Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Bentor Conglomerate

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Benc

    20

  • Hau

    12

Commodities

2

Starting Technologies

Choose 2 of these 3.

Options to choose from

Faction Abilities

Secret Maps

At the end of your tactical actions, you may explore 1 planet in the active system that is or contains 1 of your units with PRODUCTION that you did not explore during that tactical action.

Ancient Blueprints

The first time you gain a cultural, hazardous, industrial, or unknown relic fragment, place the corresponding "Fragment" token on your faction sheet.

Fortune Seekers

Once per action, after you explore a planet or frontier token, you may gain 1 commodity.

Flagship

Wayfinder

Apply +1 to the results of this ship's combat and ability rolls for each Fragment token on your faction sheet.

SUSTAIN DAMAGE · SPACE CANNON 9 · BOMBARDMENT 9 · ANTI-FIGHTER BARRAGE 9 (×2)

8cost
9 (×2)combat
1move
3capacity

Mech

Auctioneer

DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.

SUSTAIN DAMAGE

2cost
6combat

Monument

Tucc Academy

DEPLOY: After another player explores a planet that is not adjacent to a home system, you may place this unit into coexistence on that planet and explore it.

PRODUCTION 1

Placement
IndustrialCultural

Leaders

C.O.O. Mgur
agentDeft Tradesperson
Unlock: Always Unlocked

ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.

C.M.O. Ranc
commanderMarketing Guru
Unlock: Have 3 Fragment tokens on your faction sheet.

Your commodity value is increased by 1.

C.E.O. Ken Tucc - Primordial Data Core
heroVisionary Explorer - Grand Reveal
Unlock: Have 3 scored objectives.

ACTION: Purge this card to explore each planet you control, in any order.

Faction Promissory Note

Encryption Key

ACTION: Attach this card to a non-home planet you control.

This planet has 1 technology specialty of any color.

Breakthrough

Historian Conclave

ACTION: Exhaust this card to allow all other players to explore 1 planet they control. Then, place up to 1 infantry from your reinforcements into coexistence on 1 of those planets.

When you explore a planet, you may exhaust this card to instead explore the frontier deck in that system.

Synergy
BioticPropulsion

Faction Technologies

Each planet you control that has a technology specialty or an attachment gains the PRODUCTION 1 ability as if it were a unit.

Prerequisites: Biotic

When 1 or more of your units use PRODUCTION, you may exhaust this card to swap 1 of those unit's PRODUCTION with another on the game board, or apply +2 to the total PRODUCTION value of those units.

Prerequisites: CyberneticCybernetic

Other Components

Bentor Commodity tokens×3

Relic Fragment tokens×4

1 industrial, 1 hazardous, 1 cultural, 1 unknown

Encryption Key token