bribery must be played before the agenda is revealed.
- Bribery must be played before the agenda is revealed.
- Bribery must be played before the agenda is revealed.
- The speaker may play Distinguished Councilor after another player plays Bribery.
- Bribery is played after the speaker votes. The player who played Hack Election votes last, so they cannot play Bribery unless they are the speaker.
- If the Argent player is speaker, only they can play Bribery, and must do so immediately after they cast votes.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord