Insurrectionist Networking
At the end of your turn, if you resolved a policy ability that turn, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system. When you pass, you may purge this card to resolve invasion on all planets that contain your coexisting infantry.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
At the end of your turn, if you resolved a policy ability that turn, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system.
When you pass, you may purge this card to resolve invasion on all planets that contain your coexisting infantry.
SynergyWarfare
Biotic