Bentor Conglomerate
Starting Units
Home System
- Benc
20
- Hau
12
Commodities
2
Starting Technologies
Choose 2 of these 3.
Options to choose from
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the action phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
When researching technology, you may use technology specialties without exhausting planets, even if they are exhausted.
During your turn, you may exhaust this card and a planet with a technology specialty to ready 1 technology you own of a matching color. That technology cannot have more prerequisites than the number of matching specialties on planets you control. This counts as using specialties for SYNERGY and other game effects.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
Faction Abilities
At the end of your tactical actions, you may explore 1 planet in the active system that is or contains 1 of your units with PRODUCTION that you did not explore during that tactical action.
Explore space dock planets.
The first time you gain a cultural, hazardous, industrial, or unknown relic fragment, place the corresponding "Fragment" token on your faction sheet.
Earn “Fragment” tokens which interact with other faction abilities.
Once per action, after you explore a planet or frontier token, you may gain 1 commodity.
Earn money for exploration.
Flagship
Apply +1 to the results of this ship's combat and ability rolls for each Fragment token on your faction sheet.
Gets stronger for each fragment token.
SUSTAIN DAMAGE · SPACE CANNON 9 · BOMBARDMENT 9 · ANTI-FIGHTER BARRAGE 9 (×2)
Mech
DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.
Deploys when you gain a fragment token.
SUSTAIN DAMAGE
Monument
DEPLOY: After another player explores a planet that is not adjacent to a home system, you may place this unit into coexistence on that planet and explore it.
PRODUCTION 1
Leaders
ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.
Gains value for each relic Fragment token.
Your commodity value is increased by 1.
Increases commodities by 1.
ACTION: Purge this card to explore each planet you control, in any order.
Explore each planet you control.
Faction Promissory Note
ACTION: Attach this card to a non-home planet you control.
This planet has 1 technology specialty of any color.
Grant 1 planet a wildcard tech specialty.
Breakthrough
ACTION: Exhaust this card to allow all other players to explore 1 planet they control. Then, place up to 1 infantry from your reinforcements into coexistence on 1 of those planets.
When you explore a planet, you may exhaust this card to instead explore the frontier deck in that system.
Faction Technologies
Each planet you control that has a technology specialty or an attachment gains the PRODUCTION 1 ability as if it were a unit.
Give some planets Production.
When 1 or more of your units use PRODUCTION, you may exhaust this card to swap 1 of those unit's PRODUCTION with another on the game board, or apply +2 to the total PRODUCTION value of those units.
Gain additional Production.
Other Components
Bentor Commodity tokens×3
Relic Fragment tokens×4
1 industrial, 1 hazardous, 1 cultural, 1 unknown
Encryption Key token