Deorbit Barrage
ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent and assign 1 hit to a ground force on that planet for each roll of 4 or greater.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent and assign 1 hit to a ground force on that planet for each roll of 4 or greater.
SynergyWarfare
Propulsion
ClarificationsSelect rulings confidence level
tirules.com
- The Saar player must choose how many resources to spend before rolling any dice.
- The Saar player chooses which unit the hits get assigned to.
- If the chosen unit has the SUSTAIN DAMAGE ability, it may be used to cancel the hit.
- The Saar player may assign multiple hits to the same unit.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord