Maneuvering Jets
Before you assign hits produced by another player's SPACE CANNON roll: Cancel 1 hit.Action card
This is just a preview.This version is not currently in your build – your build uses the version.
Elect
Before you assign hits produced by another player's SPACE CANNON roll:
Cancel 1 hit.
1in the deck
–chance to draw
Nocomponent action
ClarificationsSelect rulings confidence level
tirules.com
- Maneuvering Jets cannot be used to cancel hits during combat.
- Maneuvering Jets may cancel hits produced during either the Space Cannon Offense or the Space Cannon Defense step.
- A player cannot play a second Maneuvering Jets to cancel a second hit produced by the same Space Cannon roll.
- During the Space Cannon Offense step, each player makes their Space Cannon roll independent of each other player, in clockwise order. As such, a player may use one Maneuvering Jets after each other player makes a space cannon roll.
- During the Space Cannon Defense step, the units on each planet make their Space Cannon roll independent of the units on each other planet. The active player chooses the order. As such, a player may use one Maneuvering Jets for each planet they are committing ground forces to.
- Maneuvering Jets may cancel hits produced due to the Experimental Battlestation action card.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
tirules.com
- The hits produced by the Experimental Battlestation space cannon rolls may be cancelled with Maneuvering Jets.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord