Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Edyn Mandate

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Edyn

    33

  • Ekko

    01

  • Okke

    01

Commodities

3

Starting Technologies

Choose any 3 technologies that have different colors and no prerequisites.

Options to choose from

Faction Abilities

Grace

Once per action phase, after you resolve the primary ability of a strategy card, you may resolve the secondary ability of 1 readied or unchosen strategy card with a lower printed initiative number than that strategy card.

Decree

You may prevent ships from moving through anomalies that contain your ground forces.

Radiance

After an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a Sigil.

Flagship

Kaliburn

Apply +1 to the results of this unit's combat rolls for each law in play.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Rune Bearer

This system is a "Sigil" anomaly. Place a Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.

SUSTAIN DAMAGE

2cost
6combat

Monument

Twilight Throne

At any time, you may exhaust this card to produce a mech on this planet without spending resources.

Placement
Legendary

Leaders

Allant
agentElder Voice
Unlock: Always Unlocked

After a player passes:

You may exhaust this card to choose 1 player; that player may perform up to 1 action.

Then, look at the top card of the agenda deck; you may discard that agenda card.

Kadryn
commanderHighest Grace
Unlock: Have 1 or more laws in play.

When any game effect would allow you to score a public objective, you may instead draw 1 secret objective.

Midir - Golden Order
heroThe Living Will - Peace Eternal
Unlock: Have 3 scored objectives.

ACTION: For each Sigil on the game board, draw 1 agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action. Then, purge this card.

Faction Promissory Note

Edyn Rider

After an agenda is revealed:

You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a system that contains your units.

Then, return this card to the Edyn player.

Breakthrough

Celestial Ambassadors

ACTION: Exhaust this card and show another player 1 of your unscored secret objectives; that player must show you 1 of their unscored secret objectives, at random, or allow you to place 1 ground force from your reinforcements into coexistence on a planet they control.

Synergy
PropulsionBiotic

Faction Technologies

You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction.

You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity.

Prerequisites: CyberneticCybernetic

Once per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda.

If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective.

Prerequisites: BioticBioticBiotic

Other Components

Sigil Token×4