Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Push For Reformation

For: The player with the fewest victory points gains 4 trade goods and may discard up to 2 laws in play. The proponent: May choose 1 player to gain breakthrough. Against: Each player except the player with the most victory points exhausts a number of their planets equal to 1 more than the number of laws in play. Then, resolve 1 additional agenda.
Agenda – Directive

Directive

For: The player with the fewest victory points gains 4 trade goods and may discard up to 2 laws in play.

The proponent: May choose 1 player to gain breakthrough.

Against: Each player except the player with the most victory points exhausts a number of their planets equal to 1 more than the number of laws in play. Then, resolve 1 additional agenda.

1in the deck
–chance to draw

Source: Black Spectrum – Agenda Pack