Augurs of Ilyxum
Starting Units
Home System
- Chrion
23
- Demis
22
Commodities
3
Starting Technologies
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
Faction Abilities
After the speaker reveals an unrevealed public objective, choose 1 unrevealed public objective card and place that card on your faction sheet. You may look at the card on your faction sheet at any time.
You always know what the next public objective will be.
You may not place a stage II objective card on your faction sheet until all stage I objectives have been revealed.
When the speaker would reveal the next public objective, they must reveal the public objective card on your faction sheet instead. Place that card near the other public objectives.
You always know what the next public objective will be.
Flagship
When this unit makes a combat roll, it rolls 1 additional die for each secret objective you have scored.
Rolls an additional die for your scored secret objectives.
SUSTAIN DAMAGE
Mech
DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.
Can be deployed after you research technology.
SUSTAIN DAMAGE
Monument
When you would explore another planet, you may explore this planet instead.
If you do, you may gain trade goods equal to the number of your scored secret objectives.
Leaders
After a player explores a legendary planet or a planet that has a technology specialty, you may exhaust this card to allow that player to gain 2 trade goods.
Gain two trade goods for exploring certain planets.
This card satisfies a yellow technology prerequisite.
When you cast at least 1 vote, cast 1 additional vote for every 2 technologies you own.
Counts as a yellow technology and casts extra votes.
ACTION: Draw 3 objective cards from 1 of the public objective decks; choose up to 1 of those cards to replace an objective card on a player's faction sheet, and return the others to the bottom of their corresponding decks. Then, purge this card.
Choose what the next public objective will be.
Faction Promissory Note
ACTION: Place this faceup in your play area.
While this card is in your play area, you may look at the public objective card on the Ilyxum player's faction sheet.
If you activate a system that contains 1 or more of the Ilyxum player's units, return this card to the Ilyxum player.
Allows another player to know the next objective also.
Breakthrough
When you explore a planet, you may discard that card to draw 1 action card instead.
Faction Technologies
During the status phase, you may score 1 additional public objective instead of a secret objective.
Score an extra public objective instead of a secret objective.
At the start of the status phase, you may spend 3 trade goods to research 1 technology.
You may pay to research technology each status phase.