Push For Reformation
For: The player with the fewest victory points gains 4 trade goods and may discard up to 2 laws in play. The proponent: May choose 1 player to gain breakthrough. Against: Each player except the player with the most victory points exhausts a number of their planets equal to 1 more than the number of laws in play. Then, resolve 1 additional agenda.Agenda – Directive
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Directive
Elect
:
For: The player with the fewest victory points gains 4 trade goods and may discard up to 2 laws in play.
The proponent: May choose 1 player to gain breakthrough.
Against: Each player except the player with the most victory points exhausts a number of their planets equal to 1 more than the number of laws in play. Then, resolve 1 additional agenda.
1in the deck
–chance to draw