Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Natural Resources Enrichment Program

Elect Planet Trait Each planet with the elected trait has its resource values increased by 2. It also gains an effect based on the token placed on this card. Infantry: the defender applies -2 to their combat rolls on this planet. Fighter: in this planet's system, the planet's owner applies -1 to their ships' combat rolls. Frontier: ships that begin their movement in the planet's system have their move value reduced to 1. Trade good: when 1 or more units use PRODUCTION on this planet, increase the combined cost of produced units by 2. The proponent of the elected trait: Places 1 of the following tokens on this card: trade good, infantry, fighter, or frontier.
Agenda – Law

Law

Elect Planet Trait

Each planet with the elected trait has its resource values increased by 2. It also gains an effect based on the token placed on this card.

Infantry: the defender applies -2 to their combat rolls on this planet. Fighter: in this planet's system, the planet's owner applies -1 to their ships' combat rolls. Frontier: ships that begin their movement in the planet's system have their move value reduced to 1. Trade good: when 1 or more units use PRODUCTION on this planet, increase the combined cost of produced units by 2.

The proponent of the elected trait: Places 1 of the following tokens on this card: trade good, infantry, fighter, or frontier.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack