Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Chartered Interstellar Trade Company Act

For: The player with the most neighbors gains this card. This card gives 1 VP. After any transaction involving their neighbor, the card's owner may force that neighbor to give them 1 trade good, commodity, or promissory note (neighbor's choice). At the end of any turn, if the active player has more neighbors than the card's owner, give this card to the player with the most neighbors (ties broken by most trade goods in initiative order). Against: Players lose 1 VP. The dissenter: Doesn't lose VP.
Agenda – Law

Law

For: The player with the most neighbors gains this card. This card gives 1 VP.

After any transaction involving their neighbor, the card's owner may force that neighbor to give them 1 trade good, commodity, or promissory note (neighbor's choice). At the end of any turn, if the active player has more neighbors than the card's owner, give this card to the player with the most neighbors (ties broken by most trade goods in initiative order).

Against: Players lose 1 VP.

The dissenter: Doesn't lose VP.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack