Al'Raith Ix Ianovar
This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts. Apply +1 to the MOVE value of each of your ships that start their movement in The Fracture.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts.
Apply +1 to the MOVE value of each of your ships that start their movement in The Fracture.
ClarificationsSelect rulings confidence level
- When The Fracture is brought into play by Al’raith Ix Ianovar, the Vuil’raith player places ingress tokens according to the synergy on the Cabal breakthrough. For each color of technology in the synergy, they choose up to three planets with a matching technology specialty and place an ingress token in each of those planets’ systems.
- This uses the Cabal breakthrough synergy colors method, not the one planet per color method.
- When Al’raith Ix Ianovar causes The Fracture to enter play, all the ingress tokens will be placed before the Vuil’raith player chooses which tokens they wish to move into gravity rifts.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
Dimensional Tear I / Dimensional Tear II
- The Vuil’raith player may move the ingress tokens into systems that contain their Dimensional Tears.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord