Total War
For: When a player destroys another player’s units during combat or by resolving unit abilities, they place a number of commodities from the supply on a planet they control in their home system equal to the combined cost of the units they destroyed. When a player gains control of a home planet that has commodities, they move those commodities to a planet they control in their own home system. All players can perform the following action: ACTION: For each revealed public objective, discard 7 commodities from planets in your home system. If you do, gain 1 victory point. Against: The player with the most victory points gains 1 VP.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: When a player destroys another player’s units during combat or by resolving unit abilities, they place a number of commodities from the supply on a planet they control in their home system equal to the combined cost of the units they destroyed. When a player gains control of a home planet that has commodities, they move those commodities to a planet they control in their own home system. All players can perform the following action:
ACTION: For each revealed public objective, discard 7 commodities from planets in your home system. If you do, gain 1 victory point.
Against: The player with the most victory points gains 1 VP.