Junta
For: When a player exhausts each planet in their home system to cast votes, they gain 1 vote for each of their non-fighter ships on the game board. When an agenda is revealed, a player may remove their ships with a combined cost of at least 5 from the game board to discard that agenda and draw a new one. After resolving each agenda, including this one, the proponent may produce 1 ship in a system that contains their units. Against: Each player must remove 3 of their non-fighter ships from the game board.Agenda – Law
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Law
Elect
:
For: When a player exhausts each planet in their home system to cast votes, they gain 1 vote for each of their non-fighter ships on the game board.
When an agenda is revealed, a player may remove their ships with a combined cost of at least 5 from the game board to discard that agenda and draw a new one.
After resolving each agenda, including this one, the proponent may produce 1 ship in a system that contains their units.
Against: Each player must remove 3 of their non-fighter ships from the game board.
1in the deck
–chance to draw